Richler151 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 buckler a +0 scale mail a +0 war axe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 24, D) a staff of air (unseen) (50, 24, D) an amulet of magic regeneration (50, 25, D) the +7 chain mail "Reabiqul" {+Blink rPois rN++ Dex-2} +Blink: It lets you blink. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Dex-2: It affects your dexterity (-2). (unseen) (50, 27, D) 5 large rocks a stone giant corpse (50, 36, D) a +2 ring mail of poison resistance (unseen) (51, 24, D) the +10 mace "Qoyceff" {venom, rPois} rPois: It protects you from poison. (unseen) (51, 25, D) a staff of alchemy (unseen) (51, 37, D) a +3 short sword of holy wrath (52, 24, D) a +1 pair of gloves of hurling (unseen) (52, 25, D) the Unrestrained Analects (52, 37, D) a staff of air (53, 24, D) a staff of conjuration (unseen) (53, 25, D) the +10 trident "Ludam" {flame, MP+5} MP+5: It affects your magic capacity (+5). (unseen) (53, 37, D) the staff of the Shimmering Seeker {rPois Int+2 Dex-5 Ice Alch} [staff of alchemy] rPois: It protects you from poison. Int+2: It affects your intelligence (+2). Dex-5: It affects your dexterity (-5). Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. (54, 24, D) a +1 heavy hand axe (unseen) (54, 25, D) a staff of earth (unseen) (54, 36, D) a +0 scimitar of holy wrath (unseen) (55, 24, D) a ring of protection from cold (59, 37, D) a +2 sling of flaming (60, 36, D) the +3 leather armour "Damnable Contraption" {+Inv rF+} +Inv: It lets you turn invisible. rF+: It protects you from fire. (60, 37, D) a +3 leather armour of poison resistance (61, 0, D) a ring of magical power (61, 2, D) a human corpse (skeletalised by now) (61, 8, D) a staff of fire (unseen) (62, 0, D) a +2 leather armour of cold resistance (62, 1, D) a +2 leather armour of cold resistance (62, 2, D) a human corpse (skeletalised by now) a human corpse (skeletalised by now) (62, 8, D) a +3 scimitar of electrocution (62, 9, D) an amulet of faith (62, 19, D) a black mamba corpse (skeletalised by now) (62, 26, D) a staff of conjuration (62, 27, D) the +1 plate armour "Jamar" {*Corrode rN+++ MP-9 Dex+3} *Corrode: It may corrode you when you take damage. rN+++: It renders you almost immune to negative energy. MP-9: It affects your magic capacity (-9). Dex+3: It affects your dexterity (+3). (62, 30, D) a +0 shortbow a wind drake skeleton (63, 2, D) a human corpse (skeletalised by now) (63, 8, D) a +2 scimitar of electrocution (unseen) (63, 16, D) a +2 whip of venom (63, 17, D) a +2 trident of protection (63, 19, D) a +0 mace a water moccasin corpse (skeletalised by now) (63, 26, D) a +0 scimitar of electrocution (63, 27, D) the +0 hand axe of Greatest Utility {elec, rCorr Int+3 Stlth-} rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Stlth-: It makes you less stealthy. (63, 29, D) a +0 trident a merfolk skeleton (63, 30, D) a +0 trident (63, 36, D) a +2 shortbow of flaming (unseen) (64, 16, D) the +1 morningstar of Tomorrow {freeze, *Slow rPois Int+4 Dex+2} *Slow: It may slow you when you take damage. rPois: It protects you from poison. Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). (64, 17, D) a +1 shortbow of flaming (64, 19, D) a water moccasin corpse (skeletalised by now) (64, 26, D) a +4 chain mail of willpower (unseen) (64, 29, D) a +0 orcbow a +0 trident a merfolk skeleton (65, 19, D) a +0 halberd (still there?) a +2 robe of willpower (still there?) a naga corpse (skeletalised by now) (still there?) (65, 26, D) a +4 chain mail of willpower (unseen) (67, 0, D) a ring of fire (68, 0, D) the staff of Doubt {^Drain rElec rC+ Int+2 Dex+2 Ice} [staff of cold] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). Ice: It increases the power of your Ice spells. (69, 0, D) a +1 lajatang of speed (70, 9, D) a ring of ice (70, 36, D) a +2 hand axe of flaming (70, 37, D) a staff of fire (unseen) (70, 40, D) a +0 trident 3 boomerangs (70, 41, D) a wind drake corpse (71, 10, D) a hell hound corpse (skeletalised by now) (71, 16, D) the +6 flail of Deformation {antimagic, Int+3} Int+3: It affects your intelligence (+3). (unseen) (71, 26, D) a +2 short sword of freezing (unseen) (71, 29, D) a +0 spear a +0 robe a naga corpse (skeletalised by now) (71, 36, D) a +2 leather armour of fire resistance (71, 37, D) a book of Burglary (71, 39, D) a +1 heavy shortbow (unseen) (71, 40, D) a +0 shortbow (71, 41, D) a +0 trident (72, 8, D) a +2 rapier of draining (unseen) (72, 9, D) a +3 ring mail of fire resistance (unseen) (72, 10, D) a hell hound corpse (skeletalised by now) (72, 16, D) a ring of positive energy (72, 17, D) a +5 spear of pain (72, 26, D) a staff of earth (72, 27, D) a staff of conjuration (72, 30, D) a ball python corpse (skeletalised by now) (72, 31, D) a water moccasin corpse (skeletalised by now) (72, 36, D) a ring of protection from fire (72, 40, D) a +0 trident 3 throwing nets (72, 41, D) 2 large rocks (73, 1, D) a +8 sling of draining (73, 17, D) a +0 orcbow of draining (73, 28, D) a +0 halberd a +0 robe a naga corpse (skeletalised by now) (73, 36, D) a staff of alchemy (unseen) (73, 37, D) a +1 spear of flaming (unseen) (73, 40, D) a +0 trident 2 boomerangs a merfolk corpse (73, 41, D) a +0 orcbow (74, 3, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (75, 1, D) a ring of poison resistance (75, 4, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now)