Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 1984236004301876322 23 ReedsDad the Conjurer (level 3, -10/24 HPs) Began as a Barachi Conjurer on Apr 5, 2025. Mangled by a sleepcap (21 damage) ... on level 3 of the Dungeon. The game lasted 00:04:32 (2255 turns). ReedsDad the Conjurer (Barachi Conjurer) Turns: 2255, Time: 00:04:33 Health: -10/24 AC: 2 Str: 10 XL: 3 Next: 0% Magic: 3/6 EV: 2 Int: 18 God: Gold: 43 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . e - +1 dagger (drain) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: sleeping, unable to hop, slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 43 gold pieces. Inventory: Hand Weapons d - a +0 rapier e - a +1 dagger of draining (weapon) Missiles f - 2 poisoned darts (quivered) Armour a - a +0 robe (worn) Scrolls h - 3 scrolls of identify {unknown} i - a scroll of teleportation Potions c - a potion of resistance {unknown} g - 3 potions of heal wounds {unknown} Skills: + Level 2.6 Dodging * Level 2.2 Stealth * Level 2.5 Spellcasting * Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Hex/Fire 4% N/A 45% 3 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Iskenderun's Battlesphe Conj 18% 2d7 56% 5 Bombard Conj/Erth 5% 9d2 100% 6 Starburst Conj/Fire 5% 6d4 100% 6 Spellforged Servitor Conj/Summ 5% N/A 100% 7 Fulsome Fusillade Conj/Alch 5% (3-5)d6 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Ashenzari Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History (Press . to maintain the ray.) Unknown command. The searing ray hits the sleepcap but does no damage. The sleepcap is lightly damaged. The searing ray hits the sleepcap. The sleepcap is lightly damaged. The searing ray hits the sleepcap. The sleepcap is moderately damaged. You finish channelling your searing ray. The sleepcap releases spores at you! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Unknown command. Hop to where? Press: ? - help, Dir - move target, p - sleepcap Boing! Magic courses through your body. Throw: 2 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - sleepcap Aim: a sleepcap (moderately damaged, 98% to hit) Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sleepcap Aim: a sleepcap (moderately damaged, 100% to hit) The searing ray hits the sleepcap! The sleepcap is severely damaged. (Press . to maintain the ray.) The sleepcap closely misses you. The searing ray hits the sleepcap. The sleepcap is almost destroyed. The sleepcap releases spores at you! You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you!! Ouch! That really hurt! You die... #...........##### ##..####.###.....### #...#....# #####...# #.#.#.#..# ###.# ####.#.#.#..# #.# .##..#.#....###### #.# ........>........# #.# .......).......#.## #.# ###..#.#...###.#@.# #.# .......#...#$#..f.# #.# ####.###.###.###..###.# ####.#...# .$.#...##.# ...#...### #.###.##.# ...##..# #.....#..# ...##..### #.###)#.## ...##....# ...#...#.# .........###.###.....# You could see a sleepcap. Vanquished Creatures An orc (D:3) 2 endoplasms (D:3) A giant cockroach (D:3) 3 goblins A hobgoblin (D:3) A quokka (D:2) A ball python (D:3) 4 bats (D:3) 2 frilled lizards (D:3) 3 kobolds 3 rats (D:2) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ReedsDad the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 11 | D:1 | You fall into a shaft and drop 1 floor! 143 | D:2 | Reached XP level 2. HP: 9/18 MP: 5/5 428 | D:2 | Learned a level 2 spell: Searing Ray 1736 | D:3 | Found a broken altar of Ashenzari. 2230 | D:3 | Reached XP level 3. HP: 21/24 MP: 4/6 2255 | D:3 | Mangled by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombi, layout_rooms, nrook_uturn D:2: layout_rooms D:3: layout_basic, nicolae_dithmenos_shadow_blocks, nicolae_ashenzari_skybound, kennysheep_nondescript, minmay_quantized Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.2 Dodging | | 2.6 Spellcasting | | 2.5 Conjurations | | 4.6 Action || total ---------------------------++------- Melee: Dagger || 47 Cast: Magic Dart || 8 Searing Ray || 6 Ability: Hop || 1 Use: Scroll || 1 Potion || 1 Stab: Sleeping || 1 Armour: Robe || 54 Dodge: Dodged || 40