Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 10577351199425727664 28 ReedsDad the Conjurer (level 3, -1/24 HPs) Began as a Barachi Conjurer on Jan 5, 2025. Succumbed to Robin's poison ... on level 2 of the Dungeon. The game lasted 00:04:11 (1556 turns). ReedsDad the Conjurer (Barachi Conjurer) Turns: 1556, Time: 00:04:12 Health: -1/24 AC: 8 Str: 10 XL: 3 Next: 14% Magic: 6/6 EV: 11 Int: 18 God: Gold: 55 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . e - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ i - +4 ring of protection HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: mighty, lethally poisoned (-1 -> -8), unable to hop, slow A: amphibious, slowness 1, strong legs 1, +LOS, iridescent scales 1, MP-powered wands a: Hop You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Missiles l - 7 stones Armour a - a +0 robe (worn) Jewellery i - a +4 ring of protection (left hand) Scrolls f - a scroll of identify j - a scroll of teleportation k - a scroll of fear Potions d - a potion of enlightenment Skills: + Level 2.6 Dodging + Level 2.2 Stealth + Level 2.6 Spellcasting + Level 4.7 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Maxwell's Portable Pile Tloc 2% (3-9)d2 45% 3 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Magnavolt Erth/Air 1% 4d9 100% 7 Maxwell's Capacitive Co Air 1% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 = Annotations: D:1 2 transporters D:2 Robin Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. You are partially covered in iridescent scales. (AC +2) You expend magic power (3 MP) to strengthen your wands. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Robin Aim: Robin, wielding a +4 spear of venom, wearing a +0 animal skin and wearing a +1 helmet (84% to hit) The searing ray hits the goblin. You kill the goblin! The searing ray hits Robin. Robin is lightly wounded. (Press . to maintain the ray.) The hobgoblin completely misses you. Robin hits you but does no damage. You are poisoned. Without enough magic to sustain it, your searing ray dissipates. You feel sick. The hobgoblin closely misses you. Robin throws the goblin at you! You feel sick. The hobgoblin barely misses you. The goblin hits you with a +0 dagger. The hobgoblin hits you but does no damage. A goblin comes into view. It is wielding a +0 dagger. Robin hits you from afar with a +4 spear of venom! Unknown command. Magic courses through your body. You feel sick. The hobgoblin barely misses you. The goblin hits you but does no damage. The hobgoblin misses you. Robin says, "My goblins will feast on your bones." Robin hits you from afar with a +4 spear of venom. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! Okay, then. Hop to where? Press: ? - help, Dir - move target, p - Robin Found a stone staircase leading up. Boing! * * * LOW HITPOINT WARNING * * * You feel very sick. You feel extremely strange. You feel your magical essence link to the dungeon's wands. Iridescent scales grow over part of your body. * * * LOW HITPOINT WARNING * * * You feel sick. You feel very mighty all of a sudden. You die... ## # ##. ## .+ ###..# .##.# ###..#...#...## # ###..#...#...#.... ##.##..#...#.S.#...#..### .....#...#..g#...#...#.. #...#.gg#.)S#...#...# .#..@#...#g..#...#.. #...#...#...#...#...#S <....#...#...#.g.#.g.#g.. ##.#...#...#...#..g#...#. .....#...#..†#...#...#... #...#...#...#...#...# .#.).#...#...#...#... #...#...#...#†..#...#. ..#...#...#...#...#... You could see Robin, a hobgoblin, a goblin (strong) and a ball python. Vanquished Creatures A ribbon worm (D:2) 4 ball pythons (D:2) 2 endoplasms (D:1) 2 giant cockroaches A goblin (D:2) 3 hobgoblins (D:2) 2 jackals (D:1) 4 bats A frilled lizard (D:2) 2 kobolds 2 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ReedsDad the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 189 | D:1 | Reached XP level 2. HP: 13/19 MP: 1/5 884 | D:1 | Found a faded altar of an unknown god. 1133 | D:1 | Found a transporter. 1133 | D:1 | Found Hemam's Jewellery Shop. 1136 | D:1 | Found a transporter. 1369 | D:2 | Learned a level 2 spell: Searing Ray 1490 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/6 1531 | D:2 | Noticed Robin 1555 | D:2 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 1555 | D:2 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 1555 | D:2 | HP: 1/24 [poisoned by Robin] 1556 | D:2 | Succumbed to Robin's poison Illustrated notes Levels and vault maps discovered: D:1: ncdulo_smallfort, layout_basic, serial_shops, nicolae_shop_drivethru, shapermc_ecumenical_altar_hornbeckon, minmay_stone_trees_small D:2: layout_basic, basic_altar, hex_large, uniq_robin Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.2 Dodging | | 2.6 Spellcasting | | 2.6 Conjurations | | 4.7 Action || total ---------------------------++------- Melee: Unarmed || 14 Dagger || 9 Cast: Magic Dart || 37 Searing Ray || 3 Ability: Hop || 1 Use: Scroll || 6 Potion || 3 Armour: Robe || 30 Dodge: Dodged || 27