Rickleiz Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (3, -26, D:1) a +0 leather armour (3, -4, D:1) a +0 club a kobold corpse (skeletalised by now) (16, -35, D:1) a +0 dagger a kobold skeleton a hobgoblin skeleton (18, -35, D:1) a +0 dagger (18, -34, D:1) a +0 short sword (20, -49, D:1) a +2 short sword of flaming (25, -48, D:1) a bat skeleton (35, -49, D:1) a +0 dagger (36, -40, D:1) a +0 club a +0 club a goblin skeleton (39, -12, D:1) a bat skeleton (42, -28, D:1) a +0 robe (46, -48, D:1) a bat skeleton (49, -9, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club (4, -50, D:2) a parchment of Martyr's Knell (4, -49, D:2) a hobgoblin corpse (skeletalised by now) (4, -40, D:2) a +0 whip (4, -22, D:2) the +7 dagger of the Pits of Slime {venom, rElec Int-2 Dex+6 SInv} rElec: It insulates you from electricity. Int-2: It affects your intelligence (-2). Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. It cannot be enchanted further. (5, -42, D:2) a +0 club a gnoll skeleton (5, -19, D:2) a parchment of Eringya's Surprising Crocodile (7, -33, D:2) a rat skeleton (8, -34, D:2) a +0 club a goblin skeleton a jackal skeleton a jackal skeleton (24, -13, D:2) a +0 robe (25, -12, D:2) a parchment of Confusing Touch (37, -17, D:2) a ball python corpse (skeletalised by now) (43, -28, D:2) a +0 club (51, -39, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (8, 8, D:3) 7 gold pieces