Riph Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (1, -7, D:1) a bat corpse (4, 7, D:1) a +0 dagger a goblin corpse (6, 1, D:1) a giant cockroach corpse (8, -11, D:1) a +0 falchion (9, -10, D:1) a quokka skeleton (10, -18, D:1) a ball python corpse (12, -12, D:1) a bat skeleton (16, 1, D:1) a quokka corpse (skeletalised by now) (26, 7, D:1) 3 stones (31, -3, D:1) a bat skeleton (35, -14, D:1) a +0 dagger a kobold skeleton (43, -17, D:1) a frilled lizard corpse (skeletalised by now) (50, -8, D:1) a rat corpse (skeletalised by now) (58, -5, D:1) a +0 whip Level 2 of the Dungeon (4, 19, D:2) 3 stones (6, -3, D:2) a +0 whip 5 stones (7, -3, D:2) a +0 cloak (11, 22, D:2) 9 stones (17, -10, D:2) a +0 robe (17, 23, D:2) a jackal skeleton (17, 35, D:2) a +0 quarterstaff (18, 22, D:2) a jackal skeleton (23, 1, D:2) a +0 short sword 5 stones (39, 9, D:2) a ball python corpse (skeletalised by now) (40, 9, D:2) a frilled lizard corpse (skeletalised by now) (44, 47, D:2) a ball python corpse (skeletalised by now) (58, 45, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a throwing net (1, 1, D:3) a +0 club