Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 5845620057974358332 116 ReedsDad the Conjurer (level 4, -5/24 HPs) Began as a Deep Elf Conjurer on Feb 9, 2025. Slain by a sleepcap (6 damage) ... on level 3 of the Dungeon. The game lasted 00:05:40 (2528 turns). ReedsDad the Conjurer (Deep Elf Conjurer) Turns: 2528, Time: 00:05:42 Health: -5/24 AC: 2 Str: 6 XL: 4 Next: 70% Magic: 9/12 EV: 12 Int: 23 God: Gold: 71 SH: 0 Dex: 13 Spells: 8/11 levels left rFire + . . c - +1 dagger rCold + . . (no shield) rNeg . . . a - +0 robe rPois + (no helmet) rElec + (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: resistant A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 71 gold pieces. Inventory: Hand Weapons c - a +1 dagger (weapon) Armour a - a +0 robe (worn) Jewellery h - a ring of ice Wands j - a wand of roots (6) Scrolls d - a scroll of enchant weapon g - 3 scrolls of teleportation Potions b - 2 potions of magic e - a potion of berserk rage {unknown} i - a potion of cancellation {unknown} Skills: + Level 3.4 Dodging + Level 3.6 Stealth + Level 4.1 Spellcasting * Level 5.3 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 8% 2d10 30% 3 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 trident and carrying a wand of roots (wandering, hasn't noticed you, 79% to hit) The searing ray misses the orc. (Press . to maintain the ray.) The orc shouts! The orc zaps a wand. The roots erupt in riotous growth! The grasping roots grab you! The grasping roots constrict you. The searing ray hits the orc! You kill the orc! You see here a hobgoblin corpse. A sleepcap comes into view. Things that are here: a +0 trident; a wand of roots (6); an orc corpse j - a wand of roots (6) The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you! You wake up. Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are engulfed in a cloud of soporific spores! You are unaffected. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. You feel protected. The sleepcap releases spores at you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sleepcap Aim: a sleepcap (100% to hit) The searing ray hits the sleepcap. The sleepcap is lightly damaged. (Press . to maintain the ray.) The sleepcap releases spores at you. You die... #######...#..# .....##...#..#.........# .....##......#.........# .....##.####.#........# ........# #........ .....#### #....... ###### #.....# # #.....# # #.#..@..# ########## #.....f.# .....)...#######†#.....# .#####...##......#.##### .# #.#.##.###..# . .#####.#....# #..# .. .......#.######.... .. ########......#.###.... # #####.##.. ... You could see a sleepcap. Vanquished Creatures 2 adders (D:2) 3 gnolls (D:2) 2 dart slugs (D:2) A ribbon worm (D:3) An orc (D:3) 5 ball pythons 9 endoplasms 3 giant cockroaches 3 goblins 9 hobgoblins 5 kobolds 2 quokkas 4 bats 5 frilled lizards 7 rats 61 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ReedsDad the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 149 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 298 | D:1 | Learned a level 2 spell: Searing Ray 631 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 1340 | D:2 | Reached skill level 5 in Conjurations 1394 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/11 2527 | D:3 | HP: 1/24 [sleepcap (2)] 2528 | D:3 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_water_spiral, layout_basic, serial_forest, infiniplex_forest_lined_corner, infiniplex_forest_lined_3, infiniplex_forest_end_1, infiniplex_forest_straight_4, infiniplex_forest_corner_1, infiniplex_forest_clump_small, minmay_misc_feat_rugged, minmay_cupped D:2: layout_basic, st_stairs_9, minivault_5 D:3: layout_basic, eino_curves_04 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.6 Dodging | 3 | 3.4 Conjurations | 5 | 5.3 Spellcasting | 4 | 4.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 14 | 2 || 16 Cast: Magic Dart | 75 | 31 || 106 Searing Ray | 2 | 4 || 6 Use: Scroll | 3 | 2 || 5 Potion | | 1 || 1 Armour: Robe | 14 | 8 || 22 Dodge: Dodged | 11 | 3 || 14