Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 11166229424919208250 193 ReedsDad the Magician (level 6, -7/40 HPs) Began as a Djinni Conjurer on Mar 20, 2025. Mangled by an orc ... wielding a +2 flail of venom (9 damage) ... on level 4 of the Dungeon. The game lasted 00:05:29 (2851 turns). ReedsDad the Magician (Djinni Conjurer) Turns: 2851, Time: 00:05:29 Health: -7/40 AC: 2 Str: 8 XL: 6 Next: 3% Gold: 73 EV: 12 Int: 19 God: SH: 0 Dex: 12 rFire + + . c - +0 mace rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) %: infuse magic (-8 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 73 gold pieces. Inventory: Hand Weapons b - a +0 dagger c - a +0 mace (weapon) i - a +0 halberd Missiles j - 6 poisoned darts (quivered) Armour a - a +0 robe (worn) Jewellery g - a ring of fire Scrolls d - a scroll of enchant armour {unknown} f - 2 scrolls of identify {unknown} Potions e - a potion of attraction {unknown} h - a potion of brilliance {unknown} k - a potion of heal wounds {unknown} Skills: + Level 3.7 Dodging + Level 3.0 Stealth * Level 4.5 Spellcasting * Level 4.5 Conjurations * Level 4.5 Hexes * Level 4.5 Summonings * Level 4.5 Necromancy * Level 4.5 Translocations * Level 4.5 Fire Magic * Level 4.5 Ice Magic * Level 4.5 Air Magic * Level 4.5 Earth Magic * Level 4.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 21% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 21% 4 e - Soul Splinter Necr 84% N/A 1% 1 f - Lesser Beckoning Tloc 42% N/A 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Cheibriados Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You hit the goblin. You kill the goblin! There is an open door here. You see here a +0 dagger. An orc comes into view. It is wielding a +2 flail of venom. The orc moves out of view. The orc shouts! Found a scroll labelled LELOAK SYIKHA. An orc is nearby! An orc is nearby! An orc is nearby! The orc hits you with a +2 flail of venom. You barely miss the orc. The orc barely misses you. x2 You hit the orc but do no damage. The orc hits you with a +2 flail of venom. You barely miss the orc. The orc hits you with a +2 flail of venom. The orc hits you with a +2 flail of venom! You closely miss the orc. The orc hits you with a +2 flail of venom. You closely miss the orc. The orc hits you with a +2 flail of venom! * * * LOW HITPOINT WARNING * * * You hit the orc. The orc is lightly wounded. The orc barely misses you. The orc closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +2 flail of venom and wearing a +0 leather armour (lightly wounded, 78% to hit) The searing ray misses the orc. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The orc hits you with a +2 flail of venom. * * * LOW HITPOINT WARNING * * * The searing ray misses the orc. * * * LOW HITPOINT WARNING * * * The orc hits you with a +2 flail of venom! You die... #......# .............##......# ............?##......# .............##......# .............##......# .............##......# .............##......# .......o.....##......# .......@.....##......# .............##......# . ######.....#.##......# #.....#.##......### ############.....#............ #................###.####.#### #.....†...)......# #......##.. #........).......# ######..... #..P..P..........########..#.. You could see an orc. Vanquished Creatures 4 hounds (D:4) 3 gnolls (D:4) A ribbon worm (D:4) 4 dart slugs A ball python (D:4) 2 bats (D:1) 2 endoplasms (D:1) 3 giant cockroaches 3 goblins A hobgoblin (D:1) 5 kobolds (D:1) 4 quokkas 2 frilled lizards (D:1) A rat (D:1) 36 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D:4) 1 creature vanquished. Grand Total: 37 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ReedsDad the Djinni Conjurer began the quest for the Orb. 0 | D:1 | ReedsDad set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 584 | D:1 | Reached XP level 2. HP: 8/21 MP: 0/0 1633 | D:1 | Reached XP level 3. HP: 19/25 MP: 0/0 1633 | D:1 | Learned a level 1 spell: Soul Splinter 2227 | D:2 | You are sucked into a shaft and drop 2 floors! 2276 | D:4 | Noticed a bullfrog 2299 | D:4 | Reached XP level 4. HP: 6/31 MP: 0/0 2567 | D:4 | Found a snail-covered altar of Cheibriados. 2607 | D:4 | Reached XP level 5. HP: 30/35 MP: 0/0 2607 | D:4 | Learned a level 2 spell: Lesser Beckoning 2804 | D:4 | Reached XP level 6. HP: 27/40 MP: 0/0 2851 | D:4 | Mangled by an orc Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_muddy, layout_loops_corners D:2: layout_basic, dreamdust_ecumenical_altar_statues, nrook_mini_vaults, kennysheep_generic_room_8, uniq_crazy_yiuf_cottage D:4: layout_basic, slow_altar_1, elyvilon_altar_5, dreamdust_gnoll_farm Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 2 3 | 3.0 Dodging | 3 | 3.7 Spellcasting | 4 | 4.5 Conjurations | 4 | 4.5 Hexes | 4 | 4.5 Summonings | 4 | 4.5 Necromancy | 4 | 4.5 Translocations | 4 | 4.5 Fire Magic | 4 | 4.5 Ice Magic | 4 | 4.5 Air Magic | 4 | 4.5 Earth Magic | 4 | 4.5 Alchemy | 4 | 4.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Dagger | 20 | || 20 Mace | 7 | 19 || 26 Cast: Magic Dart | 22 | 8 || 30 Searing Ray | 9 | 7 || 16 Fulminant Prism | | 1 || 1 Use: Scroll | 1 | || 1 Stab: Sleeping | 1 | || 1 Armour: Robe | 34 | 21 || 55 Dodge: Dodged | 35 | 27 || 62