Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 16778170754989625457 79 ReedsDad the Conjurer (level 4, 0/24 HPs) Began as a Tengu Conjurer on Feb 13, 2026. Shot with a sling bullet by a goblin (5 damage) ... led by Robin ... on level 2 of the Dungeon. The game lasted 00:04:31 (1443 turns). ReedsDad the Conjurer (Tengu Conjurer) Turns: 1443, Time: 00:04:31 Health: 0/24 AC: 2 Str: 7 XL: 4 Next: 37% Magic: 2/10 EV: 11 Int: 20 God: Gold: 89 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) d - +2 mace (protect) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . (no amulet) Will ..... c - ring of resist corrosion Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.12/turn %: acrobat @: lethally poisoned (0 -> -5) A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 89 gold pieces. Inventory: Hand Weapons b - a +0 whip of electrocution d - a +2 mace of protection (weapon) Armour a - a +0 robe (worn) e - a +0 ring mail of fire resistance Jewellery c - a ring of resist corrosion (worn) Scrolls c - a scroll of noise {unknown} Potions g - a potion of magic d - a potion of curing {unknown} f - a potion of attraction {unknown} j - a potion of berserk rage {unknown} k - a potion of enlightenment {unknown} Skills: - Level 2.4 Dodging - Level 2.3 Stealth * Level 3.3 Spellcasting + Level 6.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 30% 3d8 6% 2 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (100% to hit) The magic dart hits the adder! The adder is severely wounded. The adder barely misses you. You barely miss the adder. You claw the adder, but do no damage. The adder is severely wounded. The adder barely misses you. You encounter a goblin. It is wielding a +0 dagger and carrying a +0 sling. The adder barely misses you. You closely miss the adder. You claw the adder. Your peck misses the adder. The adder is almost dead. The adder barely misses you. The goblin unwields a +0 dagger. The goblin wields a +0 sling. The goblin shoots a sling bullet. The sling bullet closely misses you. The hobgoblin misses you. You miss the adder. You claw the adder, but do no damage. Your peck misses the adder. The adder is almost dead. The adder bites you. You are poisoned. The adder poisons you! The hobgoblin misses you. The goblin shoots a sling bullet. The sling bullet hits you. The adder bites you but does no damage. The hobgoblin hits you. The goblin shoots a sling bullet. The sling bullet barely misses you. You miss the adder. Your peck misses the adder. The adder is almost dead. You feel sick. The adder bites you but does no damage. The hobgoblin hits you. The adder closely misses you. The goblin shoots a sling bullet. The sling bullet barely misses you. You miss the adder. Your kick misses the adder. Your peck misses the adder. The adder is almost dead. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The goblin shoots a sling bullet. The sling bullet hits you. You die... ############ #..)........ #†########## ########.# #g@S.))#.# #.####.#.# ... #)#.# ....g# #.#.# ##.####.##)#.# ##### ... #.gg..)#.# #.... ### #g#......# #.... #.gg##.#### #.... #g. #. #.... You could see an adder, a hobgoblin and a goblin. Vanquished Creatures Terence (D:2) Robin (D:2) An adder (D:2) An endoplasm (D:1) 6 hobgoblins 4 jackals (D:2) 2 quokkas (D:2) 6 ball pythons 4 bats 2 frilled lizards 6 goblins 3 kobolds 4 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ReedsDad the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 192 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/6 195 | D:1 | Learned a level 2 spell: Searing Ray 1027 | D:2 | Reached XP level 3. HP: 15/19 MP: 3/7 1188 | D:2 | Encountered Terence 1201 | D:2 | Killed Terence 1301 | D:2 | Reached XP level 4. HP: 24/24 MP: 3/9 1407 | D:2 | Encountered Robin 1421 | D:2 | Reached skill level 6 in Conjurations 1432 | D:2 | Killed Robin 1443 | D:2 | Shot with a sling bullet by a goblin Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_xxxplode, layout_loops_ring D:2: layout_basic, minmay_pentomino_r4, uniq_terence, uniq_robin Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 | 3.3 Conjurations | 6 | 6.0 Dodging | | 2.4 Stealth | | 2.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 43 | 17 || 60 Melee: Whip | 38 | || 38 Peck | 5 | 1 || 6 Kick | 10 | 5 || 15 Mace | 5 | 17 || 22 Cast: Magic Dart | 16 | 5 || 21 Searing Ray | 4 | 2 || 6 Read: Fear | 1 | || 1 Brand weapon | 1 | || 1 Stab: Sleeping | 3 | || 3 Armour: Robe | 30 | 21 || 51 Dodge: Dodged | 53 | 21 || 74