Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 11733370629823867027 113 ReedsDad the Conjurer (level 4, -1/30 HPs) Began as a Barachi Conjurer on Feb 26, 2025. Slain by an orc ... wielding a +1 hand axe of freezing (5 damage) ... on level 3 of the Dungeon. The game lasted 00:05:47 (2466 turns). ReedsDad the Conjurer (Barachi Conjurer) Turns: 2466, Time: 00:05:47 Health: -1/30 AC: 3 Str: 10 XL: 4 Next: 96% Magic: 3/8 EV: 11 Int: 19 God: Gold: 107 SH: 0 Dex: 10 Spells: 6/9 levels left rFire + . . e - +1 hand axe (vamp) rCold + . . (no shield) rNeg . . . a - +1 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of protection from cold HPRegen 0.25/turn h - ring of protection from fire MPRegen 0.11/turn %: no passive effects @: brilliant, unable to hop, invisible, slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 107 gold pieces. Inventory: Hand Weapons e - a +1 vampiric hand axe (weapon) Armour a - a +1 robe (worn) Jewellery c - a ring of protection from cold (left hand) f - an amulet of faith h - a ring of protection from fire (right hand) Scrolls j - a scroll of identify Potions b - a potion of magic Skills: + Level 3.3 Dodging + Level 2.8 Stealth + Level 3.1 Spellcasting + Level 5.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Sif Muna Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History * * * LOW HITPOINT WARNING * * * You feel very sick. It was a potion of invisibility. You fade into invisibility! * * * LOW HITPOINT WARNING * * * You feel sick. An orc opens the door. An orc and an orc priest come into view. It was a potion of curing. You feel better. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You open the door. 2 orcs and a gnoll come into view. The orc closely misses you. The orc hits you with a +1 hand axe of freezing! * * * LOW HITPOINT WARNING * * * The orc freezes you. * * * LOW HITPOINT WARNING * * * Okay, then. Okay, then. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +2 heavy war axe and wearing a +0 leather armour (heavily wounded, unable to see you, 100% to hit) Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +1 hand axe of freezing (unable to see you, 81% to hit) You feel a surge of power! The searing ray hits the orc. The orc is heavily wounded. (Press . to maintain the ray.) The orc hits you with a +1 hand axe of freezing. You die... ### ... ~~ ≈≈ ##### o.o# g.# ###### #'#....... #@oo.o.... #o#....... #)######## #......# #......# #.###o## #.#(...# #.#....# #+#....+ You could see an orc priest (asleep, unable to see you), a gnoll (unable to see you) and 5 orcs. Vanquished Creatures A bombardier beetle (D:3) A gnoll (D:3) 2 adders (D:2) A ribbon worm (D:2) A dart slug (D:2) An orc (D:3) 3 endoplasms A giant cockroach (D:2) 4 goblins 4 hobgoblins 2 kobolds (D:2) 3 quokkas 8 ball pythons 3 bats 4 frilled lizards 6 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ReedsDad the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 724 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 727 | D:1 | Learned a level 2 spell: Searing Ray 1375 | D:2 | Reached XP level 3. HP: 15/24 MP: 2/6 1770 | D:2 | Found a shimmering blue altar of Sif Muna. 1887 | D:2 | Reached XP level 4. HP: 30/30 MP: 6/8 2276 | D:3 | Reached skill level 5 in Conjurations 2466 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_radiant_lines, layout_basic, serial_shops, shop_statue D:2: cheibrodos_old_hovel, layout_loops_cross, basic_altar D:3: lemuel_castle_with_subvaults [lemuel_castle_interior_carwin_1], layout_basic, grunt_decor_arrowhead, uniq_grinder Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.8 Dodging | 3 | 3.3 Spellcasting | 3 | 3.1 Conjurations | 5 | 5.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 7 | || 7 Hand axe | 41 | 12 || 53 Cast: Magic Dart | 27 | 10 || 37 Searing Ray | 5 | 3 || 8 Ability: Hop | | 1 || 1 Use: Scroll | 5 | || 5 Potion | | 3 || 3 Stab: Sleeping | 1 | || 1 Armour: Robe | 50 | 15 || 65 Dodge: Dodged | 48 | 12 || 60