Richler151 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 buckler a +0 scale mail a +0 war axe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 3, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a ring of flight (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) the +3 hand axe of Vanlixas {heavy, rC+} rC+: It protects you from cold. (49, 37, D) the amulet of Kikubaaqudgha's Anger {Acrobat Will+ Str+5 Stlth-} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Will+: It increases your willpower. Str+5: It affects your strength (+5). Stlth-: It makes you less stealthy. (50, 25, D) a talisman of death (50, 36, D) a +3 falchion of venom (50, 37, D) a +3 leather armour of cold resistance (50, 39, D) an ugly thing corpse (51, 25, D) a book of Dreams (51, 36, D) the +6 rapier of the Desert {speed, Str+2} Str+2: It affects your strength (+2). (51, 40, D) a glowing shapeshifter corpse (52, 25, D) a sack of spiders (52, 32, D) 2 boomerangs (52, 36, D) a staff of death (52, 37, D) the +3 hat of Pondering {ponderous, Will+ MP+10 Int+5} Will+: It increases your willpower. MP+10: It affects your magic capacity (+10). Int+5: It affects your intelligence (+5). (52, 40, D) a glowing shapeshifter corpse (53, 25, D) a +6 ring of intelligence (53, 36, D) the +11 dagger "Transmigrator" {freeze, rF+ Str+2 Stlth+} rF+: It protects you from fire. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (54, 25, D) a staff of air (unseen) (59, 36, D) the +7 quarterstaff of the Inviting Gods {chaos, rF+ rC++} rF+: It protects you from fire. rC++: It greatly protects you from cold. (unseen) (59, 37, D) a ring of wizardry (60, 37, D) a +0 great sword of draining (61, 0, D) a +1 short sword of distortion (unseen) (61, 8, D) a staff of fire (unseen) (61, 28, D) a +0 halberd a +0 robe the orc corpse of Blorkula the Orcula (skeletalised by now) (61, 36, D) a sack of spiders (61, 37, D) the +1 morningstar "Mecib" {elec, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. (unseen) (61, 44, D) 2 atropa-tipped darts a silver javelin (62, 0, D) a +6 ring of dexterity (62, 1, D) a staff of earth (62, 3, D) a shapeshifter corpse (skeletalised by now) (62, 8, D) a +6 rapier of venom (62, 9, D) a staff of cold (62, 11, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (62, 16, D) the staff "Qaqeg" {rPois Dex+2 SInv Stlth+ Conj} [staff of conjuration] rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. (62, 17, D) Ceerch's Lost Folio of the Sage Spells Type Level a - Platinum Paragon Forgecraft 9 (62, 26, D) the ring "Wiqestan" {rPois rC+ Stlth+} [ring of protection from cold] rPois: It protects you from poison. rC+: It protects you from cold. Stlth+: It makes you more stealthy. (62, 27, D) an amulet of the acrobat (62, 28, D) a +5 dagger of speed a +0 robe (62, 29, D) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (62, 30, D) a +3 flail of protection (still there?) a +0 chain mail (still there?) (62, 37, D) a +5 quarterstaff of speed (unseen) (63, 0, D) a +4 falchion of electrocution (unseen) (63, 17, D) the -2 pair of gloves of Wuptiju {Harm Rampage ^Drain Str+3} Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. ^Drain: It drains your maximum health when unequipped. Str+3: It affects your strength (+3). (63, 18, D) a +0 glaive a +0 robe a naga corpse (skeletalised by now) (63, 19, D) a black mamba corpse (skeletalised by now) (63, 26, D) the +4 ring mail "Jalish" {Dex+3} Dex+3: It affects your dexterity (+3). (63, 27, D) a +3 leather armour of fire resistance (unseen) (63, 29, D) a +3 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (skeletalised by now) (63, 30, D) a +0 short sword a +0 ring mail (63, 36, D) a +4 ring of protection (63, 37, D) a +1 glaive of freezing (unseen) (64, 16, D) a +0 whip of freezing (64, 19, D) a ball python corpse (skeletalised by now) (64, 26, D) a ring of protection from cold (64, 27, D) a +3 spectral quarterstaff (unseen) (64, 30, D) a +1 scimitar of flaming (still there?) a ring of ice (still there?) (65, 28, D) a +2 dagger of freezing (still there?) a +0 robe (still there?) the elf corpse of Dowan (skeletalised by now) (still there?) (67, 0, D) a +4 spear of freezing (unseen) (68, 0, D) a sack of spiders (68, 3, D) an adder corpse (skeletalised by now) (69, 3, D) an adder corpse (skeletalised by now) (69, 41, D) a +0 short sword a +2 falchion of venom a draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (70, 8, D) a +3 great sword of freezing (unseen) (70, 9, D) a staff of alchemy (unseen) (70, 41, D) a +0 long sword a +0 dagger a red draconian corpse (skeletalised by now) (70, 42, D) 2 silver javelins a +0 club a draconian corpse (skeletalised by now) (71, 8, D) a +3 vampiric glaive (71, 16, D) the +5 mace "Avearyryhu" {flame, Str+3 Int+2} Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). (71, 17, D) a +2 war axe of freezing (71, 20, D) 5 large rocks a cyclops corpse (skeletalised by now) (71, 27, D) a +2 great sword of freezing (unseen) (71, 30, D) a ball python corpse (skeletalised by now) (71, 36, D) a +1 broad axe of electrocution (71, 37, D) an amulet of faith (71, 41, D) a +0 halberd (71, 42, D) a +0 dagger (72, 17, D) a +5 ring of evasion (72, 19, D) a +0 giant club an ogre corpse (skeletalised by now) (72, 27, D) a +2 heavy morningstar (unseen) (72, 29, D) a +0 mace a +0 robe a naga corpse (skeletalised by now) (72, 30, D) an adder corpse (skeletalised by now) (72, 36, D) the staff "Itwuo" {rF+ Stlth+ Summ Fire} [staff of fire] rF+: It protects you from fire. Stlth+: It makes you more stealthy. Summ: It increases the power of your Summonings spells. Fire: It increases the power of your Fire spells. (72, 42, D) a +0 dagger (73, 1, D) a +1 dagger of protection (unseen) (73, 2, D) a river rat corpse (skeletalised by now) (73, 16, D) a +1 war axe of electrocution (73, 19, D) 4 large rocks a +0 giant club (73, 26, D) a +3 great sword of flaming (73, 28, D) a +0 halberd a naga corpse (skeletalised by now) (73, 37, D) a +2 whip of flaming (73, 42, D) a +0 mace a white draconian corpse (skeletalised by now) (74, 2, D) a river rat corpse (skeletalised by now) (75, 1, D) the +8 mace of the Yellowjacket {flame, Str+5 SInv} Str+5: It affects your strength (+5). SInv: It lets you see invisible.