Dungeon Crawl Stone Soup version 0.33.0-2-g533f539158 (webtiles) character file. Game seed: 17675979160671167425 28 ReedsDad the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on May 3, 2025. Slain by a goblin ... wielding a +0 club ... led by Robin (5 damage) ... on level 2 of the Dungeon. The game lasted 00:05:24 (2000 turns). ReedsDad the Conjurer (Deep Elf Conjurer) Turns: 2000, Time: 00:05:25 Health: 0/15 AC: 3 Str: 4 XL: 2 Next: 96% Magic: 4/8 EV: 11 Int: 22 God: Gold: 68 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . c - +0 dagger rCold + . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . f - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring of protection from cold HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 68 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Missiles k - 4 curare-tipped darts (quivered) Armour a - a +0 robe (worn) f - a +0 cloak (worn) Jewellery d - a ring of protection from cold (worn) Scrolls e - a scroll of torment i - 2 scrolls of fog Potions b - a potion of magic g - a potion of resistance {unknown} h - a potion of ambrosia {unknown} j - a potion of cancellation Talismans l - a quill talisman Skills: + Level 2.9 Dodging + Level 2.9 Stealth * Level 3.7 Spellcasting * Level 4.7 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 8% N/A 17% 2 Passwall Erth 4% N/A 34% 3 Swiftness Air 4% N/A 34% 3 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (severely wounded, strong, 100% to hit) The magic dart hits the goblin. You kill the goblin! A goblin comes into view. It is wielding a +0 club. Unknown command. Robin's horned helmet rattles. Robin hits you with a +0 short sword. You see here a +0 club. The goblin no longer looks unusually strong. Robin throws the goblin at you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (74% to hit) You focus your ray upon the goblin. The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) Unknown command. You stop channelling your searing ray. You see here a +0 dagger. There is an open door here. The goblin no longer looks unusually strong. Robin roars a battlecry! The goblin goes into a battle-frenzy! As you read the scroll of fog, it dissolves into smoke. Robin throws the goblin at you! The goblin hits you with a +0 club. You hit the goblin. The goblin is moderately wounded. The goblin misses you. You hit the goblin. The goblin is severely wounded. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Robin attacks as they pursue you! Robin misses you. Robin throws the goblin at you! The goblin hits you with a +0 club. You die... #####.......##.## #.########.# #.# #.# #.# ##+## #.# ##...## ##.# ##..§§.## ### ##..# ##...§§§§## ##.## ######...####g...§§§§§####...# ....<......(+@....§§§§'g)..... ######...####...g§§§§§####...# #..## ##...§§§§## ##.g. #.## ##....§#######.## #.# ##.........##.# #.# ##.######.##.# #.# ########.######.##.# #.# #......#.##........# #.# #.####..........#### You could see Robin and a goblin (strong). Vanquished Creatures A giant cockroach (D:2) 6 hobgoblins A jackal (D:2) A quokka (D:2) 2 ball pythons (D:1) 2 bats (D:1) 4 endoplasms (D:1) 7 goblins 2 kobolds (D:2) 2 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ReedsDad the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 441 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 1909 | D:2 | Learned a level 2 spell: Searing Ray 1968 | D:2 | Noticed Robin 2000 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_hall], layout_basic, shapermc_ecumenical_altar_petra D:2: layout_loops_corners, uniq_robin Action || total ---------------------------++------- Melee: Dagger || 40 Unarmed || 1 Cast: Magic Dart || 30 Searing Ray || 3 Use: Scroll || 7 Armour: Robe || 24 Dodge: Dodged || 25