Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 6835235731503133365 1124 ReedsDad the Conjurer (level 8, 0/52 HPs) Began as a Barachi Conjurer on Dec 29, 2024. Was an Initiate of Vehumet. Killed by vampiric draining ... invoked by a vampire (7 damage) ... on level 5 of the Dungeon. The game lasted 00:23:47 (8082 turns). ReedsDad the Conjurer (Barachi Conjurer) Turns: 8082, Time: 00:23:47 Health: 0/52 AC: 3 Str: 10 XL: 8 Next: 35% Magic: 15/25 EV: 12 Int: 22 God: Vehumet [......] Gold: 94 SH: 0 Dex: 11 Spells: 11/18 levels left rFire . . . w - +1 short sword (venom) rCold . . . (no shield) rNeg . . . a - +1 robe rPois . (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ j - ring of magical power HPRegen 0.28/turn t - ring of the Bespelling Priest {rElec Will+ Int+3 Slay+3} MPRegen 0.19/turn %: no passive effects @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop, Renounce Religion You were on level 5 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 190 gold pieces. You spent 96 gold pieces at shops. Inventory: Hand Weapons f - a +0 spear l - a +0 bardiche w - a +1 short sword of venom (weapon) Missiles g - 3 poisoned darts Armour a - a +1 robe (worn) q - a +2 buckler s - a +1 ring mail of fire resistance x - a +3 leather armour of cold resistance Magical Staves u - a staff of alchemy Jewellery j - a ring of magical power (left hand) k - a ring of willpower r - a ring of see invisible t - the ring of the Bespelling Priest (right hand) {rElec Will+ Int+3 Slay+3} (You found it on level 4 of the Dungeon) [ring of willpower] Int+3: It affects your intelligence (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). rElec: It insulates you from electricity. Will+: It increases your willpower. Wands m - a wand of iceblast (3) (quivered) p - a wand of polymorph (14) Scrolls o - a scroll of revelation v - 3 scrolls of fear Potions b - a potion of magic c - a potion of resistance {unknown} d - a potion of brilliance e - a potion of mutation {unknown} h - 7 potions of curing i - 3 potions of heal wounds n - a potion of ambrosia {unknown} z - a potion of degeneration {unknown} Skills: - Level 3.8 Dodging - Level 3.3 Stealth * Level 3.0 Shields * Level 5.8 Spellcasting * Level 7.4 Conjurations + Level 2.3 Evocations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 78% 2d7 1% 2 c - Fulminant Prism Conj/Alch 11% 3d9 21% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 88% 2x1d8 1% 1 Shock Conj/Air 88% 1d8 1% 1 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 (+2d3 21% 4 Fireball Conj/Fire 11% 3d7 50% 5 Cause Fear Hex 3% N/A 67% 4 Starburst Conj/Fire 11% 6d5 97% 6 Plasma Beam Fire/Air 3% 2x1d13 100% 6 Dragon's Call Summ 3% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:1 : D:5 ! Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Your fulminant prism crackles loudly. The vampire barely misses you. The vampire bites you! The vampire draws vitality from your injuries! Your fulminant prism explodes! The blast of energy engulfs the vampire! The vampire is moderately damaged. You hear a shout! Casting: Fulminant Prism (quite dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - vampire Aim: a vampire (moderately damaged, 81% to hit) The searing ray hits the vampire! The vampire is heavily damaged. (Press . to maintain the ray.) The vampire hits you. The vampire bites you but does no damage. The searing ray hits the vampire! The vampire is almost destroyed. The vampire hits you. The vampire bites you! The vampire draws vitality from your injuries! The searing ray hits the vampire. The vampire is almost destroyed. The vampire hits you. The vampire bites you. The vampire draws vitality from your injuries! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - vampire Aim: a vampire (almost destroyed, 81% to hit) The searing ray hits the vampire but does no damage. The vampire is almost destroyed. (Press . to maintain the ray.) The vampire draws life force from you! * * * LOW HITPOINT WARNING * * * The vampire is healed by the life force! The searing ray hits the vampire. The vampire is severely damaged. The vampire draws life force from you! You die... .# #....####.# ##...##...# .# #....)).#.#####.....##..# (# #...###)..#..........##### .# #...# ##..#...........#... .# ###...# #..#.....#######._. .# #.....# ##.######......#... .# #.....# #..# ##......#### .# #.....# #..####......##.#o ## #.....# #@V.##......## l#o ###...# #......'...## .# #...# ###..###..## ##### ##...#.## ###.### #.# #.# #.'.....# ###.....# You could see a vampire. Vanquished Creatures Sigmund (D:3) A black bear (D:3) A bullfrog (D:4) A kobold brigand (D:4) A scorpion (D:5) A jelly (D:4) 3 hounds An orc priest (D:4) An iron imp (D:3) Terence (D:3) 2 iguanas A sleepcap (D:5) 5 orc wizards 10 adders 5 gnolls 2 shadow imps 2 white imps (D:4) 5 dart slugs 3 ribbon worms 12 orcs 3 bats 7 endoplasms 4 giant cockroaches 4 hobgoblins 5 jackals (D:4) 5 quokkas 5 ball pythons A frilled lizard (D:2) 6 goblins 5 kobolds 6 rats 110 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D:5) 1 creature vanquished. Grand Total: 111 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ReedsDad the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 767 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 772 | D:1 | Learned a level 2 spell: Searing Ray 772 | D:1 | Found a faded altar of an unknown god. 1388 | D:1 | Reached XP level 3. HP: 16/24 MP: 6/6 1396 | D:1 | Found a transporter. 1438 | D:1 | Found a transporter. 1438 | D:1 | Found Osyhus's Book Emporium. 2735 | D:2 | Reached skill level 5 in Conjurations 2735 | D:2 | Reached XP level 4. HP: 22/30 MP: 8/8 3333 | D:3 | Noticed a black bear 3448 | D:3 | Found a snail-covered altar of Cheibriados. 3465 | D:3 | Killed a black bear 3466 | D:3 | Reached XP level 5. HP: 31/35 MP: 10/10 3781 | D:3 | Noticed Sigmund 3790 | D:3 | Killed Sigmund 3791 | D:3 | Reached skill level 6 in Conjurations 3791 | D:3 | Reached XP level 6. HP: 38/41 MP: 10/12 3858 | D:3 | Found a shimmering blue altar of Sif Muna. 3882 | D:3 | Got Sif Muna's Teachings on Trauma 4012 | D:3 | Noticed Terence 4021 | D:3 | Killed Terence 4022 | D:3 | Reached XP level 7. HP: 46/46 MP: 11/13 4261 | D:3 | Found a basalt altar of Yredelemnul. 4304 | D:3 | Found a burning altar of Makhleb. 5510 | D:4 | Found a large runed translucent door. 5510 | D:4 | Found a large runed translucent door. 5532 | D:4 | Found a large runed translucent door. 5532 | D:4 | Found a large runed translucent door. 5549 | D:4 | Reached skill level 5 in Spellcasting 5549 | D:4 | Reached skill level 1 in Evocations 5614 | D:4 | Identified the ring of the Bespelling Priest {rElec Will+ | Int+3 Slay+3} 5666 | D:4 | Reached skill level 1 in Shields 5991 | D:4 | Found a staircase to the Ecumenical Temple. 6138 | D:4 | Reached skill level 7 in Conjurations 6399 | Temple | Entered the Ecumenical Temple 6472 | Temple | Became a worshipper of Vehumet 6646 | D:4 | Identified the amulet "Wiud" {Spirit Will- Str+2 Slay+5 | Stlth+} 6876 | D:4 | Reached XP level 8. HP: 52/52 MP: 16/16 7172 | D:5 | Entered Level 5 of the Dungeon 7290 | D:5 | Found Fugud's Distillery. 7293 | D:5 | Bought a potion of curing for 36 gold pieces 7293 | D:5 | Bought a potion of heal wounds for 60 gold pieces 7546 | D:5 | Found a broken altar of Ashenzari. 8025 | D:5 | Noticed a vampire 8055 | D:5 | Learned a level 4 spell: Fulminant Prism 8082 | D:5 | Killed from afar by a vampire Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_los_fun, layout_basic, serial_shops, nicolae_shop_drivethru, ebering_ecumenical_altar_hall D:2: layout_loops_ring, kennysheep_big_empty_room D:3: layout_basic, demons_altar, mainiacjoe_overflow_paths, lemuel_doored_altar, led_sif_book, chequers_serial_rivers_micro_c, uniq_terence, uniq_sigmund D:4: layout_basic, temple_green, minmay_hollow_rounded_squares D:5: layout_basic, nicolae_ashenzari_panopticon, minmay_misc_feat_iff, grunt_ministairs_7, minivault_11, minmay_misc_feat_more_columns, nicolae_stop_n_shop_2 Temple: nicolae_temple_x_marks_the_god Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Stealth | 2 3 | 3.3 Spellcasting | 3 4 5 | 5.8 Conjurations | 5 6 7 | 7.4 Dodging | 3 | 3.8 Evocations | 1 2 | 2.3 Shields | 2 3 | 3.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 9 | | || 9 Spear | 39 | 5 | 30 || 74 Short sword | | | 18 || 18 Cast: Magic Dart | 28 | 21 | 37 || 86 Searing Ray | 11 | 11 | 32 || 54 Fulminant Prism | | | 1 || 1 Use: Scroll | 2 | 1 | 4 || 7 Potion | | | 1 || 1 Armour: Robe | 51 | 12 | 53 || 116 Dodge: Dodged | 66 | 9 | 71 || 146