Riph Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (11, -34, D:1) a +0 club (11, -25, D:1) a +0 sling (16, -6, D:1) a +0 club a goblin corpse (skeletalised by now) (19, 25, D:1) a rat corpse (skeletalised by now) (35, -15, D:1) a hobgoblin skeleton (35, -11, D:1) a hobgoblin skeleton a quokka skeleton (36, -13, D:1) a frilled lizard skeleton (36, -12, D:1) a hobgoblin skeleton (40, 1, D:1) a +0 ring mail (41, 13, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (3, -12, D:2) a +0 hand axe (11, 3, D:2) a +0 short sword (12, 3, D:2) a +0 club (13, 3, D:2) a +0 flail (14, 3, D:2) a +0 club (19, -40, D:2) a +0 war axe a +0 leather armour (25, -40, D:2) a +0 club (43, -14, D:2) a jackal corpse (skeletalised by now) an adder corpse (skeletalised by now) (44, -14, D:2) a bat corpse (skeletalised by now) (45, -23, D:2) a hobgoblin corpse (skeletalised by now) (46, -14, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (52, -21, D:2) a quokka corpse (skeletalised by now) (56, -25, D:2) a +0 dagger a +0 sling a goblin corpse (skeletalised by now)