Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 12879075815826687443 16 ReedsDad the Conjurer (level 2, -2/19 HPs) Began as a Barachi Conjurer on Mar 5, 2025. Slain by a gnoll ... wielding a +0 club (6 damage) ... on level 1 of the Dungeon. The game lasted 00:02:40 (1317 turns). ReedsDad the Conjurer (Barachi Conjurer) Turns: 1317, Time: 00:02:41 Health: -2/19 AC: 2 Str: 8 XL: 2 Next: 54% Magic: 0/5 EV: 11 Int: 18 God: Gold: 43 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . e - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 43 gold pieces. Inventory: Hand Weapons c - a +0 dagger e - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of identify {unknown} Potions b - a potion of magic f - a potion of heal wounds {unknown} g - a potion of resistance {unknown} h - a potion of mutation {unknown} Skills: + Level 2.4 Dodging + Level 2.0 Stealth * Level 2.5 Spellcasting * Level 4.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Nothing appears to happen. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (81% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (moderately wounded, 81% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) A hobgoblin comes into view. Without enough magic to sustain it, your searing ray dissipates. The hobgoblin shouts! The gnoll hits you with a +0 club. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You hit the gnoll but do no damage. The gnoll is moderately wounded. The gnoll hits you with a +0 club. Your magical contamination has completely faded away. You closely miss the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 club. You hit the gnoll but do no damage. The gnoll is moderately wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You hit the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club. You die... #.#.##########.# #.#.#..........# # #.#.###.######.#.# #.#.......)......# #.#####.######.### #g#...#.# #.# #.#.#.#.# ##.# #g#.#.#.# #..# #@#.#.#.# #.## #.#.#.#.#####.#### #.#............... #.##########..#### #..........)...... ##...#####...####. #...# #...### #. #####...###.### #. #.......#...# #. You could see a gnoll and a hobgoblin. Vanquished Creatures 2 dart slugs (D:1) 2 giant cockroaches (D:1) A quokka (D:1) 2 bats (D:1) 4 kobolds (D:1) A rat (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ReedsDad the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 572 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 712 | D:1 | Learned a level 2 spell: Searing Ray 1317 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_shortcut, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Dodging | | 2.4 Spellcasting | | 2.5 Conjurations | | 4.6 Action || total ---------------------------++------- Melee: Unarmed || 20 Dagger || 1 Short sword || 16 Cast: Magic Dart || 18 Searing Ray || 2 Use: Scroll || 1 Stab: Sleeping || 1 Armour: Robe || 31 Dodge: Dodged || 25