Dungeon Crawl Stone Soup version 0.33.0-9-g42668ee437 (webtiles) character file. Game seed: 4192408516591956332 127 ReedsDad the Conjurer (level 5, -1/35 HPs) Began as a Barachi Conjurer on May 9, 2025. Slain by an ice beast (5 damage) ... on level 3 of the Dungeon on May 10, 2025. The game lasted 00:15:04 (3662 turns). ReedsDad the Conjurer (Barachi Conjurer) Turns: 3662, Time: 00:15:05 Health: -1/35 AC: 4 Str: 10 XL: 5 Next: 11% Magic: 1/10 EV: 11 Int: 22 God: Gold: 104 SH: 0 Dex: 11 Spells: 7/10 levels left rFire . . . h - +10 hammer of the Saviour {drain, Int+4} rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . c - +1 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: mighty, unable to hop, studying Dodging, slow A: amphibious, frog-like legs 1, +LOS a: Hop You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 104 gold pieces. Inventory: Hand Weapons f - a +1 dagger of speed h - the +10 hammer of the Saviour (weapon) {drain, Int+4} (You found it on level 2 of the Dungeon) Int+4: It affects your intelligence (+4). Missiles m - a poisoned dart (quivered) Armour a - a +0 robe (worn) c - a +1 pair of boots (worn) Jewellery l - an amulet of guardian spirit Scrolls k - a scroll of fog Potions b - 2 potions of magic e - a potion of moonshine {unknown} g - a potion of resistance {unknown} i - a potion of curing {unknown} j - 3 potions of enlightenment {unknown} n - a potion of mutation {unknown} o - 2 potions of invisibility {unknown} Skills: + Level 3.5 Dodging + Level 2.7 Stealth * Level 3.4 Spellcasting * Level 5.2 Conjurations + Level 0.3 Forgecraft You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 10% 2d3 16% 2 Launch Clockwork Bee Frge 5% N/A 30% 3 Fulminant Prism Conj/Alch 7% 3d6 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Forge Blazeheart Golem Fire/Frge 4% N/A 73% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History The magic dart hits the ice beast but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (79% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast. The ice beast is moderately wounded. (Press . to maintain the ray.) The searing ray misses the ice beast. The searing ray hits the ice beast! The ice beast is heavily wounded. The searing ray hits the ice beast! The ice beast is almost dead. You finish channelling your searing ray. The ice beast completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (almost dead, 79% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast but does no damage. The ice beast is almost dead. (Press . to maintain the ray.) The ice beast closely misses you. The searing ray hits the ice beast. The ice beast is almost dead. The ice beast hits you. The ice beast freezes you! The searing ray misses the ice beast. The ice beast completely misses you. You feel very mighty all of a sudden. You stop channelling your searing ray. The ice beast hits you. The ice beast freezes you! * * * LOW HITPOINT WARNING * * * You closely miss the ice beast. The ice beast is almost dead. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you. You die... ###.#...# ###...##.## ###...#..#..# ###...####.##.## #†..#.#..#..#..# ##.##....##.##.## #..#..#..#..#..# ##.##....##.##.# #..#..###@....# ##.####.Y.##### #..#...### ##...## #..(.(### #...##### ... . You could see an ice beast. Vanquished Creatures Crazy Yiuf (D:2) Natasha (D:2) 2 adders 2 ribbon worms 3 dart slugs An endoplasm (D:1) 2 giant cockroaches 5 hobgoblins 6 orcs (D:3) 6 ball pythons 4 bats 4 frilled lizards 2 goblins (D:1) 2 kobolds 5 quokkas 3 rats 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ReedsDad the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 485 | D:1 | Identified the maw talisman "Plog" {rC++ rN+} 566 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 1978 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/6 2009 | D:2 | Learned a level 2 spell: Searing Ray 2140 | D:2 | Noticed Natasha 2158 | D:2 | Killed Natasha 2159 | D:2 | Reached XP level 4. HP: 10/30 MP: 1/8 2536 | D:2 | Reached skill level 5 in Conjurations 2716 | D:2 | Noticed Crazy Yiuf 2722 | D:2 | Killed Crazy Yiuf 2760 | D:2 | Identified the +10 hammer of the Saviour {drain, Int+4} 3241 | D:3 | Reached XP level 5. HP: 30/35 MP: 1/10 3646 | D:3 | Noticed an ice beast 3662 | D:3 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_hall], layout_loops_ring, minmay_misc_feat_chi, minmay_misc_feat_doors, minmay_misc_feat_nine_boxes D:2: layout_basic, serial_corexii_hall, chequers_hall_statues_y, corexii_hall_statues_x, chequers_serial_rivers_room_a, uniq_natasha, uniq_crazy_yiuf_cottage D:3: minmay_skewed_foursquare, layout_rooms, minmay_box_of_dots Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.7 Dodging | 3 | 3.5 Spellcasting | 3 | 3.4 Conjurations | 5 | 5.2 Forgecraft | | 0.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 48 | 2 || 50 Mace | | 7 || 7 Throw: Dart | | 2 || 2 Cast: Magic Dart | 38 | 18 || 56 Searing Ray | 2 | 8 || 10 Ability: Hop | 2 | 2 || 4 Use: Scroll | 6 | 4 || 10 Potion | 1 | 1 || 2 Stab: Sleeping | 1 | || 1 Armour: Robe | 44 | 8 || 52 Dodge: Dodged | 40 | 10 || 50