Richler151 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 buckler a +0 scale mail a +0 war axe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) a fortress talisman a wellspring talisman the spider talisman of the Equinox {Will- rCorr Str+2} [spider talisman] Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 24, D) a staff of death (unseen) (49, 36, D) a staff of death (unseen) (49, 37, D) a staff of alchemy (unseen) (49, 41, D) a rime drake corpse (skeletalised by now) (50, 13, D) a staff of fire (unseen) (50, 24, D) a +0 long sword (50, 36, D) a +0 dagger of holy wrath (unseen) (50, 41, D) a hydra corpse (skeletalised by now) (51, 13, D) the Book of the Atmospheric Blacksmith Spells Type Level a - Launch Clockwork Bee Forgecraft 3 b - Rending Blade Conjuration/Forgecraft 4 c - Awaken Armour Earth/Forgecraft 4 d - Silence Hexes/Air 5 (unseen) (51, 31, D) a +0 war axe (still there?) a +0 robe of willpower (still there?) a +2 dire flail of protection (still there?) a +0 robe (still there?) (51, 36, D) a staff of conjuration (51, 37, D) the +0 robe of the Harvest {Harm Regen+} Harm: It increases damage dealt and taken. Regen+: It increases your rate of health regeneration. (51, 42, D) +0 steam dragon scales a hydra corpse (skeletalised by now) a steam dragon corpse (skeletalised by now) (52, 13, D) a book of Scorching (52, 31, D) the +6 long sword "Faimorat" {flame, Str+3 SInv} Str+3: It affects your strength (+3). SInv: It lets you see invisible. a +0 robe (52, 33, D) a +0 dire flail a +0 plate armour (52, 36, D) a +1 heavy shortbow (unseen) (52, 37, D) a +1 cloak of stealth (52, 42, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (52, 43, D) a hydra corpse (skeletalised by now) (53, 13, D) a book of Minor Magic (53, 30, D) a +0 dire flail a +0 longbow of freezing a +0 robe a +5 long sword a +3 plate armour of willpower (53, 31, D) a +1 shortbow of draining the +8 great mace of the Gazing Gods {freeze, rF- Int+3 Dex+3} rF-: It makes you vulnerable to fire. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). a +0 robe (53, 37, D) a +1 leather armour of poison resistance (54, 13, D) a condenser vane (inert) (54, 36, D) the +0 ring mail "Ladeff" {Dex+7 Stlth-} Dex+7: It affects your dexterity (+7). Stlth-: It makes you less stealthy. (55, 13, D) a +4 ring mail of fire resistance (unseen) (55, 24, D) a +0 short sword (59, 36, D) a +3 hand axe of flaming (unseen) (59, 37, D) an amulet of guardian spirit (60, 37, D) a +2 mace of draining (61, 0, D) a staff of conjuration (unseen) (61, 16, D) a +3 ring mail of positive energy (unseen) (61, 26, D) an orb of guile (61, 37, D) a staff of cold (unseen) (62, 0, D) a +4 triple sword of flaming (62, 1, D) the ring of Romykarijo {rElec rPois} [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. (62, 8, D) a staff of earth (62, 16, D) a +4 scimitar of flaming (unseen) (62, 17, D) +0 fire dragon scales (62, 26, D) a ring of wizardry a staff of earth (62, 27, D) the +0 leather armour of Spring {rElec} rElec: It insulates you from electricity. (62, 30, D) a +0 rapier a +0 robe (62, 37, D) the staff of Thoughtfulness {rF+ rC+ rN+ rCorr Stlth+ Ice} [staff of cold] rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. (63, 8, D) the +7 falchion of the Orcish Mines {antimagic, rF+ rCorr Dex-4 Stlth+} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. (unseen) (63, 16, D) an amulet of magic regeneration (63, 17, D) a +7 quarterstaff of draining (63, 29, D) a black bear corpse (skeletalised by now) (63, 30, D) a +1 heavy quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (63, 36, D) a staff of conjuration (unseen) (64, 16, D) a +1 great sword of holy wrath (64, 26, D) a +2 robe of resistance (64, 27, D) a +0 falchion of protection (64, 30, D) a +0 dagger a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) a wolf corpse (skeletalised by now) (65, 26, D) the +3 falchion of the Elven Halls {drain, Str+2} Str+2: It affects your strength (+2). (67, 0, D) a staff of fire (unseen) (68, 0, D) a +1 falchion of holy wrath (68, 40, D) a +0 shortbow a +0 leather armour (69, 0, D) a +2 scale mail of fire resistance (unseen) (69, 36, D) a ring of wizardry (69, 38, D) a +0 dagger a +0 robe an elf skeleton (69, 40, D) a +0 long sword a +0 robe (69, 43, D) a +0 rapier a +0 robe (70, 8, D) a ring of magical power (70, 12, D) a +0 long sword a +0 leather armour (70, 36, D) a staff of alchemy (70, 37, D) the ring of Kaicropp {rElec MP+9} [ring of magical power] rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). (70, 40, D) a +0 dagger a +0 robe an elf skeleton (71, 8, D) a +6 halberd of holy wrath (71, 10, D) a +0 short sword a +0 leather armour (71, 12, D) a +0 short sword a +0 robe a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (71, 16, D) a ring of protection from fire (71, 17, D) a staff of conjuration (unseen) (71, 19, D) a bullfrog corpse (skeletalised by now) (71, 20, D) a river rat corpse (skeletalised by now) (71, 26, D) a staff of air (unseen) (71, 27, D) a +3 giant spiked club (71, 29, D) a +0 trident an orc corpse (skeletalised by now) (71, 30, D) a +0 dagger an orc corpse (skeletalised by now) (71, 36, D) a ring of ice (71, 37, D) a +2 robe of willpower (71, 40, D) a +0 long sword a +0 leather armour a +0 buckler an elf skeleton (72, 8, D) a +1 chain mail of fire resistance (72, 17, D) a ring of protection from cold (72, 26, D) a +1 dagger of venom (72, 30, D) a +0 dagger a +0 robe a +0 flail a +0 chain mail a +0 dagger a +0 ring mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (72, 36, D) a staff of death (72, 37, D) a staff of air (unseen) (73, 1, D) a +0 scythe (still there?) a +0 robe (still there?) a +1 spear of flaming (still there?) (73, 16, D) a +4 hand axe of flaming (73, 17, D) the +2 robe of Baokhleodgh {Int+3} Int+3: It affects your intelligence (+3). (73, 19, D) a wyvern corpse (skeletalised by now) (73, 27, D) a +10 plate armour of ponderousness (73, 30, D) a +0 dagger a +0 robe (73, 36, D) the +10 morningstar "Lahutt" {flame, *Slow rPois Dex+5 Stlth+} *Slow: It may slow you when you take damage. rPois: It protects you from poison. Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. (73, 37, D) a +1 sling of electrocution (74, 3, D) a +0 dagger a +0 robe a wand of polymorph (5) the human corpse of Jessica (skeletalised by now) (75, 1, D) a ring of ice