Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 2182330978062698603 23 ReedsDad the Conjurer (level 2, -3/19 HPs) Began as a Barachi Conjurer on Feb 24, 2025. Slain by Sigmund ... wielding a +0 scythe (7 damage) ... on level 2 of the Dungeon. The game lasted 00:04:23 (1767 turns). ReedsDad the Conjurer (Barachi Conjurer) Turns: 1767, Time: 00:04:24 Health: -3/19 AC: 4 Str: 10 XL: 2 Next: 95% Magic: 5/5 EV: 11 Int: 22 God: Gold: 27 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . h - +2 dagger (speed) rCold x . . (no shield) rNeg + . . a - +0 robe rPois . f - +2 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ g - ring of Jaron {rN+ Str+2 Int+4} HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: weak-willed, unable to hop, slow A: amphibious, slowness 1, strong legs 1, +LOS, cold vulnerability 1 a: Hop You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 27 gold pieces. Inventory: Hand Weapons c - a +0 short sword h - a +2 dagger of speed (weapon) Armour a - a +0 robe (worn) f - a +2 hat (worn) Jewellery g - the ring of Jaron (left hand) {rN+ Str+2 Int+4} (You acquired it on level 1 of the Dungeon) [ring of positive energy] Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). rN+: It protects you from negative energy. Scrolls d - a scroll of teleportation Potions b - a potion of magic Skills: + Level 2.6 Dodging + Level 2.2 Stealth + Level 2.5 Spellcasting + Level 4.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. You are vulnerable to cold. (rC-) Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. You kill the bat! Magic restored. Found a stone staircase leading down. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. i - a scroll labelled MACKOE QYRYNE You open the door. There is an open door here. As you read the scroll labelled MACKOE QYRYNE, it crumbles to dust. A wave of despondency washes over your surroundings. It was a scroll of vulnerability. Unknown command. Sigmund the Dreaded comes into view. He is wielding a +0 scythe. Found a glowing wooden ring. Sigmund shouts! Sigmund is nearby! It was a potion of mutation. You feel extremely strange. You feel vulnerable to cold. Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Found a murky silvery potion. Found a stone staircase leading up. Something hits you. Something hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Hop to where? Press: ? - help, Dir - move target Boing! Something hits you! You die... ........# #..... #######.......# #..... .............# #..... ###...........# #.... ..............# #.... #...........# ####.... #........# #....... #.!......# #.##.... #.@......# #.##.... #.##########'##.... # #.# #........ #.#.# #........ ######.#.###### #........ ..............# #....#### .......#.####.# #....# .##....#....#.####....# #.##.=....#.........# There were no monsters in sight! Vanquished Creatures An endoplasm (D:2) 4 goblins 2 hobgoblins (D:2) 3 jackals (D:2) A kobold (D:1) 3 quokkas (D:1) 2 ball pythons 2 bats (D:2) 2 frilled lizards (D:1) A rat (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ReedsDad the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 501 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 765 | D:1 | Identified a scroll of acquirement 765 | D:1 | Acquired the ring of Jaron {rN+ Str+2 Int+4} 885 | D:1 | Found Ycyg's General Store. 1297 | D:2 | Learned a level 2 spell: Searing Ray 1757 | D:2 | Noticed Sigmund 1758 | D:2 | Gained mutation: You are vulnerable to cold. (rC-) [potion | of mutation] 1767 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_xxxplode, layout_loops_ring, serial_shops, nicolae_shop_back_alley_shop, kennysheep_nondescript, kennysheep_crisscross, minmay_cut_off D:2: layout_basic, minmay_bisected, uniq_sigmund Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.2 Dodging | | 2.6 Spellcasting | | 2.5 Conjurations | | 4.6 Action || total ---------------------------++------- Melee: Unarmed || 5 Short sword || 3 Dagger || 1 Cast: Magic Dart || 27 Searing Ray || 1 Ability: Hop || 1 Use: Potion || 2 Scroll || 3 Stab: Sleeping || 1 Armour: Robe || 16 Dodge: Dodged || 13