Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 7849516248572685945 60 ReedsDad the Conjurer (level 4, -1/30 HPs) Began as a Barachi Conjurer on Jan 6, 2025. Slain by a gnoll ... wielding a +0 club (4 damage) ... on level 2 of the Dungeon on Jan 7, 2025. The game lasted 00:06:44 (2964 turns). ReedsDad the Conjurer (Barachi Conjurer) Turns: 2964, Time: 00:06:45 Health: -1/30 AC: 3 Str: 10 XL: 4 Next: 6% Magic: 1/8 EV: 11 Int: 18 God: Gold: 76 SH: 0 Dex: 11 Spells: 6/9 levels left rFire . . . c - +0 dagger rCold . . . (no shield) rNeg . . . a - +1 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: very slightly contaminated, slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 76 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +1 robe (worn) Potions d - a potion of curing {unknown} e - a potion of brilliance f - a potion of enlightenment {unknown} Skills: + Level 2.8 Dodging + Level 2.3 Stealth * Level 3.0 Spellcasting * Level 4.9 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Iskenderun's Battlesphe Conj 20% 2d7 52% 5 Bombard Conj/Erth 5% 9d2 100% 6 Spellforged Servitor Conj/Summ 5% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (100% to hit) You miscast Magic Dart. Nothing appears to happen. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll, p - gnoll Aim: a gnoll, wielding a +0 whip (81% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray misses the gnoll. The searing ray misses the gnoll. The searing ray hits the gnoll. You kill the gnoll! The gnoll closely misses you. Your Spellcasting skill increases to level 3! You have reached level 4! You feel agile. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club! The gnoll barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 flail! Unknown command. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club. You die... .......รท.# #..####.#...#.### .#####...###... ........^.. . ...........#..###...#..#.### # #########..............#.# #..#.#......##.#.# #......#.......#.# #..###.#....####.# .######..###g#.##.####.# ..........>.g.@......# ### ....####.....g....##.#.#.. #.##..........#.#.### #.##..........#..... ...#..........###.###### ....##########.#......... ..... #####.#.#.###### ......# #.....#.#.#....# .......# ####.....#.#.#.#..# You could see 3 gnolls. Vanquished Creatures A gnoll (D:2) An adder (D:2) A ribbon worm (D:2) 4 endoplasms 2 giant cockroaches 6 hobgoblins 6 jackals 2 quokkas (D:1) A ball python (D:2) 4 bats 3 goblins 3 kobolds A rat (D:2) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ReedsDad the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 750 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 754 | D:1 | Learned a level 2 spell: Searing Ray 1545 | D:1 | Reached XP level 3. HP: 24/24 MP: 2/6 2962 | D:2 | Reached XP level 4. HP: 30/30 MP: 1/8 2964 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_doors, layout_loops_corners D:2: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.3 Spellcasting | 3 | 3.0 Dodging | | 2.8 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 6 | || 6 Dagger | 53 | || 53 Cast: Magic Dart | 28 | 1 || 29 Searing Ray | 9 | || 9 Ability: Hop | 1 | || 1 Use: Scroll | 7 | || 7 Potion | 2 | || 2 Stab: Sleeping | 1 | || 1 Armour: Robe | 60 | 4 || 64 Dodge: Dodged | 59 | 1 || 60