Dungeon Crawl Stone Soup version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 8720203868610543946 60 ReedsDad the Vexing (level 3, 0/28 HPs) Began as a Demigod Hexslinger on Nov 16, 2025. Succumbed to a water moccasin's poison ... on level 5 of the Dungeon. The game lasted 00:05:37 (2239 turns). ReedsDad the Vexing (Demigod Hexslinger) Turns: 2239, Time: 00:05:38 Health: 0/28 AC: 3 Str: 9 XL: 3 Next: 57% Magic: 1/7 EV: 11 Int: 15 God: Gold: 175 SH: 5 Dex: 20 Spells: 0/5 levels left rFire . . . a - +1 sling rCold . . . (no offhand) rNeg . . . h - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... e - amulet of reflection Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: reflection @: lethally poisoned (0 -> -6) A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 175 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Missiles l - 5 poisoned darts (quivered) Armour c - a +0 robe h - a +0 leather armour (worn) Jewellery e - an amulet of reflection (worn) Scrolls b - a scroll of poison i - a scroll of fog p - 3 scrolls of brand weapon r - a scroll of teleportation Potions d - a potion of mutation f - a potion of haste g - a potion of lignification m - a potion of enlightenment {unknown} n - a potion of attraction {unknown} o - a potion of brilliance {unknown} Skills: - Level 1.1 Fighting * Level 2.7 Ranged Weapons - Level 2.0 Dodging + Level 1.5 Spellcasting + Level 3.1 Hexes - Level 1.2 Fire Magic You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 20% N/A 14% 2 b - Sigil of Binding Hex 10% N/A 28% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 7% N/A 38% 3 Cause Fear Hex 5% N/A 67% 4 Dimensional Bullseye Hex/Tloc 2% N/A 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You feel your willpower being sapped. The water moccasin seems less drained. The water moccasin bites you! Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (moderately wounded, covering ground quickly, chance to call a sprite on attack: 44%, 44% to hit) You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you. x2 You are lethally poisoned! The water moccasin poisons you! Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (heavily wounded, covering ground quickly, chance to call a sprite on attack: 44%, 44% to hit) You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin is heavily wounded. You feel very sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The water moccasin bites you but does no damage. You turn into a tree. Your +0 leather armour melds into your body. Your roots penetrate the ground. You hear the quick hiss of a very distant avalanche of sand. * * * LOW HITPOINT WARNING * * * You feel sick. You block the water moccasin's attack. It was a potion of might. You feel very mighty all of a sudden. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you but does no damage. It was a potion of cancellation. Your magical effects are unravelling. You feel magically purged. You feel less wooden. Your +0 leather armour unmelds from your body. You feel a little less mighty now. You feel your willpower return. The jinxing sprites lose interest in you. You die... ...........#..##.##... #....... ...................... #######. ..S............####... ########. ........######S# . #........ ...###### #.# #.#####.. .. #.# #.#####.. . #.# #.##..... #.##########.##.##.# #.S@..........#.##.# ####.##.#..#.......# .##.#.......#### .##.....#.### .####..##.# <. .......# ########### You could see a water moccasin (swift). Vanquished Creatures 2 adders A dart slug (D:1) A ribbon worm (D:2) 6 giant cockroaches 3 hobgoblins (D:1) 2 quokkas (D:1) A ball python (D:2) 5 bats 8 endoplasms 2 frilled lizards 2 goblins (D:1) 3 kobolds 4 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ReedsDad the Demigod Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 4/4 109 | D:1 | Reached skill level 1 in Fighting 109 | D:1 | Reached skill level 1 in Fire Magic 243 | D:1 | Reached XP level 2. HP: 2/23 MP: 6/6 246 | D:1 | Learned a level 2 spell: Jinxbite 1179 | D:2 | Reached XP level 3. HP: 28/28 MP: 4/7 1192 | D:2 | Reached skill level 3 in Hexes 1784 | D:3 | You fall into a shaft and drop 2 floors! 1784 | D:5 | Entered Level 5 of the Dungeon 2102 | D:5 | Noticed a water moccasin 2111 | D:5 | Learned a level 3 spell: Sigil of Binding 2238 | D:5 | HP: 2/42 [poisoned by a water moccasin] 2239 | D:5 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_memento_mori, layout_loops_ring D:2: layout_basic, basic_altar D:3: layout_rooms, nicolae_ru_awakened_eye, basic_ecumenical_altar D:5: layout_loops_cross, nicolae_elyvilon_peaceful_grove, kennysheep_little_box, gup_ossuary_entry_pyramid Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.1 Fire Magic | 1 | 1.2 Ranged Weapons | 2 | 2.7 Dodging | 2 | 2.0 Hexes | 3 | 3.1 Spellcasting | | 1.5 Action || total ---------------------------++------- Fire: Sling || 137 Cast: Jinxbite || 9 Sigil of Binding || 1 Use: Scroll || 11 Potion || 3 Armour: Robe || 17 Leather armour || 30 Skin || 1 Dodge: Dodged || 38 Block: Other || 19