Dungeon Crawl Stone Soup version 0.32.1-7-gdc3db6f70b (webtiles) character file. Game seed: 11212953115386216000 11 ReedsDad the Conjurer (level 2, 0/19 HPs) Began as a Barachi Conjurer on Apr 21, 2025. Slain by a hobgoblin (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:32 (610 turns). ReedsDad the Conjurer (Barachi Conjurer) Turns: 610, Time: 00:01:32 Health: 0/19 AC: 2 Str: 8 XL: 2 Next: 29% Magic: 4/5 EV: 11 Int: 18 God: Gold: 27 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 27 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions c - a potion of might {unknown} d - a potion of enlightenment {unknown} Skills: + Level 2.4 Dodging + Level 2.0 Stealth + Level 2.4 Spellcasting + Level 4.5 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Magic restored. A hobgoblin comes into view. A hobgoblin is nearby! A hobgoblin is nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (asleep, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The hobgoblin shouts! Found a stone staircase leading down. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. The hobgoblin is moderately wounded. Unknown command. A frilled lizard comes into view. The hobgoblin hits you. The hobgoblin hits you. Your magical contamination has completely faded away. The frilled lizard hisses angrily. You hit the hobgoblin but do no damage. The hobgoblin is moderately wounded. The hobgoblin hits you but does no damage. You hit the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you. You hit the hobgoblin but do no damage. The hobgoblin is severely wounded. The hobgoblin closely misses you. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you. You die... #.# #.# #.# #.# #.# # #.# .# #.# #.## # #.###...###.# # #.@g.l....>.. # ####.....##.. # #.....# # #.....# ######## ##....# ........ ###.# .####### .# # # # # You could see a hobgoblin and a frilled lizard. Vanquished Creatures 2 endoplasms (D:1) A hobgoblin (D:1) A kobold (D:1) 2 ball pythons (D:1) 3 goblins (D:1) 2 rats (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ReedsDad the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 442 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 473 | D:1 | Learned a level 2 spell: Searing Ray 610 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_cross, layout_loops_ring, basic_ecumenical_altar, chequers_serial_rivers_room_b Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.0 Dodging | | 2.4 Spellcasting | | 2.4 Conjurations | | 4.5 Action || total ---------------------------++------- Melee: Unarmed || 22 Cast: Magic Dart || 16 Ability: Hop || 1 Use: Potion || 1 Armour: Robe || 26 Dodge: Dodged || 15