Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 8301027212141281069 19 ReedsDad the Conjurer (level 2, 0/19 HPs) Began as a Barachi Conjurer on Jan 5, 2025. Slain by a gnoll ... wielding a +0 club (5 damage) ... on level 1 of the Dungeon. The game lasted 00:02:27 (1510 turns). ReedsDad the Conjurer (Barachi Conjurer) Turns: 1510, Time: 00:02:28 Health: 0/19 AC: 2 Str: 8 XL: 2 Next: 75% Magic: 3/5 EV: 11 Int: 18 God: Gold: 72 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . c - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring of flight HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: flying, slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 72 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery d - a ring of flight (left hand) Potions b - a potion of magic e - a potion of curing {unknown} f - 2 potions of heal wounds {unknown} Skills: + Level 2.5 Dodging + Level 2.2 Stealth + Level 2.5 Spellcasting + Level 4.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - dart slug Aim: a dart slug (asleep, 100% to hit) The magic dart hits the dart slug. The dart slug is lightly wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (lightly wounded, 100% to hit) The magic dart hits the dart slug. The dart slug is severely wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (severely wounded, 100% to hit) The magic dart hits the dart slug. The dart slug is almost dead. The dart slug launches a dart at you. The slug dart hits you. A rat comes into view. The dart slug launches a dart at you. The slug dart hits you. The rat squeaks loudly. The dart slug launches a dart at you. The slug dart hits you. A bat comes into view. The bat moves out of view. The dart slug launches a dart at you. The slug dart hits you. You hit the dart slug. You kill the dart slug! The bat hits you but does no damage. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The rat closely misses you. The gnoll hits you with a +0 club. You die... #........###.............# #.........##.#####........ #.........##.#....#....... #.................#.###### #.................#.###### #.................#....... #.................#....... #.......rg........#....... .......$b@................ .....####.......#...###### .. #########...# # #...## # ##...# # #...## # ##...## # ##...### ##...## You could see a gnoll, a bat and a rat. Vanquished Creatures 3 dart slugs (D:1) A ball python (D:1) An endoplasm (D:1) A giant cockroach (D:1) 2 goblins (D:1) A hobgoblin (D:1) A quokka (D:1) A frilled lizard (D:1) A rat (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ReedsDad the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 620 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 625 | D:1 | Learned a level 2 spell: Searing Ray 1510 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxorama, layout_basic, serial_curves, eino_curves_02, eino_curves_01 Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.2 Dodging | | 2.5 Spellcasting | | 2.5 Conjurations | | 4.6 Action || total ---------------------------++------- Melee: Dagger || 22 Cast: Magic Dart || 17 Searing Ray || 1 Use: Scroll || 2 Armour: Robe || 31 Dodge: Dodged || 12