Riph Level 1 of the Dungeon (0, 0, D:1) a frilled lizard skeleton (2, -35, D:1) a bat corpse (skeletalised by now) (3, -36, D:1) a +0 short sword a kobold corpse (skeletalised by now) (4, -35, D:1) a +0 leather armour (11, 2, D:1) a +0 flail (13, -35, D:1) a bat skeleton (14, -8, D:1) a book of Weapons (14, -2, D:1) a +0 hand axe (14, 8, D:1) a +0 short sword (21, -33, D:1) a bat skeleton (21, -21, D:1) a jackal skeleton (24, -22, D:1) a rat skeleton (24, -4, D:1) a jackal skeleton (36, -42, D:1) a ball python corpse (skeletalised by now) (45, -20, D:1) a quokka skeleton (46, 1, D:1) a ball python corpse (skeletalised by now) (47, -46, D:1) a +0 whip (49, -29, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a scroll of blinking (5, -12, D:2) a +0 rapier (9, -21, D:2) a bat corpse (skeletalised by now) (9, -19, D:2) a +0 dagger a goblin corpse (skeletalised by now) (11, 11, D:2) a scroll of immolation (12, -24, D:2) a +0 leather armour (12, -18, D:2) an adder skeleton (12, -10, D:2) a +0 club (12, 5, D:2) a bat corpse (17, 8, D:2) a +0 club (23, -21, D:2) a +0 short sword (24, 0, D:2) a hobgoblin corpse (28, -5, D:2) the felid corpse of Natasha