Richler151 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 buckler a +0 scale mail a +0 war axe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (20, 0, D) a staff of alchemy (unseen) (21, 0, D) a staff of alchemy (unseen) (21, 1, D) a +2 robe (21, 17, D) a +7 antimagic mace (unseen) (22, 1, D) a ring of positive energy (22, 17, D) a book of Air (23, 0, D) a +2 hand axe of electrocution (23, 1, D) a staff of cold (unseen) (23, 18, D) 4 potions of heal wounds (24, 0, D) a +1 falchion of freezing (24, 1, D) a book of Burglary (24, 17, D) a +2 glaive of venom (unseen) (24, 18, D) a phial of floods (inert) (25, 0, D) a ring of protection from fire (25, 1, D) a +4 ring mail of cold resistance (25, 17, D) a +0 dagger (25, 18, D) the Catalogue of Excavation Spells Type Level a - Sandblast Earth 1 b - Bombard Conjuration/Earth 6 c - Magnavolt Earth/Air 7 (unseen) (26, 0, D) the staff of Uncomfortable Rashes {rElec Will+ Int+6 Air} [staff of air] rElec: It insulates you from electricity. Will+: It increases your willpower. Int+6: It affects your intelligence (+6). Air: It increases the power of your Air spells. (unseen) (26, 17, D) a book of Cryoformation (27, 0, D) a staff of death (unseen) (27, 1, D) the +1 hand axe "Kuadeilo" {holy, rN+ Str+2 Int+2} rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). (27, 17, D) a talisman of death (28, 1, D) a +5 ring of evasion (28, 17, D) a +0 long sword (29, 0, D) a staff of conjuration (29, 17, D) a +0 dire flail (34, 28, D) a staff of air (unseen) (35, 0, D) a ring of poison resistance (35, 14, D) a ring of flight (35, 15, D) a +2 heavy battleaxe (unseen) (35, 28, D) a staff of earth (unseen) (36, 0, D) a +1 halberd of freezing (unseen) (36, 1, D) a +0 dagger of draining (unseen) (36, 14, D) a +1 short sword of speed (unseen) (36, 15, D) the +6 trident of Suzept {flame, Str-5 Int+8 Dex+2 Stlth+} Str-5: It affects your strength (-5). Int+8: It affects your intelligence (+8). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (36, 28, D) a +0 robe of willpower (unseen) (37, 0, D) a +0 halberd of flaming (unseen) (37, 15, D) a +2 ring mail of cold resistance (unseen) (37, 28, D) a +3 ring mail of cold resistance (unseen) (37, 29, D) a +0 ring mail of positive energy (38, 1, D) a +3 leather armour of poison resistance (38, 7, D) a +0 great sword of pain a +0 plate armour a human corpse (skeletalised by now) a hell hog corpse (skeletalised by now) (38, 14, D) a +3 battleaxe of venom (38, 15, D) a +0 dagger of draining (38, 29, D) a +3 great sword of electrocution (39, -1, D) a ring of magical power a ring of poison resistance a ring of positive energy the amulet of the Briny Deep {Spirit Int+7 Dex-4} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Int+7: It affects your intelligence (+7). Dex-4: It affects your dexterity (-4). a +6 ring of dexterity a +6 ring of strength the amulet of Zuetto {Faith +Blink Str+2 Int+3} [amulet of faith] Faith: It allows you to gain divine favour quickly. +Blink: It lets you blink. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). an amulet of magic regeneration (39, 0, D) a +5 ring of evasion (39, 8, D) a curare-tipped dart 2 javelins (39, 14, D) a +1 short sword of draining (39, 15, D) a staff of air (39, 28, D) a +0 heavy orcbow (39, 29, D) a +3 broad axe of draining (39, 33, D) a +2 battleaxe of freezing a frost giant corpse (skeletalised by now) (39, 34, D) a +0 battleaxe of freezing a rime drake corpse (skeletalised by now) a frost giant corpse (skeletalised by now) a polar bear corpse (skeletalised by now) a polar bear corpse (skeletalised by now) (39, 35, D) a +0 battleaxe of freezing (unseen) (40, 0, D) a staff of death (40, 1, D) a +1 executioner's axe of freezing (40, 6, D) a +1 executioner's axe of freezing a +0 plate armour a +0 glaive a +0 chain mail (40, 7, D) a boomerang a +0 great sword of flaming a +0 great sword of flaming a +3 great mace a +0 chain mail a fire giant corpse (skeletalised by now) a fire giant corpse (skeletalised by now) a human corpse (skeletalised by now) (40, 28, D) a +1 heavy hand cannon (40, 33, D) a +1 battleaxe of freezing (40, 34, D) a polar bear corpse (skeletalised by now) (40, 35, D) a javelin (41, 1, D) the +0 leather armour of the Jolly Yaks {rC+ Int+3} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (41, 14, D) a staff of fire (unseen) (41, 15, D) a +2 robe of willpower (unseen) (41, 28, D) a +1 hand axe of distortion (unseen) (41, 29, D) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. (41, 34, D) a polar bear corpse (skeletalised by now) (42, 0, D) a +0 heavy spear (42, 14, D) a +7 hand axe of venom (unseen) (42, 15, D) the staff "Noix" {+Blink rElec rC+ rCorr Ice} [staff of cold] +Blink: It lets you blink. rElec: It insulates you from electricity. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Ice: It increases the power of your Ice spells. (unseen) (42, 28, D) the +0 executioner's axe of Slow Death {antimagic, rPois Str+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). (unseen) (42, 29, D) the +3 ring mail of Altruism {*Slow rC- Str+6 Stlth+} *Slow: It may slow you when you take damage. rC-: It makes you vulnerable to cold. Str+6: It affects your strength (+6). Stlth+: It makes you more stealthy. (unseen) (43, 14, D) the staff "Killer Klown's Bane" {*Slow rElec rPois SInv Earth Alch} [staff of alchemy] *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. SInv: It lets you see invisible. Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. (43, 15, D) the +3 flail "Zusafer" {venom, rPois rF- rCorr} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. (49, 0, D) a +2 antimagic orcbow (unseen) (49, 1, D) a +6 ring of strength (49, 24, D) a ring of poison resistance (49, 36, D) a staff of earth (unseen) (49, 37, D) a staff of air (unseen) (49, 40, D) a shapeshifter skeleton (50, 1, D) a ring of protection from cold (50, 12, D) a +1 morningstar of holy wrath (50, 13, D) a +0 antimagic hand axe (unseen) (50, 24, D) an inkwell talisman (50, 25, D) a +3 ring mail of positive energy (unseen) (50, 36, D) a +2 chain mail of cold resistance (unseen) (50, 37, D) a +2 plate armour of cold resistance (unseen) (50, 42, D) a glowing shapeshifter skeleton (51, 7, D) a +0 flail (51, 12, D) a +2 robe of willpower (51, 13, D) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. (unseen) (51, 24, D) a +2 flail of protection (unseen) (51, 30, D) 3 silver javelins (51, 36, D) the +3 trident of the Living Dead {pain, rF+ rN+ Dex+2} rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). (51, 37, D) an amulet of guardian spirit (51, 41, D) a glowing shapeshifter skeleton (51, 43, D) 2 boomerangs a glowing shapeshifter skeleton (52, 1, D) the crystal ball of Wucad Mu {*channel} *Channel: It often returns the magic spent to cast spells, but lowers their success rate. It always returns the magic spent on miscasts. (52, 7, D) a +0 mace quicksilver dragon scales a quicksilver dragon skeleton (52, 12, D) a +2 dagger of holy wrath (52, 13, D) a staff of earth (unseen) (52, 24, D) a storm talisman (52, 36, D) a fortress talisman (52, 37, D) a staff of alchemy (53, 0, D) a +0 flail of protection (unseen) (53, 1, D) a staff of earth (53, 7, D) an iron dragon skeleton (53, 12, D) a +1 troll leather armour (53, 24, D) a +2 antimagic shortbow (53, 37, D) a +4 glaive of venom (54, 1, D) the +12 short sword of Wondrous Power {holy, rCorr Int+3} rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (54, 12, D) the +6 glaive of the Volcano {freeze, Stlth+} Stlth+: It makes you more stealthy. (54, 13, D) the +11 falchion of Higiygh {freeze, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (54, 18, D) 2 javelins (54, 24, D) a hive talisman (54, 25, D) the +3 dagger of Somei {pain, rElec Int+3 Dex+3} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (unseen) (54, 36, D) an amulet of faith (55, 1, D) a fortress talisman (55, 12, D) the +5 hand axe "Gyisuqis" {venom, rElec rN++ Str-4 SInv} rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Str-4: It affects your strength (-4). SInv: It lets you see invisible. (55, 13, D) a +0 shortbow of draining (55, 24, D) a +1 scimitar of flaming (unseen) (59, 37, D) a +3 scale mail of poison resistance (unseen) (61, 0, D) a staff of alchemy (unseen) (61, 19, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (61, 20, D) a +0 trident (61, 26, D) a +2 ring mail of willpower (61, 36, D) a staff of death (61, 37, D) a +2 ring mail of fire resistance (unseen) (61, 41, D) a +0 long sword a +0 robe a +0 robe (61, 42, D) a +2 dire flail (still there?) a +0 plate armour (still there?) (62, 0, D) a +3 leather armour of fire resistance (62, 17, D) a book of Callings (62, 18, D) a +0 trident (62, 19, D) a +0 orcbow a wind drake corpse (skeletalised by now) (62, 26, D) a staff of fire (62, 36, D) a +0 dagger (62, 41, D) the staff "Seiparonk" {Dex+4 Earth} (still there?) [staff of earth] Dex+4: It affects your dexterity (+4). Earth: It increases the power of your Earth spells. a +0 robe (still there?) (62, 42, D) a silver javelin (63, 0, D) a staff of air (unseen) (63, 16, D) a staff of air (63, 19, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (63, 26, D) a +2 leather armour of fire resistance (63, 27, D) a staff of air (64, 16, D) a +1 scale mail of cold resistance (unseen) (64, 17, D) a +0 dagger of venom (unseen) (64, 19, D) a +0 trident a merfolk corpse (skeletalised by now) (64, 26, D) a storm talisman (65, 26, D) a fortress talisman (67, 38, D) a +1 flail of protection (still there?) a +0 leather armour (still there?) the human corpse of Edmund (skeletalised by now) (still there?) (69, 0, D) a +3 war axe of freezing (69, 37, D) a +0 scythe a +0 robe (69, 38, D) a +2 quarterstaff of chaos (still there?) a +0 cloak (still there?) the gnoll corpse of Crazy Yiuf (skeletalised by now) (still there?) (69, 39, D) a +0 hand axe (still there?) a +2 robe (still there?) the orc corpse of Blorkula the Orcula (skeletalised by now) (still there?) (70, 8, D) a +1 heavy trident (70, 37, D) a +4 long sword of electrocution (71, 11, D) a yak corpse (skeletalised by now) (71, 16, D) a staff of conjuration (71, 17, D) a +4 scimitar of holy wrath (71, 27, D) a +2 robe (71, 37, D) a staff of alchemy (71, 42, D) a +0 club (still there?) a +0 robe (still there?) a +3 scimitar of flaming (still there?) a wand of charming (5) (still there?) a ring of magical power (still there?) a +0 short sword (still there?) a +0 ring mail (still there?) the elf corpse of Duvessa (skeletalised by now) (still there?) (71, 43, D) a curare-tipped dart (72, 8, D) a ring of positive energy (72, 9, D) the +8 plate armour "Lebais" {*Slow Str+5 Dex+2 SInv} *Slow: It may slow you when you take damage. Str+5: It affects your strength (+5). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (72, 11, D) an iguana corpse (skeletalised by now) a river rat corpse (skeletalised by now) (72, 17, D) the +6 shortbow of Wealth {drain, ^Fragile MP+6 Str+7} ^Fragile: It will be destroyed if unequipped. MP+6: It affects your magic capacity (+6). Str+7: It affects your strength (+7). (72, 26, D) a staff of death (72, 29, D) a +2 vampiric broad axe (72, 30, D) 2 javelins (72, 32, D) a +4 mace of protection a +0 long sword a +0 robe an elf corpse (skeletalised by now) (72, 33, D) a boomerang (72, 36, D) a staff of death (72, 37, D) a lupine talisman (72, 42, D) a +0 giant spiked club a +0 robe the ogre corpse of Erolcha (skeletalised by now) (73, 1, D) a staff of alchemy (unseen) (73, 2, D) an adder corpse (skeletalised by now) (73, 17, D) a ring of flight (73, 26, D) a +3 ring mail of fire resistance (unseen) (73, 27, D) the +2 falchion of Symmetry {spect, rPois} rPois: It protects you from poison. (73, 30, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (73, 32, D) a +0 short sword (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) a +4 dire flail of holy wrath (still there?) (73, 37, D) the +7 chain mail "Fietiy" {rC+ rCorr Str+2} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). (74, 38, D) a +0 dagger a +0 robe the elf corpse of Dowan (skeletalised by now)