ReedsDad Level 1 of the Dungeon [Shop] Faum's Weapon Emporium a +0 sling (19 gold) a +2 hand axe of flaming (226 gold) the +8 long sword of Cobwebs {venom, *Rage +Blink SInv} (783 gold) *Rage: It berserks you when you make melee attacks (+20% chance). +Blink: It lets you blink. SInv: It lets you see invisible. It cannot be enchanted further. a +0 hand axe (39 gold) 2 javelins (78 gold) a +0 war axe (45 gold) the +9 trident "Moeti" {holy, rC++} (985 gold) rC++: It greatly protects you from cold. It cannot be enchanted further. a +0 club (6 gold) a +0 war axe (45 gold) a +0 spear (39 gold) (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (4, -5, D:1) a +0 club (4, 21, D:1) a quokka corpse (skeletalised by now) (9, 5, D:1) a bat corpse (skeletalised by now) (10, 7, D:1) a bat corpse (skeletalised by now) (26, -2, D:1) a dwarf skeleton (30, 6, D:1) a dwarf skeleton (31, 5, D:1) a dwarf skeleton (33, 3, D:1) a dwarf skeleton (36, -6, D:1) a +0 club (36, 0, D:1) a dwarf skeleton (37, 22, D:1) a +0 club a stone a kobold corpse (skeletalised by now) (41, 7, D:1) a +0 flail (43, 8, D:1) a quokka skeleton (48, 14, D:1) a +0 dagger a hobgoblin skeleton (49, 13, D:1) a ball python skeleton (50, -9, D:1) a +0 hand axe (53, 33, D:1) a +0 club (60, 5, D:1) a +0 club 3 stones a kobold skeleton (64, 0, D:1) a +0 whip a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (6, -7, D:2) a +0 dagger (10, 1, D:2) a +0 hand axe (11, -9, D:2) a +0 club (12, -16, D:2) a +0 club (13, -4, D:2) a ball python skeleton (14, 1, D:2) a jackal skeleton a jackal skeleton (15, 2, D:2) a +0 dagger 2 stones (16, -5, D:2) a ball python skeleton (18, 6, D:2) a quokka skeleton (19, 4, D:2) a ball python skeleton (46, 10, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) 2 poisoned darts (3, 10, D:3) a +1 spectral club a +0 leather armour the goblin skeleton of Ijyb (5, 18, D:3) a bat skeleton (16, 6, D:3) a +0 spear (34, 0, D:3) a +0 dagger (34, 2, D:3) a frilled lizard skeleton (36, 0, D:3) a +0 short sword (36, 49, D:3) an adder skeleton Level 4 of the Dungeon (0, 0, D:4) a clockroach corpse (4, 4, D:4) a +0 flail (8, 12, D:4) a scroll of teleportation (8, 14, D:4) a scroll of teleportation (10, 11, D:4) a potion of haste (10, 13, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen) (10, 15, D:4) a potion of magic (13, 20, D:4) a +0 whip a +0 robe (20, -20, D:4) a +0 leather armour (21, -9, D:4) a +0 scale mail (24, -1, D:4) a +0 mace (27, -11, D:4) a +0 scale mail (28, -23, D:4) a +0 club 2 stones a kobold corpse (skeletalised by now) (34, -3, D:4) a +0 short sword 5 stones