Dungeon Crawl Stone Soup version 0.34.0-21-g137ed264d3 (webtiles) character file. Game seed: 17778137678114513617 63 ReedsDad the Conjurer (level 3, -3/26 HPs) Began as a Demigod Conjurer on Feb 22, 2026. Slain by a gnoll ... wielding a +0 bardiche (11 damage) ... on level 2 of the Dungeon. The game lasted 00:05:29 (1523 turns). ReedsDad the Conjurer (Demigod Conjurer) Turns: 1523, Time: 00:05:29 Health: -3/26 AC: 3 Str: 8 XL: 3 Next: 61% Magic: 5/9 EV: 11 Int: 24 God: Gold: 85 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . (100%) d - +1 mace (heavy) rCold . . . (100%) b - orb {Mesmerism} rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) e - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: on mesmerism cooldown A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 85 gold pieces. Inventory: Hand Weapons d - a +1 heavy mace (weapon) Missiles c - 5 poisoned darts (quivered) Armour a - a +0 robe (worn) b - an orb of mesmerism (worn) e - a +0 pair of gloves (worn) Scrolls t - a scroll of teleportation c - a scroll of fog {unknown} Potions g - 2 potions of magic a - a potion of ambrosia f - a potion of curing {unknown} Skills: - Level 2.0 Dodging - Level 2.1 Stealth * Level 2.7 Spellcasting + Level 4.0 Conjurations + Level 0.7 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 2% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 6% 2d5 11% 1 Sublimation of Blood Necr 3% N/A 17% 2 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Airstrike Air 1% 2d(1-17) 73% 4 Lee's Rapid Deconstruct Erth 1% 3d4* 97% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (severely wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You see here a +0 pair of gloves. e - a +0 pair of gloves You start putting on your armour. You continue putting on your +0 pair of gloves. x5 You finish putting on your +0 pair of gloves. A gnoll comes into view. A gnoll is nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 bardiche (wandering, hasn't noticed you, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll shouts! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 bardiche (moderately wounded, 81% to hit) You miscast Searing Ray. Nothing appears to happen. The gnoll hits you from afar with a +0 bardiche!! Ouch! That really hurt! Your orb emits a pulse of dizzying energy. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 bardiche (moderately wounded, dazed, 81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll snaps out of its daze. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 bardiche! You die... #............##### ######............ ... #######........# #j# #..............# #.# #..<.†...####..# #.######### #........####..########.##......# #...........>...................+ #.......#####.#######.#.##......# #.......# #...@.j...#.###....)# ###.##### ########..#.j.'...... #.# ..#..##.....# #.# .....##j....# #.# ##.##.#<.....# #.# #.##.#......# #.# ..##.#.#...## #.# #####.#.#.).# #.# #.#.#...# You could see a gnoll. Vanquished Creatures 2 gnolls 2 adders (D:2) A dart slug (D:2) 3 endoplasms 2 hobgoblins A quokka (D:2) 4 ball pythons 4 bats 4 frilled lizards (D:2) 4 goblins A kobold (D:2) 3 rats (D:1) 31 creatures vanquished. Vanquished Creatures (collateral kills) 2 endoplasms (D:1) 2 creatures vanquished. Grand Total: 33 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ReedsDad the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 367 | D:1 | Reached XP level 2. HP: 13/20 MP: 7/7 770 | D:2 | Learned a level 2 spell: Searing Ray 835 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/9 1091 | D:2 | Reached skill level 4 in Conjurations 1523 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dreamdust_arrival_beginning_and_end, layout_rooms, hellmonk_ecumenical_altar_inner_sanctum D:2: layout_basic, serial_park_tiny_2 Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.1 Dodging | 2 | 2.0 Spellcasting | 2 | 2.7 Conjurations | 4 | 4.0 Alchemy | | 0.7 Action || total ---------------------------++------- Attack: Normal || 8 Melee: Mace || 8 Cast: Magic Dart || 53 Searing Ray || 3 Read: Teleportation || 1 Summoning || 1 Enchant weapon || 1 Identify || 1 Blinking || 1 Armour: Robe || 15 Dodge: Dodged || 16