Richler151 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 buckler a +0 scale mail a +0 war axe (7, 6, D) 4 scrolls of amnesia 7 scrolls of fog 5 scrolls of identify 2 scrolls of fear 3 scrolls of blinking (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 12, D) the +6 dagger "Xauniycs" {flame, Will++ Int+3 Dex+6} Will++: It greatly increases your willpower. Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). (unseen) (49, 24, D) a staff of death (unseen) (49, 36, D) a +3 scale mail of poison resistance (49, 37, D) a staff of earth (unseen) (49, 39, D) a +0 dagger a +0 robe an orc corpse (50, 12, D) a condenser vane (50, 13, D) a +1 vampiric short sword (unseen) (50, 24, D) a staff of air (unseen) (50, 25, D) the +0 robe "Byweps" {rF+ Str+3} rF+: It protects you from fire. Str+3: It affects your strength (+3). (unseen) (50, 36, D) the +1 robe of the Crucible of Flesh {Fly Str+4 Slay+3} Fly: It grants you flight. Str+4: It affects your strength (+4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (50, 37, D) a +1 scimitar of holy wrath (51, 12, D) a condenser vane (51, 13, D) a +1 falchion of holy wrath (unseen) (51, 25, D) a +7 whip (unseen) (51, 36, D) the +5 morningstar of Internal Strife {heavy, Int+5} Int+5: It affects your intelligence (+5). (51, 39, D) a +0 short sword a +0 plate armour a +0 dagger a +0 robe a troll corpse an orc corpse (52, 12, D) a book of Annihilations (52, 13, D) Continuing the Hermit's Heritage Spells Type Level a - Construct Spike Launcher Forgecraft 2 b - Grave Claw Necromancy 2 c - Call Imp Summoning 2 (unseen) (52, 24, D) a +4 falchion of protection (52, 36, D) a staff of death (52, 37, D) a +2 scale mail of willpower (52, 39, D) a +0 war axe a +0 plate armour an orc corpse (52, 40, D) a +0 partisan a +0 plate armour an orc corpse (53, 12, D) a +1 spear of venom (unseen) (53, 13, D) a manual of Maces & Flails (53, 24, D) a +1 battleaxe of venom (53, 25, D) a +4 halberd of freezing (unseen) (53, 36, D) a staff of air (53, 37, D) the +3 partisan "Concordance" {flame, rElec Will- SInv Stlth+} rElec: It insulates you from electricity. Will-: It decreases your willpower. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (53, 39, D) a +0 long sword a +0 plate armour an orc corpse (53, 40, D) a +0 giant spiked club (54, 12, D) a +5 ring of evasion (54, 13, D) a +2 battleaxe of pain (unseen) (54, 18, D) a +0 trident of venom (still there?) a +0 leather armour (still there?) (54, 24, D) a ring of willpower (54, 25, D) a +5 ring of evasion (55, 13, D) a book of Callings (55, 24, D) a staff of earth (unseen) (59, 36, D) a +2 battleaxe of venom (unseen) (60, 36, D) a +2 heavy hand axe (unseen) (60, 37, D) a staff of earth (60, 39, D) a +0 short sword a +0 leather armour (61, 0, D) a +2 leather armour of cold resistance (61, 8, D) a +3 heavy mace (unseen) (61, 16, D) a staff of cold (unseen) (61, 26, D) a +2 ring mail of poison resistance (unseen) (61, 36, D) a +0 dagger (61, 37, D) a +1 robe of willpower (62, 8, D) a +0 eveningstar of holy wrath (62, 9, D) a +0 rapier of draining (62, 10, D) a +0 spear a +0 robe (62, 16, D) a +2 trident of venom (unseen) (62, 21, D) a polar bear corpse (skeletalised by now) (62, 26, D) a ring of ice (62, 30, D) a +0 hand axe a +0 flail a draconian corpse (skeletalised by now) (62, 31, D) a +0 club a +0 whip a draconian corpse (skeletalised by now) (62, 32, D) a +0 short sword (62, 36, D) a +4 ring of protection (62, 37, D) a +0 heavy dire flail (unseen) (62, 38, D) a +0 spear a +0 trident a +0 leather armour the goblin corpse of Sprozz (62, 39, D) a +3 heavy quarterstaff a +0 robe of positive energy a +1 scimitar of flaming the orc corpse of Nergalle (63, 8, D) a +0 heavy morningstar (63, 16, D) a +2 robe of willpower (63, 17, D) the +7 great sword "Vainy" {venom, Dex+4} Dex+4: It affects your dexterity (+4). (63, 26, D) a +2 quarterstaff of holy wrath (63, 27, D) a +2 chain mail of willpower (63, 30, D) a +0 short sword a yellow draconian corpse (skeletalised by now) (63, 37, D) the staff of Ewateodo {^Contam Hexes Fire Earth} [staff of earth] ^Contam: It causes magical contamination when unequipped. Hexes: It increases the power of your Hexes spells. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. (unseen) (63, 39, D) a +2 dagger of venom (still there?) a +2 robe of cold resistance (still there?) (64, 16, D) a +2 chain mail of fire resistance (64, 26, D) the +1 long sword "Moodu" {flame, ^Contam rPois Dex+3} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). (64, 27, D) a +5 chain mail of ponderousness (64, 30, D) a +0 club a draconian corpse (skeletalised by now) (64, 31, D) a +0 hand axe (65, 26, D) a +0 chain mail of fire resistance (67, 0, D) a +6 mace of draining (69, 11, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (69, 39, D) a +0 short sword a +0 leather armour (70, 8, D) a staff of air (unseen) (70, 9, D) a staff of alchemy (70, 10, D) a +0 trident (70, 11, D) a +4 trident (71, 8, D) a +0 morningstar of protection (71, 9, D) a +2 trident of protection (71, 11, D) a +0 trident (71, 20, D) a water moccasin corpse (skeletalised by now) (71, 36, D) a staff of alchemy (71, 37, D) a staff of fire (71, 39, D) a +0 short sword a +0 ring mail an elf corpse (skeletalised by now) (71, 41, D) a +2 short sword of venom (72, 17, D) a +3 scale mail of willpower (72, 18, D) a +0 halberd a naga corpse (skeletalised by now) (72, 19, D) a +0 whip a +0 robe (72, 20, D) a black mamba corpse (skeletalised by now) (72, 29, D) a hell hound corpse (skeletalised by now) (72, 37, D) the +5 ring mail "Ybyuleim" {rF+ rN+ Will- Dex+2} rF+: It protects you from fire. rN+: It protects you from negative energy. Will-: It decreases your willpower. Dex+2: It affects your dexterity (+2). (72, 39, D) a +0 shortbow a +0 dagger a +0 leather armour a +0 long sword a +0 robe an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (72, 40, D) a +1 short sword of electrocution (still there?) a +0 ring mail (still there?) a +0 scimitar (still there?) a +0 robe (still there?) an elf corpse (skeletalised by now) (still there?) (72, 41, D) a +0 dagger a +0 robe an elf corpse (73, 2, D) a +0 mace a +0 leather armour an orc corpse (skeletalised by now) (73, 20, D) an adder corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (73, 37, D) a +5 dagger of protection (74, 2, D) a +0 dagger a +0 robe (75, 1, D) a staff of earth (unseen)