Richler151 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 8, D) a +0 buckler a +0 scale mail a +0 war axe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 2, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (10, 4, D) a fortress talisman the wellspring talisman of the Amorous God {rPois rF+ rC+ rCorr} [wellspring talisman] rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 37, D) a ring of positive energy (50, 37, D) a +0 heavy hand axe (unseen) (50, 44, D) a silver javelin (51, 37, D) a +4 ring of slaying (52, 37, D) the Reference Book on Lamentation and the Alembic Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Soul Splinter Necromancy 1 c - Irradiate Conjuration/Alchemy 5 d - Borgnjor's Vile Clutch Necromancy/Earth 5 e - Haunt Necromancy/Summoning 7 (unseen) (53, 37, D) the Collected Works on Stygian Illusion Spells Type Level a - Soul Splinter Necromancy 1 b - Martyr's Knell Necromancy/Summoning 4 c - Rimeblight Ice/Necromancy 7 d - Infestation Necromancy 8 (59, 36, D) a staff of alchemy (59, 37, D) a +2 scale mail of fire resistance (59, 40, D) a +0 trident a yellow draconian skeleton (59, 41, D) a +0 glaive (59, 42, D) a +0 halberd (60, 36, D) a +2 chain mail of poison resistance (60, 37, D) a +3 ring mail of poison resistance (60, 41, D) a +0 flail a +0 long sword a +0 cloak a yellow draconian skeleton (60, 42, D) 2 atropa-tipped darts (61, 0, D) the +0 great sword of Leit {pain, Dex+5} Dex+5: It affects your dexterity (+5). (unseen) (61, 8, D) a +1 leather armour of fire resistance (61, 26, D) a +2 scale mail of willpower (61, 36, D) a +2 sling of flaming (61, 37, D) a staff of earth (61, 41, D) a +0 dire flail a +0 flail (61, 42, D) a +0 long sword a green draconian skeleton (61, 43, D) a silver javelin (62, 0, D) a staff of cold (62, 8, D) a +4 ring mail of cold resistance (62, 11, D) a +0 short sword a +0 leather armour a +0 short sword a +0 robe an elf corpse (skeletalised by now) (62, 16, D) a +1 plate armour of cold resistance (62, 21, D) a +0 trident (62, 26, D) a sack of spiders (62, 27, D) a +4 heavy sling (62, 31, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (62, 36, D) a +4 spear of pain (62, 37, D) a ring of poison resistance (62, 40, D) a +2 glaive of venom (62, 41, D) a +0 flail (63, 0, D) a +0 quarterstaff of draining (unseen) (63, 8, D) a +2 spear of freezing (63, 16, D) a +2 robe of fire resistance (63, 17, D) the +3 hand axe "Neynou" {elec, rPois Stlth+} rPois: It protects you from poison. Stlth+: It makes you more stealthy. (63, 22, D) a +2 broad axe of electrocution (63, 23, D) a javelin 3 boomerangs 3 atropa-tipped darts 3 curare-tipped darts (63, 27, D) a staff of death (63, 30, D) a +0 spear a +0 buckler (63, 31, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (64, 16, D) the +5 flail "Demonslayer" {freeze, rPois rC+ SInv Stlth+} rPois: It protects you from poison. rC+: It protects you from cold. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (64, 17, D) a staff of fire (64, 27, D) a +4 rapier of flaming (64, 31, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (67, 0, D) the +9 orcbow of Botor {speed, rF++ rC+ rCorr Int-2} rF++: It greatly protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int-2: It affects your intelligence (-2). (68, 0, D) a book of Death (69, 0, D) a +0 antimagic rapier (69, 36, D) a staff of alchemy (unseen) (70, 8, D) a +0 dagger of electrocution (70, 9, D) a +2 leather armour of willpower (70, 10, D) a +0 trident (70, 11, D) a +0 short sword a draconian corpse (skeletalised by now) (70, 12, D) a +0 short sword a draconian corpse (skeletalised by now) (70, 36, D) the +3 battleaxe "Utaitsaf" {flame, SInv} SInv: It lets you see invisible. (70, 37, D) a +6 ring of intelligence (70, 40, D) a +0 rapier a +0 robe a black bear corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (70, 41, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (71, 11, D) a +0 halberd a purple draconian corpse (skeletalised by now) (71, 17, D) a +1 scale mail of fire resistance (71, 21, D) a +0 short sword of speed a +0 shortbow a +0 leather armour (71, 26, D) a +1 partisan of freezing (71, 36, D) a +2 scale mail of poison resistance (71, 37, D) a +3 spear of venom (unseen) (71, 40, D) a +0 spear (72, 11, D) a +0 flail a draconian corpse (skeletalised by now) (72, 16, D) a +1 bardiche of flaming (72, 17, D) the +3 hand axe of the Blind Eye {freeze, +Blink rElec rF+ Str+2} +Blink: It lets you blink. rElec: It insulates you from electricity. rF+: It protects you from fire. Str+2: It affects your strength (+2). (72, 21, D) a +2 glaive of freezing (72, 22, D) a javelin (72, 26, D) a sack of spiders (72, 27, D) a ring of poison resistance (72, 29, D) a shapeshifter corpse (skeletalised by now) (72, 37, D) a +2 trident of protection (72, 40, D) a black bear corpse (skeletalised by now) a black bear corpse (skeletalised by now) (73, 22, D) a +0 short sword a +0 shortbow a +0 leather armour a +0 rapier a +0 robe an elf corpse (skeletalised by now) (73, 27, D) an amulet of magic regeneration (73, 36, D) a +2 robe of cold resistance (unseen) (73, 37, D) a +4 ring mail of fire resistance (unseen) (75, 1, D) the staff "Badyaz" {Will+ Conj Summ} [staff of conjuration] Will+: It increases your willpower. Conj: It increases the power of your Conjurations spells. Summ: It increases the power of your Summonings spells. (unseen)