Riph Level 1 of the Dungeon (0, 0, D:1) a +0 pair of boots (2, 2, D:1) a frilled lizard corpse (skeletalised by now) (19, -3, D:1) a +0 club (27, 17, D:1) a quokka skeleton (29, 39, D:1) a +0 whip (32, 31, D:1) a +0 scale mail (32, 35, D:1) a +0 leather armour (36, -1, D:1) a quokka corpse (skeletalised by now) (44, -2, D:1) a +0 whip (47, 23, D:1) a +0 club a goblin corpse (skeletalised by now) (53, 19, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (4, 3, D:2) a rat corpse (skeletalised by now) (7, 15, D:2) a +0 club 4 stones (26, -5, D:2) a +0 robe (28, -25, D:2) a +0 dagger (28, 9, D:2) a +0 rapier (34, -8, D:2) a +0 dagger (39, 4, D:2) a +0 club a frilled lizard corpse (skeletalised by now) a goblin corpse (skeletalised by now) (42, 11, D:2) a +1 heavy hand axe (43, 19, D:2) 5 stones (44, -22, D:2) a +0 whip (44, 8, D:2) a +0 club a kobold corpse (skeletalised by now) (56, 13, D:2) 5 stones Level 3 of the Dungeon (2, -1, D:3) 3 stones (6, -7, D:3) a hobgoblin corpse (8, 3, D:3) a ball python corpse (9, -7, D:3) a +0 club 3 stones (10, -14, D:3) a +0 robe (21, -9, D:3) a +0 dagger 5 stones (25, -11, D:3) a +0 falchion