Riph Level 1 of the Dungeon (0, 0, D:1) a +0 sling (23, 29, D:1) a +0 short sword (26, 1, D:1) a bat skeleton (33, 12, D:1) a +0 leather armour (40, 26, D:1) a +0 club (44, 9, D:1) a rat corpse (skeletalised by now) (55, 13, D:1) a +0 dagger a stone (56, 21, D:1) a +0 whip (64, -9, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +1 antimagic dagger a goblin skeleton (8, 3, D:2) a bat skeleton (14, 11, D:2) a frilled lizard corpse (skeletalised by now) (15, 16, D:2) a rat corpse (skeletalised by now) (17, -10, D:2) a rat skeleton (20, -13, D:2) a goblin skeleton (21, 6, D:2) a +0 war axe (21, 10, D:2) a +0 club (21, 11, D:2) a +0 animal skin (22, 12, D:2) 5 stones (22, 14, D:2) an adder corpse (skeletalised by now) (36, -12, D:2) a +0 dagger (39, -10, D:2) a frilled lizard corpse (skeletalised by now) (42, 14, D:2) a +0 rapier Level 3 of the Dungeon (0, 0, D:3) a +0 club (24, 16, D:3) a +0 chain mail (28, 29, D:3) a jackal corpse