Richler151 Level 1 of the Dungeon (0, 0, D:1) a +0 whip 2 stones a kobold skeleton (1, -12, D:1) a +0 leather armour (8, 2, D:1) a +0 sling (25, -21, D:1) a +0 whip (28, -20, D:1) a bat corpse (skeletalised by now) (28, -12, D:1) a rat corpse (skeletalised by now) (37, 9, D:1) a ball python skeleton (41, 7, D:1) an amulet of guardian spirit (45, -26, D:1) a +0 sling (50, -16, D:1) a rat corpse (skeletalised by now) (51, -14, D:1) a +0 club (59, -2, D:1) a +0 rapier Level 2 of the Dungeon [Shop] Zuimapp's Antique Armour Shoppe a +0 scale mail (112 gold) a +0 robe (19 gold) the +0 cloak of the Thief {Quiet SInv Stlth+} (518 gold) Quiet: All noise in your surroundings is dampened. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. a +0 scale mail (112 gold) a +2 leather armour of cold resistance (532 gold) a +0 leather armour (56 gold) a +3 chain mail of poison resistance (658 gold) a +0 chain mail (126 gold) (0, 0, D:2) 2 stones (2, -4, D:2) a +2 dagger of venom 5 stones a kobold skeleton (3, 13, D:2) a quokka corpse (skeletalised by now) (4, -5, D:2) a rat skeleton (6, 9, D:2) 5 stones (18, 22, D:2) a +0 ring mail (27, 19, D:2) a rat skeleton (34, 15, D:2) a +0 chain mail (41, -14, D:2) an adder skeleton (44, -10, D:2) a staff of conjuration Level 3 of the Dungeon (0, 0, D:3) a staff of alchemy (0, 14, D:3) a +0 ring mail (0, 16, D:3) a +0 whip (4, 15, D:3) an adder corpse (skeletalised by now) (7, 24, D:3) a ring of positive energy (8, 1, D:3) a +0 club a goblin corpse (skeletalised by now) (8, 23, D:3) a +0 sling a +0 dagger a goblin corpse (skeletalised by now) (11, 6, D:3) a +0 dagger (13, 5, D:3) a +0 mace a hobgoblin corpse (skeletalised by now) an orc corpse (skeletalised by now) (13, 21, D:3) a +0 falchion a +0 club a goblin corpse (skeletalised by now) (13, 24, D:3) a +3 quarterstaff of speed (15, 24, D:3) 5 stones (18, -7, D:3) a jackal corpse (skeletalised by now) (18, -1, D:3) a frilled lizard skeleton (18, 34, D:3) 3 poisoned darts (20, 25, D:3) a +0 club an orc corpse (skeletalised by now) (20, 26, D:3) a +0 flail a +0 morningstar an orc corpse (skeletalised by now) (27, 5, D:3) a frilled lizard skeleton (28, 7, D:3) a +0 chain mail (29, -12, D:3) a +0 scythe a +0 robe (34, -1, D:3) a +0 mace (35, 16, D:3) a +0 dagger (35, 41, D:3) 4 stones (43, 4, D:3) 7 stones (48, 13, D:3) a +0 short sword 5 stones Level 4 of the Dungeon (0, 0, D:4) a +0 club (1, 0, D:4) a +0 whip an orc skeleton (3, 0, D:4) a +0 short sword an orc skeleton (3, 21, D:4) a hobgoblin skeleton (5, 0, D:4) a +0 mace an orc skeleton (6, -1, D:4) a +0 club (7, 23, D:4) a +0 leather armour a +0 mace (8, 23, D:4) a +0 robe a +0 dagger (9, 1, D:4) an adder skeleton (9, 24, D:4) a +0 dagger an orc skeleton (10, 24, D:4) a +0 dagger an orc skeleton (11, 26, D:4) a +0 club an orc skeleton (31, 39, D:4) a +0 hammer (31, 41, D:4) a +0 hammer (32, 33, D:4) a +0 hammer (32, 34, D:4) the +4 hammer of Xemor {flame, rPois} rPois: It protects you from poison. (unseen) (32, 37, D:4) a +0 hammer (32, 38, D:4) a +0 hammer (32, 40, D:4) a +0 hammer (33, 33, D:4) a +0 hammer (33, 34, D:4) the +9 hammer of Puckish Gallantry {heavy, ^Drain ^Fragile rElec Str+5} Str+5: It affects your strength (+5). rElec: It insulates you from electricity. ^Drain: It drains your maximum health when unequipped. ^Fragile: It will be destroyed if unequipped. (unseen) (33, 36, D:4) a +0 hammer (34, 32, D:4) a +0 hammer (34, 33, D:4) a +0 hammer (34, 34, D:4) the +11 hammer of Casapril {distort, rElec Will- Dex+5} Dex+5: It affects your dexterity (+5). rElec: It insulates you from electricity. Will-: It decreases your willpower. (unseen) (37, 7, D:4) 9 stones (47, 37, D:4) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (48, -6, D:4) a +0 whip a kobold corpse (skeletalised by now) (49, 36, D:4) a +2 leather armour of willpower a +0 dagger an orc skeleton an adder skeleton (50, 5, D:4) a +0 whip 2 stones (50, 36, D:4) 2 stones a +0 dagger a +0 short sword a kobold skeleton an orc skeleton (53, 46, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (56, 32, D:4) a +0 club (57, 38, D:4) a +0 ring mail