Richler151 Level 1 of the Dungeon (3, 19, D:1) a +0 dagger 3 stones a +0 dagger a kobold skeleton (3, 30, D:1) a +0 dagger a goblin corpse (skeletalised by now) (5, 20, D:1) a +0 dagger (6, 18, D:1) a bat skeleton (7, 2, D:1) a rat skeleton (7, 5, D:1) a hobgoblin skeleton (8, 31, D:1) a +1 dagger of venom a goblin corpse (skeletalised by now) (9, 25, D:1) a +0 dagger a kobold skeleton (12, 3, D:1) a frilled lizard skeleton (12, 48, D:1) a +0 club a goblin corpse (skeletalised by now) (14, 19, D:1) a +0 robe (17, 46, D:1) a +0 robe (18, 24, D:1) a +0 dagger (18, 46, D:1) a +0 dagger (20, -2, D:1) a frilled lizard corpse (skeletalised by now) (20, 52, D:1) a +0 hand axe (25, 44, D:1) a quokka corpse (skeletalised by now) (27, -3, D:1) a +0 mace (28, 29, D:1) a bat skeleton (31, 12, D:1) a +0 ring mail (40, 19, D:1) a frilled lizard corpse (skeletalised by now) (47, 20, D:1) a +0 club a stone a kobold corpse (skeletalised by now) (48, 14, D:1) a bat corpse (skeletalised by now) (51, 4, D:1) a hobgoblin corpse (skeletalised by now) (55, 3, D:1) a hobgoblin corpse (skeletalised by now) (60, 4, D:1) a rimehorn talisman Level 2 of the Dungeon (0, 0, D:2) a +0 sling (4, -9, D:2) a staff of earth (5, -15, D:2) a quokka skeleton (6, 14, D:2) an adder corpse (skeletalised by now) (7, -8, D:2) an amulet of magic regeneration (10, -21, D:2) a +0 club a stone a kobold corpse (skeletalised by now) (10, 3, D:2) an adder corpse (skeletalised by now) (10, 21, D:2) a +2 spectral club a +0 robe the human corpse of Jessica (skeletalised by now) (11, -7, D:2) an adder corpse (skeletalised by now) (15, 1, D:2) a frilled lizard corpse (skeletalised by now) (15, 7, D:2) an amulet of magic regeneration (18, -8, D:2) a bat skeleton (19, -18, D:2) a +0 robe (28, 10, D:2) a +0 dagger (30, 4, D:2) a hobgoblin skeleton (36, 2, D:2) 5 stones a +0 short sword a kobold skeleton (37, 10, D:2) a +0 dagger (45, -6, D:2) a rat corpse (skeletalised by now) (52, 14, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +6 sling of Dominance {elec, rC++} (5820 gold) rC++: It greatly protects you from cold. It cannot be enchanted further. the ring "Dicwunn" {Fly rF+ rC- Dex+6} (3970 gold) [ring of protection from fire] Fly: It grants you flight. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Dex+6: It affects your dexterity (+6). the alchemy staff "Poeff" {^Fragile rPois rC+ rN+ Will+ Alch} (4320 gold) [staff of alchemy] ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. Alch: It increases the power of your Alchemy spells. the earth staff "Plog" {*Slow +Blink rElec Str-3 Earth} (3410 gold) [staff of earth] *Slow: It may slow you when you take damage. +Blink: It lets you blink. rElec: It insulates you from electricity. Str-3: It affects your strength (-3). Earth: It increases the power of your Earth spells. the ring of Lifash {rElec rCorr Str+4 Int+6 Dex-3} (5770 gold) [ring of intelligence] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Int+6: It affects your intelligence (+6). Dex-3: It affects your dexterity (-3). the necromancy staff "Effoulen" {rN+ Int+6 Dex-2 Necro Forge} (4600 gold) [staff of necromancy] rN+: It protects you from negative energy. Int+6: It affects your intelligence (+6). Dex-2: It affects your dexterity (-2). Necro: It increases the power of your Necromancy spells. Forge: It increases the power of your Forgecraft spells. the cold staff of Hal Runt {rC+ Will+ Str+2 Int-4 Hexes Ice} (3900 gold) [staff of cold] rC+: It protects you from cold. Will+: It increases your willpower. Str+2: It affects your strength (+2). Int-4: It affects your intelligence (-4). Hexes: It increases the power of your Hexes spells. Ice: It increases the power of your Ice spells. the +2 whip "Ynakh" {concuss, +Blink} (2650 gold) +Blink: It lets you blink. It cannot be enchanted further. the +3 leather armour of Vlad {Bane Will+ Dex+6} (4220 gold) Bane: It inflicts you with a random bane when you equip it. Will+: It increases your willpower. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. the +3 ring mail of the Fisher {Str+3} (3230 gold) Str+3: It affects your strength (+3). It cannot be enchanted further. the +8 ring mail of Conov {Rampage rN+ Dex+4} (6360 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +1 long sword of pain (1570 gold) the +10 dagger of Articulation {flame, rPois Will+} (7040 gold) rPois: It protects you from poison. Will+: It increases your willpower. It cannot be enchanted further. the ring of Liriryh {Will+ Int+3 Slay+3} (5090 gold) [ring of willpower] Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the conjuration staff "Iqabb" {^Fragile Int+7 Conj Forge Ice} (5230 gold) [staff of conjuration] ^Fragile: It will be destroyed if unequipped. Int+7: It affects your intelligence (+7). Conj: It increases the power of your Conjurations spells. Forge: It increases the power of your Forgecraft spells. Ice: It increases the power of your Ice spells. the +5 mace of the Key {flame, rElec rF+ Dex+3} (5770 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the ring "Vuc Amn" {MP+9 Dex+4 SInv} (3960 gold) [ring of magical power] MP+9: It affects your magic capacity (+9). Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. the +0 robe "Xupt" {rC+++ SInv Stlth- Archmagi} (5970 gold) rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. the +1 whip "Pel Rowi" {concuss, rC+ Will+ Int+3} (3340 gold) rC+: It protects you from cold. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the spider talisman of a volcano {Will+ Dex+3} (4490 gold) [spider talisman] Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (0, 0, D:3) a staff of fire (8, -28, D:3) a +0 sling (11, -22, D:3) a +0 leather armour (12, -8, D:3) a +0 whip (23, 10, D:3) a ring of magical power (30, 1, D:3) a +0 club a stone (30, 3, D:3) an iguana corpse (skeletalised by now) (35, -23, D:3) a +0 sling a +0 dagger a goblin corpse (41, -27, D:3) a +0 flail (47, -28, D:3) a +0 dagger a goblin corpse (51, -29, D:3) a ball python corpse (53, -31, D:3) a +4 dagger an orc corpse (55, -37, D:3) a +0 dagger a goblin corpse