Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 15426085258466108499 34 ReedsDad the Conjurer (level 3, 0/24 HPs) Began as a Barachi Conjurer on Feb 24, 2025. Slain by a ribbon worm (3 damage) ... on level 2 of the Dungeon. The game lasted 00:05:40 (3084 turns). ReedsDad the Conjurer (Barachi Conjurer) Turns: 3084, Time: 00:05:41 Health: 0/24 AC: 2 Str: 10 XL: 3 Next: 31% Magic: 7/7 EV: 11 Int: 18 God: Gold: 65 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . c - staff of cold rCold + . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 65 gold pieces. Inventory: Missiles e - a throwing net h - 3 poisoned darts (quivered) Armour a - a +0 robe (worn) Magical Staves c - a staff of cold (weapon) Jewellery f - a ring of fire Scrolls i - a scroll of acquirement {unknown} Potions d - a potion of heal wounds {unknown} g - 2 potions of curing {unknown} Skills: + Level 2.5 Dodging + Level 2.1 Stealth * Level 2.8 Spellcasting * Level 4.7 Conjurations + Level 0.7 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 4% 2d10 45% 3 Fulminant Prism Conj/Alch 5% 3d6 54% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Aim: a hobgoblin, wielding a +0 mace and wearing a +0 robe (heavily wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! There is a web here. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ribbon worm Aim: a ribbon worm (catching its breath, 92% to hit) The searing ray hits the ribbon worm! The ribbon worm is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the ribbon worm. The ribbon worm is heavily wounded. The searing ray hits the ribbon worm. The ribbon worm is heavily wounded. Without enough magic to sustain it, your searing ray dissipates. The ribbon worm bites you! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The web tears apart. The ribbon worm bites you. You hit the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (heavily wounded, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is almost dead. The ribbon worm bites you! * * * LOW HITPOINT WARNING * * * Magic courses through your body. The ribbon worm bites you. You die... ### ... ##.. .... #..## #$.. ##... #..>.### #. #.w@### .## ###...# ..# ##..###.# ##..##.## #......# ###..#.#### . ##.....<# #. ##...#.# .. #...# You could see a ribbon worm. Vanquished Creatures An adder (D:2) A dart slug (D:1) 4 ball pythons (D:1) 3 bats (D:1) 2 endoplasms (D:1) A goblin (D:1) 6 hobgoblins A kobold (D:1) A rat (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ReedsDad the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 1036 | D:1 | Reached XP level 2. HP: 12/19 MP: 3/5 1265 | D:1 | Learned a level 2 spell: Searing Ray 2123 | D:1 | Found a faded altar of an unknown god. 2737 | D:2 | Reached XP level 3. HP: 24/24 MP: 5/7 3084 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_star, layout_loops_ring, basic_ecumenical_altar, hex_tiny, dk_noncrumbling_3, chequers_serial_rivers_micro_c, nrook_mini_backslash D:2: layout_rooms, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.1 Dodging | | 2.5 Spellcasting | | 2.8 Conjurations | | 4.7 Evocations | | 0.7 Action || total ---------------------------++------- Melee: Staff || 25 Cast: Magic Dart || 27 Searing Ray || 2 Use: Scroll || 2 Potion || 1 Armour: Robe || 27 Dodge: Dodged || 16