Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 6291108937871919587 26 ReedsDad the Magician (level 3, -1/25 HPs) Began as a Djinni Conjurer on Jan 11, 2025. Slain by a scorpion (5 damage) ... on level 2 of the Dungeon. The game lasted 00:03:42 (1378 turns). ReedsDad the Magician (Djinni Conjurer) Turns: 1378, Time: 00:03:42 Health: -1/25 AC: 2 Str: 8 XL: 3 Next: 22% Gold: 74 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . e - +0 dagger rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-2 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 74 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour a - a +0 robe (worn) Potions b - a potion of attraction Skills: + Level 2.8 Dodging + Level 2.1 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 e - Freeze Ice 72% 1d8 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A scorpion comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (strong, 72% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Unknown command. You hit the goblin. The goblin is heavily wounded. The goblin hits you but does no damage. As you read the scroll labelled PAF WAAM JAM, it crumbles to dust. It is a scroll of identify. b - a potion of attraction The goblin hits you with a +0 club. As you read the scroll labelled FUAR CUUSA, it crumbles to dust. The creatures around you are filled with an inner flame! It was a scroll of immolation. The goblin misses you. The scorpion closely misses you. Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (inner flame, strong, 72% to hit) The searing ray hits the goblin. The searing ray hits the hobgoblin! The searing ray hits the goblin. The searing ray hits the goblin! (Press . to maintain the ray.) The goblin explodes! The fiery explosion engulfs Robin! Flame seeps out of Robin. Robin is heavily wounded. The goblin explodes! The hobgoblin explodes! The goblin explodes! The fiery explosion engulfs you. You resist. You are engulfed in blazing flames. You resist. * * * LOW HITPOINT WARNING * * * You hear a loud squeak. The scorpion stings you. You die... #..#####.#..# #..<.....#..# #..#######..# #§g§$g.gg#..# ##§#####g# #§# #§# #§# #@# #s# #.# #.# ... #.# ... #.# You could see a scorpion (inner flame) and Robin (inner flame). Vanquished Creatures A dart slug (D:1) A bat (D:1) 3 endoplasms (D:1) 2 giant cockroaches (D:1) 4 goblins 2 hobgoblins 2 jackals (D:1) 2 kobolds (D:1) 3 quokkas (D:1) 3 ball pythons (D:1) 2 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ReedsDad the Djinni Conjurer began the quest for the Orb. 0 | D:1 | ReedsDad set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 59 | D:1 | Reached XP level 2. HP: 5/21 MP: 0/0 881 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 881 | D:1 | Learned a level 1 spell: Freeze 1367 | D:2 | Noticed Robin 1372 | D:2 | Noticed a scorpion 1378 | D:2 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_5, layout_basic, minmay_misc_feat_roman D:2: layout_basic, kennysheep_nub, ebering_dispersal_statue_hall, roderic_roman_lattice, kennysheep_generic_room_5, uniq_natasha, uniq_sigmund, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.1 Dodging | | 2.8 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Melee: Unarmed || 3 Dagger || 7 Cast: Magic Dart || 40 Searing Ray || 3 Use: Scroll || 2 Armour: Robe || 19 Dodge: Dodged || 22