Riph Level 1 of the Dungeon (0, 0, D:1) 8 stones (8, 7, D:1) a rat skeleton (15, -11, D:1) 2 stones (19, 3, D:1) a +0 flail (21, 21, D:1) a +0 club (26, -2, D:1) a +0 robe (29, 25, D:1) a +0 dagger a stone (30, -12, D:1) a +0 robe (36, -5, D:1) 6 stones (40, 11, D:1) a quokka corpse (skeletalised by now) (63, 5, D:1) a frilled lizard skeleton (64, -3, D:1) a +0 dagger Level 2 of the Dungeon (7, 24, D:2) 4 stones (8, 24, D:2) a +0 dagger a goblin corpse (skeletalised by now) (19, 3, D:2) a +1 plate armour of cold resistance (26, 0, D:2) a bat skeleton (35, -2, D:2) a +0 dagger (36, -1, D:2) a bat skeleton (40, -1, D:2) 4 stones (44, -6, D:2) a +0 mace the human corpse of Terence (skeletalised by now) (44, -4, D:2) a frilled lizard skeleton (45, -5, D:2) a bat corpse (skeletalised by now) (47, -8, D:2) a +0 animal skin (54, 25, D:2) a +0 dagger a +0 sling Level 3 of the Dungeon (0, 0, D:3) a quokka corpse (skeletalised by now) (6, -10, D:3) a +0 short sword (18, -6, D:3) a +0 short sword 3 stones (24, -6, D:3) a +0 robe (34, -12, D:3) a +0 leather armour (36, 26, D:3) a +0 club 5 stones a kobold corpse (skeletalised by now) (44, 22, D:3) a +0 dagger (47, 7, D:3) a bat corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 flail a +0 chain mail (0, 1, D:4) a +0 club a +0 hand axe (5, -1, D:4) a +0 quarterstaff (6, -8, D:4) a bombardier beetle corpse (9, 6, D:4) a howler monkey corpse (9, 12, D:4) a book of Scorching (11, 7, D:4) a +0 mace 2 stones a kobold corpse