Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 2166077014707185888 140 ReedsDad the Magician (level 5, 0/35 HPs) Began as a Djinni Conjurer on Jan 11, 2025. Slain by a wight ... wielding a +4 falchion (11 damage) ... in an ossuary. The game lasted 00:08:11 (2845 turns). ReedsDad the Magician (Djinni Conjurer) Turns: 2845, Time: 00:08:11 Health: 0/35 AC: 3 Str: 8 XL: 5 Next: 46% Gold: 114 EV: 12 Int: 19 God: SH: 0 Dex: 12 rFire + + . h - +0 short sword rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . f - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 114 gold pieces. Inventory: Hand Weapons g - a +0 dagger h - a +0 short sword (weapon) i - a +0 sling Armour a - a +0 robe (worn) f - a +0 cloak (worn) Scrolls e - a scroll of poison n - a scroll of enchant weapon {unknown} o - a scroll of vulnerability {unknown} p - a scroll of enchant armour {unknown} Potions b - a potion of resistance {unknown} c - a potion of curing {unknown} d - a potion of might j - a potion of invisibility {unknown} k - a potion of ambrosia l - a potion of cancellation {unknown} Skills: + Level 3.6 Dodging + Level 2.9 Stealth * Level 4.2 Spellcasting * Level 4.2 Conjurations * Level 4.2 Hexes * Level 4.2 Summonings * Level 4.2 Necromancy * Level 4.2 Translocations * Level 4.2 Fire Magic * Level 4.2 Ice Magic * Level 4.2 Air Magic * Level 4.2 Earth Magic * Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 22% 4 e - Freeze Ice 80% 1d9 2% 1 f - Blink Tloc 40% N/A 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History There is a web here. There is a sand-covered staircase here. The world spins around you as you enter the gateway. You enter an ossuary! Found a gate leading back out of this place. There is an empty arch of ancient stone here. Found a gate leading back out of this place. You reach down and open the door. There is an open door here. You reach down and open the door. A wight comes into view. It is wielding a +4 falchion. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +4 falchion and wearing a +0 robe (dormant, 100% to hit) The searing ray hits the wight but does no damage. (Press . to maintain the ray.) Unknown command. The searing ray hits the wight. The wight is lightly damaged. The wight hits you with a +4 falchion! The searing ray hits the wight! The wight is severely damaged. The wight barely misses you. The searing ray hits the wight. The wight is almost destroyed. You finish channelling your searing ray. The wight hits you with a +4 falchion! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +4 falchion and wearing a +0 robe (almost destroyed, 78% to hit) The searing ray hits the wight but does no damage. The wight is almost destroyed. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The wight hits you with a +4 falchion! You die... +.# #.+ +.# #.# +.+ #.# #.+ +.### #@z.# #.### # ##'## ## ##...## .♣## ####.....## ...###### #.#.......## ∩...#...###..........## .....###.#........∩...# ....## ##..#..........# You could see a wight. Vanquished Creatures A bombardier beetle (D:3) A hound (D:3) 3 adders A dart slug (D:2) 2 ball pythons 6 bats 4 endoplasms 2 giant cockroaches 5 goblins 4 hobgoblins 2 jackals (D:3) A quokka (D:2) 3 frilled lizards (D:2) 2 kobolds 3 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ReedsDad the Djinni Conjurer began the quest for the Orb. 0 | D:1 | ReedsDad set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 185 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 789 | D:2 | Reached XP level 3. HP: 25/25 MP: 0/0 789 | D:2 | Learned a level 1 spell: Freeze 1738 | D:3 | Reached XP level 4. HP: 26/31 MP: 0/0 1860 | D:3 | Found a faded altar of an unknown god. 2145 | D:3 | Reached XP level 5. HP: 21/35 MP: 0/0 2145 | D:3 | Learned a level 2 spell: Blink 2748 | D:4 | Found a sand-covered staircase. 2757 | Ossuary | Entered an ossuary 2845 | Ossuary | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_home_sweet_home, layout_rooms D:2: layout_basic, basic_altar D:3: layout_basic, shapermc_ecumenical_altar_rom_forum, kennysheep_pointless_box D:4: layout_loops_ring, mainiacjoe_overflow_cross_hatched, minmay_temple_entry_statues_fountains, mainiacjoe_ossuary_entry_dusty_tomb, minmay_joined_circles, uniq_ijyb, uniq_sigmund Ossuary: ossuary_due_cavern Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.9 Dodging | 3 | 3.6 Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 22 | 12 || 34 Unarmed | 3 | || 3 Cast: Magic Dart | 37 | 7 || 44 Searing Ray | 5 | 9 || 14 Use: Scroll | 1 | 6 || 7 Armour: Robe | 32 | 16 || 48 Dodge: Dodged | 25 | 18 || 43