Richler151 the Dungeon (0, 50, D) a staff of earth (unseen) (0, 51, D) a +0 trident (still there?) a +0 robe (still there?) a staff of death (still there?) a naga skeleton (still there?) (0, 52, D) a +3 dagger of draining (unseen) (1, 32, D) a phantom mirror (1, 33, D) a +1 plate armour of poison resistance (1, 34, D) the ring of Urphyivi {Fly Str+4 Slay-4} [ring of flight] Fly: It grants you flight. Str+4: It affects your strength (+4). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). (1, 50, D) the +5 halberd of Dried Tears {antimagic, Fly Str-4 Dex+3} Fly: It grants you flight. Str-4: It affects your strength (-4). Dex+3: It affects your dexterity (+3). (unseen) (1, 52, D) a +3 heavy hand axe (unseen) (2, 14, D) a +2 plate armour of fire resistance (unseen) (2, 15, D) a ring of see invisible (2, 16, D) a +2 war axe of electrocution (unseen) (2, 32, D) a staff of conjuration (2, 34, D) an amulet of regeneration (2, 51, D) a staff of death (still there?) an anaconda skeleton (still there?) (2, 52, D) a book of Hexes (2, 53, D) a +0 shortbow a staff of conjuration a +2 robe of fire resistance (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a +0 spectral quarterstaff (unseen) (3, 15, D) a +1 chain mail of willpower (unseen) (3, 32, D) a +0 trident (3, 34, D) a sack of spiders (3, 50, D) a +0 short sword (3, 52, D) the +3 orcbow "Xiruq" {flame, Str+6 Int-2} Str+6: It affects your strength (+6). Int-2: It affects your intelligence (-2). (3, 54, D) a +0 spear a +0 robe a +0 scimitar a +0 robe a naga skeleton a naga skeleton (3, 55, D) a +0 hand axe a +2 longbow of flaming (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a staff of fire (unseen) (4, 16, D) a +0 glaive of freezing (4, 32, D) a +0 short sword (4, 50, D) a +0 battleaxe (4, 51, D) a +2 battleaxe of flaming (still there?) a +0 shortbow (still there?) a +0 robe (still there?) a +2 trident of protection (still there?) a naga skeleton (still there?) (4, 52, D) a staff of air (unseen) (4, 53, D) a +0 shortbow a +0 short sword a +0 robe a naga skeleton (4, 54, D) a +0 short sword a naga skeleton (4, 55, D) a salamander skeleton (5, 15, D) a staff of fire (unseen) (5, 16, D) a Young Poisoner's Handbook (5, 32, D) a +2 pair of gloves of strength (unseen) (5, 34, D) a ring of magical power (5, 51, D) a +0 flail a +4 scale mail of willpower a naga skeleton (6, 8, D) a +0 buckler a +0 scale mail a +0 war axe (6, 32, D) a +0 long sword (6, 33, D) a +0 short sword (6, 34, D) a staff of air (unseen) (6, 41, D) a +0 dire flail a red draconian skeleton (6, 50, D) a +1 trident of venom (6, 51, D) a +0 glaive (6, 52, D) the +2 scale mail of Cuenwoekh {Will- Str+5 Dex+2} Will-: It decreases your willpower. Str+5: It affects your strength (+5). Dex+2: It affects your dexterity (+2). a shock serpent skeleton (6, 53, D) the +10 dagger of the Coin {elec, Will+} Will+: It increases your willpower. a +0 robe a naga skeleton (6, 54, D) an anaconda skeleton (6, 59, D) a guardian serpent skeleton (7, 15, D) the amulet of Vockur {rPois Will++ RegenMP+} [amulet of magic regeneration] rPois: It protects you from poison. Will++: It greatly increases your willpower. RegenMP+: It increases your rate of magic regeneration. (7, 16, D) an amulet of guardian spirit (7, 34, D) a book of the Spheres (7, 39, D) a +1 great mace of protection (still there?) a +0 cloak (still there?) a +3 dagger of speed (still there?) a white draconian skeleton (still there?) (7, 40, D) a +2 trident of flaming (7, 41, D) a +0 long sword (still there?) a +2 cloak (still there?) a +0 dire flail (still there?) a red draconian skeleton (still there?) (7, 51, D) a staff of conjuration (7, 52, D) a +2 morningstar of protection (unseen) (7, 53, D) a +0 scimitar a +0 robe a +0 club a +0 robe a naga skeleton a naga skeleton (7, 54, D) a +0 quarterstaff a +0 robe a salamander skeleton (7, 55, D) a +0 quarterstaff a +0 robe (8, 15, D) a staff of conjuration (8, 34, D) the +7 sceptre of Torment {pain, torment} (unseen) (8, 40, D) a +0 mace a black draconian skeleton (8, 41, D) a +0 cloak a green draconian skeleton (8, 42, D) a +0 long sword a +0 cloak (8, 43, D) a +2 demon whip of draining (still there?) a +0 cloak (still there?) a +0 rapier (still there?) a +0 cloak (still there?) a yellow draconian skeleton (still there?) (8, 50, D) a book of the Fortress (8, 52, D) a +0 halberd a +0 robe a +0 vampiric battleaxe (8, 54, D) a +0 dagger a +0 robe a +0 scimitar a +1 kite shield of cold resistance an anaconda skeleton a naga skeleton (8, 58, D) a +0 club (8, 59, D) a +0 dagger a +0 robe a salamander skeleton (9, 14, D) a +2 whip of electrocution (unseen) (9, 15, D) the +3 leather armour of Disguise {rC+} rC+: It protects you from cold. (unseen) (9, 16, D) an amulet of the acrobat (9, 33, D) a riddle talisman (9, 34, D) a staff of fire (unseen) (9, 39, D) a +0 cloak a green draconian skeleton (9, 40, D) a +0 short sword a +0 war axe a black draconian skeleton (9, 41, D) a +0 long sword (still there?) a +0 rapier (still there?) a +2 cloak (still there?) (9, 42, D) a +0 long sword a green draconian skeleton (9, 50, D) a staff of alchemy (unseen) (9, 51, D) a Compendium of Siegecraft (9, 52, D) a +6 ring of intelligence (9, 53, D) a +0 scimitar a +0 robe a +6 ring of intelligence a salamander skeleton (9, 54, D) an anaconda skeleton (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 2, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a ring of flight (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 14, D) a staff of cold (unseen) (10, 15, D) Sif Muna's Catalogue of Congelation and Arcane Weapons Spells Type Level a - Summon Ice Beast Ice/Summoning 3 b - Iskenderun's Battlesphere Conjuration/Forgecraft 4 c - Polar Vortex Ice 9 (10, 16, D) the +1 morningstar of Omehidgh {freeze, Str+2 Dex+4} Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). (10, 34, D) a +3 flail of draining (unseen) (10, 39, D) a +0 long sword (still there?) a +2 mace of protection (still there?) a +0 dagger (still there?) a +0 cloak (still there?) a green draconian skeleton (still there?) a black draconian skeleton (still there?) a purple draconian skeleton (still there?) (10, 40, D) a +0 war axe a +0 war axe a +0 short sword a red draconian skeleton (10, 41, D) a +0 halberd (10, 42, D) a +0 war axe (still there?) a +0 rapier (still there?) a +0 cloak (still there?) a ring of the Octopus King {HP+2 MP+9 AC+2 EV+2 SH+2} (still there?) [ring of magical power] HP+2: It affects your health (+2). MP+9: It affects your magic capacity (+9). AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). a red draconian skeleton (still there?) a red draconian skeleton (still there?) (10, 44, D) a +0 dagger a +0 cloak a yellow draconian skeleton (10, 50, D) a staff of alchemy (unseen) (10, 51, D) a +5 rapier of draining (10, 52, D) a +1 falchion of freezing (unseen) (10, 53, D) a +0 arbalest a +0 trident a naga skeleton (10, 55, D) a +0 dire flail a +6 ring of dexterity a naga skeleton (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (11, 15, D) the +0 helmet "Bopao" {rF+ Int+2 Dex+3 Stlth-} rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. (11, 16, D) a +2 tower shield of reflection (11, 32, D) a +0 short sword (11, 33, D) a staff of death (unseen) (11, 38, D) a +0 glaive a +6 ring of dexterity a +0 battleaxe a white draconian skeleton (11, 39, D) a +0 flail a +0 cloak a ring of protection from fire a +0 short sword a white draconian skeleton (11, 40, D) the +6 battleaxe "Suupn" {heavy, Str+2} Str+2: It affects your strength (+2). (11, 41, D) a +0 scimitar a white draconian skeleton (11, 50, D) the inkwell talisman of Dopeus {Fly rElec rN++ Dex-5} [inkwell talisman] Fly: It grants you flight. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Dex-5: It affects your dexterity (-5). (unseen) (11, 51, D) a staff of conjuration (11, 52, D) the +1 trident "Vaikuuc" {freeze, ^Contam rC- rN+ Int+4} ^Contam: It causes magical contamination when unequipped. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). (11, 53, D) a +0 shortbow a +0 halberd a naga skeleton (11, 55, D) a +0 mace a naga skeleton (12, 15, D) a +3 scale mail of fire resistance (12, 16, D) the +0 plate armour "Fadideic" {rCorr Str+5} rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). (12, 33, D) the +5 scale mail "Edixkang" {Stlth+} Stlth+: It makes you more stealthy. (12, 34, D) a book of Decay (12, 50, D) a staff of earth (unseen) (12, 52, D) a +2 halberd of freezing (unseen) (13, 33, D) a book of Dangerous Friends (13, 38, D) a +0 halberd a green draconian skeleton (13, 49, D) a ring of flight (13, 51, D) a ring of fire a ring of positive energy a +6 ring of dexterity a ring of resist corrosion the ring of Cuatuz {rF+ Str+3 SInv} [ring of see invisible] rF+: It protects you from fire. Str+3: It affects your strength (+3). SInv: It lets you see invisible. the amulet "Rotebyuf" {^Contam rF++ Will+ RegenMP+ MP+4} [amulet of magic regeneration] ^Contam: It causes magical contamination when unequipped. rF++: It greatly protects you from fire. Will+: It increases your willpower. RegenMP+: It increases your rate of magic regeneration. MP+4: It affects your magic capacity (+4). a +5 ring of evasion a ring of ice a +6 ring of dexterity (13, 52, D) a +0 sling of flaming (14, 41, D) a +0 halberd (14, 42, D) a +0 cloak a ring of ice (14, 43, D) a +0 rapier a +0 cloak (14, 50, D) a +1 arbalest of flaming (14, 51, D) a +2 plate armour of cold resistance (14, 52, D) a +5 ring of evasion (15, 41, D) a +0 whip a +0 cloak a +1 buckler of protection a purple draconian skeleton (15, 43, D) the +8 autumn katana {manifold assault} (unseen) (18, 50, D) the +8 mace "Orb Guardian's Foe" {venom, Int+3} Int+3: It affects your intelligence (+3). (unseen) (19, 1, D) a +1 chain mail of cold resistance (unseen) (19, 17, D) a +2 heavy mace (unseen) (19, 32, D) a staff of death (unseen) (19, 48, D) a ring of protection from fire (19, 50, D) a +1 leather armour of fire resistance (unseen) (20, 1, D) a +8 dagger of speed (unseen) (20, 16, D) a book of Cryoformation (20, 32, D) a staff of earth (20, 33, D) the +5 flail "Recaesh" {venom, rF+ Str+2} rF+: It protects you from fire. Str+2: It affects your strength (+2). (20, 49, D) the +7 orcbow of Nauzxaih {elec, rPois rC+ Str+2 Dex-4} rPois: It protects you from poison. rC+: It protects you from cold. Str+2: It affects your strength (+2). Dex-4: It affects your dexterity (-4). (20, 50, D) a staff of air (21, 0, D) a staff of earth (unseen) (21, 1, D) the +1 scimitar of the Loving Louse {freeze, rPois rF+++ rC- rCorr} rPois: It protects you from poison. rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. (unseen) (21, 16, D) the +5 chain mail of Perfidy {rElec rCorr Str+5} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). (21, 17, D) the crystal ball of Wucad Mu {*channel} *Channel: It often returns the magic spent to cast spells, but lowers their success rate. It always returns the magic spent on miscasts. (21, 33, D) a +5 spectral quarterstaff (21, 34, D) an orb of guile (21, 37, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (21, 38, D) a wyvern corpse (skeletalised by now) (21, 48, D) the +0 chain mail "Makiyz" {rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. (21, 49, D) a +0 robe (21, 50, D) a ring of ice (22, 0, D) a staff of death (unseen) (22, 1, D) a +4 flail of holy wrath (unseen) (22, 4, D) a staff of death (still there?) a +0 robe (still there?) (22, 16, D) a lightning rod (4/4) (22, 32, D) a +0 troll leather armour (22, 34, D) the +11 dagger of the Foot {elec, rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. (22, 36, D) an acid dragon corpse (skeletalised by now) (22, 38, D) quicksilver dragon scales a quicksilver dragon corpse (skeletalised by now) (22, 48, D) a lightning rod (4/4) (22, 49, D) the staff of Funev {rPois rN+ Str-4 SInv Necro Tloc} [staff of death] rPois: It protects you from poison. rN+: It protects you from negative energy. Str-4: It affects your strength (-4). SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. Tloc: It increases the power of your Translocations spells. (22, 50, D) a sack of spiders an eleionoma skeleton (23, 0, D) a +2 dagger of venom (unseen) (23, 1, D) a staff of earth (unseen) (23, 4, D) a +0 dire flail a +0 plate armour a ring of willpower (23, 5, D) a +0 dagger (still there?) a +0 robe (still there?) a +4 morningstar (still there?) a +0 robe (still there?) (23, 32, D) a ring of protection from cold (23, 33, D) a +1 robe of resistance (23, 34, D) a +1 robe of willpower (23, 37, D) +0 ice dragon scales +0 shadow dragon scales an ice dragon corpse (skeletalised by now) a shadow dragon corpse (skeletalised by now) (23, 38, D) a golden dragon corpse (skeletalised by now) a wyvern corpse (skeletalised by now) (23, 49, D) a +2 heavy trident (23, 50, D) the ring of Laevits {Fly rF++ Str-4 Int+5} [ring of flight] Fly: It grants you flight. rF++: It greatly protects you from fire. Str-4: It affects your strength (-4). Int+5: It affects your intelligence (+5). (24, 0, D) a +0 dagger (24, 5, D) a +0 vampiric hand axe (unseen) (24, 6, D) a staff of death (still there?) a +0 robe (still there?) (24, 16, D) the +1 robe of Duty {Str+3 Int-5 Dex+4 SInv} Str+3: It affects your strength (+3). Int-5: It affects your intelligence (-5). Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. (24, 17, D) a staff of death (unseen) (24, 33, D) a +1 spectral quarterstaff (24, 34, D) the +3 plate armour "Ikiam" {rElec rN+ Dex-2 Stlth+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. (24, 37, D) +0 swamp dragon scales a swamp dragon corpse (skeletalised by now) (24, 48, D) the +7 dire flail of Incongruity {freeze, *Rage *Noise rF+++ MP+10 Dex+4} *Rage: It berserks you when you make melee attacks (+20% chance). *Noise: It may make a loud noise when swung. rF+++: It renders you almost immune to fire. MP+10: It affects your magic capacity (+10). Dex+4: It affects your dexterity (+4). (24, 50, D) the +8 hand axe of Sof Agafaog {freeze, rF+} rF+: It protects you from fire. (24, 54, D) a +0 quarterstaff a +0 robe a spriggan skeleton (25, 0, D) the medusa talisman of Pandemonium {*Silence Will++ SInv} [medusa talisman] *Silence: It may silence you when you take damage. Will++: It greatly increases your willpower. SInv: It lets you see invisible. (25, 1, D) a staff of fire (unseen) (25, 2, D) a +3 flail (still there?) a +0 robe (still there?) (25, 5, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (25, 34, D) a +1 trident of flaming (25, 37, D) an iron dragon corpse (skeletalised by now) (25, 38, D) quicksilver dragon scales a quicksilver dragon corpse (skeletalised by now) (25, 39, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (25, 48, D) a +3 war axe of distortion (unseen) (25, 49, D) a +0 great sword of draining (25, 50, D) a staff of earth (25, 55, D) a +0 war axe a +0 animal skin a dire elephant skeleton (25, 56, D) a +0 longbow a +0 spear (25, 57, D) a +2 rapier of venom a +2 robe of fire resistance a +0 buckler a spriggan skeleton (26, 0, D) a +5 spear of flaming (26, 1, D) a ring of resist corrosion (26, 5, D) a +0 great sword a +0 robe (26, 17, D) a +1 halberd of freezing (26, 32, D) the ring of Nenuseit {^Contam rF+ rC- rCorr Int+3 Dex+3 Fire} [ring of fire] ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Fire: It increases the power of your Fire spells. (26, 33, D) the ring of the Evil One {rF+ rC- Will- Str+2 Dex+5 Fire} [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Will-: It decreases your willpower. Str+2: It affects your strength (+2). Dex+5: It affects your dexterity (+5). Fire: It increases the power of your Fire spells. (26, 48, D) a +3 leather armour of fire resistance (26, 50, D) the +1 ring mail of the Slorg {Harm Rampage rF+ rN+} Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. rF+: It protects you from fire. rN+: It protects you from negative energy. (26, 53, D) a +1 partisan of venom a +0 robe a spriggan skeleton (26, 54, D) a +0 spear a +0 longbow a satyr skeleton (27, 0, D) a staff of cold (27, 1, D) the staff of the Two Names {rF+ rN+ Will+ SInv Fire} [staff of fire] rF+: It protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. (unseen) (27, 16, D) a sanguine talisman (27, 17, D) the death talisman of the Accordion {+Blink rC+ Dex-2} [talisman of death] +Blink: It lets you blink. rC+: It protects you from cold. Dex-2: It affects your dexterity (-2). (unseen) (27, 32, D) a staff of death (27, 34, D) a staff of death (27, 49, D) a +1 halberd of pain (27, 50, D) a lightning rod (4/4) (27, 53, D) a +0 quarterstaff a +0 longbow (27, 54, D) the +9 short sword of Tuucu {venom, rC+} rC+: It protects you from cold. a +0 robe (27, 55, D) a +0 longbow a +0 spear a +1 heavy mace a +0 animal skin a +0 quarterstaff a +1 robe of positive energy a spriggan skeleton (27, 57, D) a +2 demon whip of pain (still there?) a +0 robe (still there?) a +0 buckler (still there?) a spriggan skeleton (still there?) (28, 0, D) a +2 halberd of venom (28, 1, D) an amulet of guardian spirit (28, 32, D) the staff of Zustewk {rPois rN+ Dex+3 Stlth- Necro Fire Alch} [staff of alchemy] rPois: It protects you from poison. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. (28, 33, D) a staff of alchemy (unseen) (28, 36, D) a rime drake corpse (skeletalised by now) (28, 48, D) a +0 falchion of venom (unseen) (28, 50, D) the +4 rapier "Vaeclo" {pain, *Noise +Blink rF+++} *Noise: It may make a loud noise when swung. +Blink: It lets you blink. rF+++: It renders you almost immune to fire. (28, 53, D) a +0 longbow (still there?) a +1 spectral quarterstaff (still there?) a satyr skeleton (still there?) (28, 54, D) a +0 quarterstaff a +0 robe a +6 ring of dexterity a spriggan skeleton (28, 55, D) a dire elephant skeleton (29, 1, D) a +3 dagger of venom (unseen) (29, 17, D) a staff of death (unseen) (29, 32, D) the staff "Nohuvvets" {Fly rN+ Str+5 Int-4 Conj} [staff of conjuration] Fly: It grants you flight. rN+: It protects you from negative energy. Str+5: It affects your strength (+5). Int-4: It affects your intelligence (-4). Conj: It increases the power of your Conjurations spells. (29, 33, D) a +2 buckler of poison resistance (29, 48, D) a staff of conjuration (unseen) (29, 49, D) a +0 rapier (29, 50, D) a +2 rapier of draining (29, 52, D) a +0 quarterstaff a +0 robe (29, 53, D) a +0 flail a +0 animal skin (29, 54, D) a +0 longbow a +0 spear (29, 55, D) an eleionoma skeleton (29, 57, D) a +0 longbow a +0 club a satyr skeleton (30, 48, D) a +2 leather armour of willpower (unseen) (30, 49, D) a +1 vampiric battleaxe (unseen) (30, 54, D) an iron dragon skeleton (31, 48, D) the +3 ring mail of Uskayaw, Imbibing {Will+ rCorr Str+4} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). (unseen) (31, 50, D) a staff of conjuration (31, 54, D) a +3 spear a +0 longbow (33, 48, D) a +2 trident of venom (unseen) (33, 49, D) a +3 trident of venom (unseen) (33, 50, D) a +3 leather armour of willpower (34, 48, D) a staff of earth (unseen) (34, 49, D) a +1 plate armour of cold resistance (unseen) (35, 0, D) a +6 heavy sling (unseen) (35, 14, D) a ring of flight (35, 15, D) the +8 mace of Supply {freeze, rElec rPois Will+ Dex-5} rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. Dex-5: It affects your dexterity (-5). (36, 0, D) the staff "Awkapne" {rC+ Dex+2 Ice} [staff of cold] rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). Ice: It increases the power of your Ice spells. (unseen) (36, 1, D) a staff of earth (unseen) (36, 14, D) a +4 arbalest of flaming (36, 28, D) a +1 robe of resistance (unseen) (36, 33, D) a +0 heavy halberd (still there?) a +0 plate armour (still there?) the ring "Xiene" {rF- Will+ Str+5 SInv} (still there?) [ring of willpower] rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Str+5: It affects your strength (+5). SInv: It lets you see invisible. a human corpse (skeletalised by now) (still there?) (37, 0, D) a +4 heavy long sword (unseen) (37, 1, D) a staff of conjuration (unseen) (37, 14, D) a +6 glaive of venom (unseen) (37, 15, D) a +3 leather armour of fire resistance (37, 28, D) a fortress talisman (37, 29, D) a ring of willpower (38, 0, D) the +2 Maxwell's thermic engine {flame, freeze, rev} (38, 1, D) a +2 whip of holy wrath (38, 15, D) an amulet of reflection (38, 28, D) a staff of death (38, 34, D) a +1 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (38, 35, D) a +4 battleaxe (still there?) a +0 chain mail (still there?) (38, 48, D) a staff of conjuration (unseen) (38, 49, D) a +5 ring of evasion (38, 50, D) a +3 chain mail of fire resistance (39, 0, D) a ring of poison resistance (39, 1, D) the +7 chain mail of Talogal {rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. (39, 28, D) a +0 ring mail of fire resistance (39, 31, D) a +3 war axe a +0 plate armour (39, 32, D) a +2 great sword of flaming (39, 33, D) a hell hog corpse (skeletalised by now) (39, 34, D) the +11 great sword of the Vendetta {flame, rF+ Str+3} (still there?) rF+: It protects you from fire. Str+3: It affects your strength (+3). a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (39, 48, D) a +2 vampiric hand axe (unseen) (39, 49, D) the +5 rapier of the Crushed Wars {heavy, rF- rCorr Str+5 Dex+2} rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). Dex+2: It affects your dexterity (+2). (40, 0, D) a ring of magical power (40, 1, D) a +0 whip of electrocution (unseen) (40, 14, D) a +0 scale mail of cold resistance (unseen) (40, 15, D) a staff of death (40, 28, D) a staff of death (40, 29, D) a +1 glaive a +0 chain mail a book of Wicked Creation (40, 33, D) a +0 demon whip of flaming a +0 chain mail a +2 long sword of holy wrath a +0 plate armour a human corpse (skeletalised by now) (40, 34, D) a hell hog corpse (skeletalised by now) (40, 48, D) a Grand Grimoire (40, 50, D) a sack of spiders (41, 0, D) a staff of earth (41, 1, D) a staff of fire (unseen) (41, 14, D) the +10 sling "Ciemivetur" {antimagic, rPois rF++ Str-4 SInv} rPois: It protects you from poison. rF++: It greatly protects you from fire. Str-4: It affects your strength (-4). SInv: It lets you see invisible. (41, 28, D) a +0 war axe (41, 29, D) a ring of positive energy (41, 49, D) a +2 trident of freezing (41, 50, D) a book of the Fortress (42, 0, D) a book of the Tundra (42, 1, D) a ring of flight (42, 14, D) a +2 ring mail of willpower (unseen) (42, 15, D) an amulet of the acrobat (42, 28, D) a +4 demon whip (42, 29, D) a +3 heavy orcbow (42, 49, D) a staff of conjuration (unseen) (42, 50, D) a +1 plate armour of fire resistance (43, 14, D) the staff of Uncomfortable Rashes {Int-5 Conj Hexes Summ} [staff of conjuration] Int-5: It affects your intelligence (-5). Conj: It increases the power of your Conjurations spells. Hexes: It increases the power of your Hexes spells. Summ: It increases the power of your Summonings spells. (unseen) (43, 28, D) the +9 quarterstaff "Zowy" {flame, rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. (43, 29, D) a +0 vampiric great sword (43, 48, D) a ring of willpower (43, 49, D) a staff of alchemy (43, 50, D) a staff of alchemy (43, 56, D) +0 shadow dragon scales a shadow dragon skeleton (44, 28, D) a hive talisman (44, 48, D) a staff of earth (unseen) (44, 50, D) an amulet of reflection (44, 51, D) a +2 lajatang of electrocution (unseen) (44, 54, D) a +0 glaive a +0 ring mail a demonspawn skeleton (45, 48, D) the +4 spear of the Conjuring Salmon {freeze, rF+ Str+3} rF+: It protects you from fire. Str+3: It affects your strength (+3). (unseen) (45, 49, D) a +4 ring of slaying (45, 50, D) the staff of Ahafal {*Corrode rF+ Int+4 Fire} [staff of fire] *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. Int+4: It affects your intelligence (+4). Fire: It increases the power of your Fire spells. (45, 51, D) a Compendium of Siegecraft (45, 61, D) a hellephant skeleton (46, 48, D) a phantom mirror (46, 50, D) a book of Dangerous Friends (46, 51, D) a +1 leather armour of cold resistance (unseen) (46, 57, D) a +0 glaive a +0 chain mail (47, 48, D) the ring of Xeimaes {Fly rF+ Int+3} [ring of protection from fire] Fly: It grants you flight. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). (47, 49, D) a +3 longbow of freezing (unseen) (47, 50, D) a ring of protection from cold (47, 51, D) a ring of protection from fire (47, 55, D) a +0 great sword a +0 chain mail (48, 48, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. (48, 49, D) a staff of air (unseen) (48, 50, D) the +3 whip of Qixiq {drain, rF+ Str+2 SInv} rF+: It protects you from fire. Str+2: It affects your strength (+2). SInv: It lets you see invisible. (49, 0, D) the +0 helmet of the Akabeko {rPois rF+ Str+3} rPois: It protects you from poison. rF+: It protects you from fire. Str+3: It affects your strength (+3). (49, 1, D) a staff of conjuration (unseen) (49, 36, D) a +2 scimitar of protection (unseen) (49, 37, D) the serpent talisman of a bazaar {Str+4} [serpent talisman] Str+4: It affects your strength (+4). (unseen) (49, 48, D) a +0 dagger of venom (49, 49, D) a +3 rapier of venom (unseen) (50, 1, D) a staff of air (50, 12, D) the staff "Zaxzuoh" {rElec Int+3 Air} [staff of air] rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Air: It increases the power of your Air spells. (50, 13, D) a +0 scale mail of cold resistance (50, 17, D) a +1 rapier of venom (still there?) a +1 rapier of venom (still there?) a +0 leather armour (still there?) a ring of resist corrosion (still there?) (50, 18, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (50, 24, D) a staff of alchemy (50, 25, D) a staff of cold (unseen) (50, 36, D) a +0 falchion (50, 37, D) a +4 hand axe of freezing (50, 48, D) the Information on Combat Magic Spells Type Level a - Fulminant Prism Conjuration/Alchemy 4 b - Fulsome Fusillade Conjuration/Alchemy 8 (50, 49, D) the +5 mace of Action {distort, *Rage rElec rCorr Int+2} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). (unseen) (50, 50, D) a +3 great sword of draining (unseen) (51, 0, D) a +1 long sword of flaming (51, 5, D) a komodo dragon corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (51, 12, D) +2 swamp dragon scales (51, 13, D) a +2 robe of fire resistance (unseen) (51, 15, D) a +0 long sword a +0 leather armour (51, 17, D) a +0 long sword a +0 scale mail (51, 18, D) a +0 long sword a +0 robe a +2 dagger of electrocution a +0 leather armour an elf corpse (skeletalised by now) (51, 24, D) an amulet of the acrobat (51, 25, D) a staff of air (unseen) (51, 36, D) a +0 chain mail (51, 37, D) a +1 scimitar of freezing the +10 quarterstaff of Instant Death {holy, rPois} rPois: It protects you from poison. an orc corpse (skeletalised by now) (51, 39, D) a +0 mace 2 boomerangs a +0 chain mail (51, 40, D) the +3 war axe of Premature Burial {flame, Fly rC+ rCorr} Fly: It grants you flight. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. a +0 robe an orc corpse (skeletalised by now) (51, 41, D) a +1 vampiric battleaxe a +4 chain mail of positive energy a +0 dire flail a +0 plate armour (51, 49, D) a staff of fire (unseen) (51, 50, D) a +1 long sword of protection (unseen) (51, 52, D) a +0 long sword a +0 robe an elf skeleton (52, 0, D) +2 swamp dragon scales (52, 12, D) a staff of air (52, 16, D) a +0 dagger a +0 shortbow a +0 leather armour a ring of see invisible (52, 18, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (52, 25, D) the +8 morningstar of Luxury {drain, Str+3 Dex+2} Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). (52, 36, D) a staff of conjuration (unseen) (52, 37, D) a +5 sling (52, 39, D) a +0 giant club a +0 dagger a +1 robe of willpower (52, 41, D) a +0 great sword (still there?) a +0 arbalest (still there?) a +0 chain mail (still there?) the amulet of No Interval {Acrobat rC+ Dex+8} (still there?) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rC+: It protects you from cold. Dex+8: It affects your dexterity (+8). a +0 scimitar (still there?) a +0 chain mail (still there?) (52, 48, D) a +2 flail of protection (52, 49, D) a staff of death (unseen) (52, 50, D) a ring of poison resistance (53, 0, D) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. (53, 4, D) a bullfrog corpse (skeletalised by now) (53, 5, D) a wyvern corpse (skeletalised by now) (53, 15, D) a +0 scimitar a +0 robe (53, 24, D) a +2 triple crossbow of flaming (53, 25, D) a +3 sling of flaming (unseen) (53, 36, D) a +0 dagger (53, 37, D) an amulet of reflection (53, 39, D) a +0 dagger a +0 robe a +0 whip (53, 48, D) the +5 halberd "Goblinslayer" {elec, +Blink Stlth+} +Blink: It lets you blink. Stlth+: It makes you more stealthy. (53, 49, D) a staff of fire (unseen) (53, 50, D) the +5 whip "Yrphaegie" {freeze, rElec rF++ Will+ Dex+3} rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (54, 0, D) a staff of earth (54, 1, D) the +6 lightning scales {swift, rElec} Swift: It allows the wearer to cover ground more swiftly. rElec: It insulates you from electricity. (54, 6, D) a polar bear corpse (skeletalised by now) (54, 13, D) a staff of air a +0 leather armour a +4 great sword of electrocution an elf corpse (skeletalised by now) (54, 15, D) a +0 short sword of speed (still there?) a +0 robe (still there?) an elf corpse (skeletalised by now) (still there?) (54, 16, D) a +0 dagger a +0 robe (54, 24, D) an amulet of reflection (54, 25, D) a +2 ring mail of cold resistance (unseen) (54, 48, D) a +3 vampiric spear (54, 49, D) a ring of ice (54, 50, D) the +3 plate armour of Okawaru's Condemnation {+Blink rElec} +Blink: It lets you blink. rElec: It insulates you from electricity. (55, 1, D) a staff of air (unseen) (55, 12, D) a +0 short sword (55, 13, D) the staff of Annoyance {rN+ Dex+3 Necro} [staff of death] rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Necro: It increases the power of your Necromancy spells. (55, 24, D) the +4 scimitar of Quaclytz {holy, Str+4 Int+3} Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). (56, 16, D) a +1 dagger of draining (still there?) a +0 robe (still there?) an elf corpse (skeletalised by now) (still there?) (58, 49, D) a +1 long sword of electrocution (59, 37, D) a staff of alchemy (unseen) (59, 39, D) a +1 spectral club a +0 ring mail (59, 40, D) a +2 longbow of flaming a +0 barding (59, 47, D) a +1 ring mail of cold resistance (unseen) (59, 48, D) a +3 chain mail of fire resistance (59, 49, D) a staff of earth (60, 30, D) a +0 trident a throwing net a merfolk corpse (skeletalised by now) (60, 37, D) a +3 chain mail of poison resistance (60, 47, D) the +9 scimitar of the Changing Enemy {drain, Dex+5} Dex+5: It affects your dexterity (+5). (unseen) (60, 48, D) a ring of protection from cold (60, 49, D) a staff of earth (61, 0, D) a +0 heavy great mace (61, 8, D) a +2 glaive of freezing (unseen) (61, 16, D) the +6 dire flail "Eviscerator" {holy, rF+ Dex+5} rF+: It protects you from fire. Dex+5: It affects your dexterity (+5). (61, 30, D) a +0 shortbow a +0 orcbow a centaur corpse (skeletalised by now) a centaur corpse (skeletalised by now) (61, 32, D) a wind drake corpse (skeletalised by now) (61, 36, D) the +5 flail of Disaster {flame, rPois Will+} rPois: It protects you from poison. Will+: It increases your willpower. (61, 37, D) a granite talisman (61, 39, D) a ring of willpower an amulet of reflection a +5 ring of evasion a +2 rapier of electrocution a +0 cloak a +0 pair of gloves a +0 short sword a +0 chain mail the human corpse of Kirke (skeletalised by now) the human corpse of Nikola (skeletalised by now) (61, 40, D) a +1 dagger of chaos a +0 robe the human corpse of Psyche (skeletalised by now) (61, 47, D) a staff of earth (61, 48, D) a book of Burglary (61, 49, D) a +2 spear of flaming (62, 0, D) the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison. (62, 8, D) a +2 rapier of flaming (62, 9, D) a +5 ring of evasion (62, 16, D) a +2 short sword of venom (62, 17, D) the +4 trident of Dessye Sigua {flame, rF+++ rCorr Dex-4 Stlth+} rF+++: It renders you almost immune to fire. rCorr: It protects you from acid and corrosion. Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. (unseen) (62, 22, D) a black bear corpse (skeletalised by now) (62, 26, D) the +6 partisan "Liaralog" {drain, rPois rN+ SInv Stlth+} rPois: It protects you from poison. rN+: It protects you from negative energy. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (62, 27, D) an amulet of magic regeneration (62, 29, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 37, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. (62, 39, D) 10 large rocks (62, 40, D) a +0 dagger a +0 robe (62, 41, D) a +0 scimitar of flaming (62, 47, D) a book of Misfortune (62, 48, D) a +0 troll leather armour (62, 49, D) a +2 heavy morningstar (63, 0, D) a +0 quick blade of draining (63, 3, D) an adder corpse (skeletalised by now) (63, 16, D) a +6 ring of dexterity (63, 17, D) the +4 flail of Okawaru's Esteem {venom, ^Contam rPois rF+ Dex+5} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rF+: It protects you from fire. Dex+5: It affects your dexterity (+5). (63, 21, D) a +0 spear (63, 26, D) a +2 falchion of freezing (63, 27, D) a ring of willpower (63, 33, D) a +0 trident (63, 36, D) the blade talisman of Zesm {+Inv Str-5 Dex+3} [blade talisman] +Inv: It lets you turn invisible. Str-5: It affects your strength (-5). Dex+3: It affects your dexterity (+3). (63, 37, D) a +0 shortbow of flaming (63, 47, D) a +1 robe (63, 48, D) a ring of protection from fire (63, 49, D) a +3 falchion of freezing (63, 51, D) a glowing shapeshifter skeleton (64, 17, D) a ring of resist corrosion (64, 20, D) a +0 spear a spriggan corpse (skeletalised by now) (64, 21, D) a black bear corpse (skeletalised by now) (64, 26, D) the +6 quarterstaff of Midsummer {flame, rC+ rCorr Str+3} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (64, 27, D) the +4 war axe of Wyrd {drain, ^Drain MP-9 Int+8 Dex+3} ^Drain: It drains your maximum health when unequipped. MP-9: It affects your magic capacity (-9). Int+8: It affects your intelligence (+8). Dex+3: It affects your dexterity (+3). (64, 29, D) 6 large rocks (64, 48, D) a +3 leather armour of cold resistance (unseen) (64, 49, D) a +1 glaive of venom (64, 50, D) the Encyclopedia of Turbulent Portals Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Volatile Blastmotes Fire/Translocation 3 c - Freezing Cloud Conjuration/Ice/Air 5 d - Manifold Assault Translocation 7 (65, 26, D) the ring of Moderation {rCorr Str+2} [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). (65, 47, D) a +2 vampiric rapier (unseen) (65, 48, D) a staff of cold (unseen) (65, 49, D) a staff of alchemy (65, 50, D) a staff of death (65, 52, D) a glowing shapeshifter skeleton (65, 57, D) a glowing shapeshifter skeleton a glowing shapeshifter skeleton (65, 58, D) a glowing shapeshifter skeleton a glowing shapeshifter skeleton (66, 49, D) a staff of air (66, 50, D) a +3 trident of holy wrath (66, 51, D) a +5 heavy shortbow (66, 53, D) a glowing shapeshifter skeleton (66, 54, D) a glowing shapeshifter skeleton (66, 57, D) a glowing shapeshifter skeleton (66, 58, D) a glowing shapeshifter skeleton (67, 48, D) a staff of air (67, 50, D) a ring of ice (67, 57, D) a glowing shapeshifter skeleton a glowing shapeshifter skeleton a glowing shapeshifter skeleton a glowing shapeshifter skeleton (67, 58, D) a glowing shapeshifter skeleton a glowing shapeshifter skeleton a glowing shapeshifter skeleton (68, 47, D) a +1 robe of cold resistance (68, 48, D) a staff of air (unseen) (68, 49, D) the +4 scimitar of Conformity {flame, Str+4 Int-2} Str+4: It affects your strength (+4). Int-2: It affects your intelligence (-2). (unseen) (68, 53, D) a glowing shapeshifter skeleton (68, 59, D) a glowing shapeshifter skeleton (69, 36, D) a +5 long sword of freezing (unseen) (69, 40, D) a +0 long sword a +0 robe (69, 47, D) the +1 fire dragon scales of Igeotun {rF++ rC- Str+3} rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). (69, 50, D) a +1 ring mail of poison resistance (unseen) (69, 52, D) a glowing shapeshifter skeleton (70, 12, D) a +0 dagger a +0 robe (70, 37, D) a +1 shortbow of flaming (70, 40, D) a +1 scimitar a +0 robe (70, 47, D) the +9 scale mail of Complete Protection {*Slow rElec rN+ Will+} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. (70, 48, D) a book of the Spheres (70, 49, D) a +1 flail of venom (70, 54, D) a glowing shapeshifter skeleton (71, 8, D) a staff of air (71, 19, D) a +0 heavy trident (still there?) a merfolk corpse (skeletalised by now) (still there?) (71, 20, D) a +0 trident (71, 26, D) a +4 shortbow of freezing (unseen) (71, 27, D) a +1 war axe of flaming (71, 36, D) a staff of fire (71, 37, D) an amulet of magic regeneration (71, 40, D) a +5 war axe of freezing (still there?) a +0 robe (still there?) (71, 41, D) a +0 scimitar a +0 robe (71, 47, D) a +5 heavy broad axe (71, 49, D) the +1 leather armour of Kotebuq {Str+3} Str+3: It affects your strength (+3). (71, 51, D) a glowing shapeshifter skeleton (71, 52, D) a glowing shapeshifter skeleton (72, 8, D) a ring of protection from cold (72, 11, D) a +0 long sword a +0 robe (72, 18, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (72, 20, D) a +0 trident (72, 26, D) a +11 giant club (72, 27, D) a +4 chain mail of poison resistance (72, 36, D) a +0 antimagic shortbow (72, 37, D) a staff of death (unseen) (72, 47, D) a +0 partisan of venom (unseen) (72, 48, D) a +1 robe of willpower (72, 49, D) a book of Spontaneous Combustion (73, 1, D) a staff of earth (unseen) (73, 17, D) a staff of alchemy (73, 19, D) a +0 trident a merfolk corpse (skeletalised by now) (73, 20, D) 5 large rocks (73, 26, D) a +4 antimagic sling (73, 27, D) a staff of fire (unseen) (73, 36, D) a +3 battleaxe of flaming (73, 37, D) a staff of death (unseen) (73, 47, D) a +4 quarterstaff of holy wrath (still there?) the +2 short sword of the Old World {flame, ^Contam rN++ Will++} (still there?) ^Contam: It causes magical contamination when unequipped. rN++: It greatly protects you from negative energy. Will++: It greatly increases your willpower. (73, 49, D) the ring of the Suburbs {rF- rC+++ Ice} [ring of ice] rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. Ice: It increases the power of your Ice spells. (74, 48, D) the +0 leather armour of Pathos {Str+4} Str+4: It affects your strength (+4). (74, 49, D) the +0 leather armour "Iklanuodgh" {rPois rC- Regen+ Stlth-} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Regen+: It increases your rate of health regeneration. Stlth-: It makes you less stealthy. (75, 1, D) a staff of air (unseen) (75, 47, D) a book of the Fortress (75, 48, D) a +3 heavy morningstar (unseen) (75, 49, D) a +4 great sword of protection (unseen)