Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 11484073468976221650 23 ReedsDad the Magician (level 3, -5/25 HPs) Began as a Djinni Conjurer on Mar 21, 2025. Slain by a ribbon worm (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:41 (1730 turns). ReedsDad the Magician (Djinni Conjurer) Turns: 1730, Time: 00:02:42 Health: -5/25 AC: 2 Str: 8 XL: 3 Next: 12% Gold: 92 EV: 5 Int: 19 God: SH: 0 Dex: 11 rFire + + . g - +0 flail rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: clarity, infuse magic (-6 HP) @: flying, very slightly contaminated, held A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, horns 1, clarity a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 92 gold pieces. Inventory: Hand Weapons d - a +0 mace g - a +0 flail (weapon) Armour a - a +0 robe (worn) h - a +0 helmet Scrolls b - a scroll of teleportation {unknown} c - a scroll of immolation {unknown} e - a scroll of identify {unknown} Skills: + Level 2.7 Dodging + Level 2.0 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations + Level 3.7 Hexes + Level 3.7 Summonings + Level 3.7 Necromancy + Level 3.7 Translocations + Level 3.7 Fire Magic + Level 3.7 Ice Magic + Level 3.7 Air Magic + Level 3.7 Earth Magic + Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d6 30% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 30% 4 e - Freeze Ice 68% 1d8 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ! Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You have a pair of small horns on your head. You possess an exceptional clarity of mind. Message History Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (72% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! Unknown command. It was a potion of mutation. You feel extremely strange. A pair of horns grows on your head! Your +0 helmet falls away! Your thoughts seem clearer. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (72% to hit) You miscast Searing Ray. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (72% to hit) The searing ray hits the ribbon worm! The ribbon worm is moderately wounded. The searing ray misses the jackal. The searing ray hits the rat. You kill the rat! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The ribbon worm bites you! You die... ..# .># #+##.# ....# ...# ..# #####+##.# #.....##@# # #.....##w# #.#.....##h# ##....... #.# # ........###.###.# ........h.......# .....<##r#.#.#### ..h.. #.#...### .... #.......# You could see a ribbon worm and a jackal. Vanquished Creatures 4 bats (D:1) 4 endoplasms A giant cockroach (D:1) A hobgoblin (D:1) 2 kobolds 2 quokkas 3 ball pythons 2 goblins A rat (D:2) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ReedsDad the Djinni Conjurer began the quest for the Orb. 0 | D:1 | ReedsDad set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 359 | D:1 | Found Lirorepna's Distillery. 684 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 1697 | D:2 | Reached XP level 3. HP: 23/25 MP: 0/0 1697 | D:2 | Learned a level 1 spell: Freeze 1728 | D:2 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 1728 | D:2 | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 1730 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_tree_alley, layout_rooms, serial_shops, shop D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Dodging | | 2.7 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Melee: Unarmed || 1 Mace || 8 Flail || 3 Cast: Magic Dart || 29 Searing Ray || 3 Use: Potion || 1 Armour: Robe || 36 Dodge: Dodged || 36