Riph Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (1, 21, D:1) a +0 short sword (4, 20, D:1) a +0 scale mail (8, -2, D:1) a jackal skeleton a jackal skeleton (8, 19, D:1) a +0 club a kobold skeleton (13, -5, D:1) a bat skeleton (15, 25, D:1) a +0 club a kobold corpse (skeletalised by now) a quokka corpse (skeletalised by now) (17, -6, D:1) a +0 flail (22, -3, D:1) a +0 dagger a quokka skeleton a goblin skeleton (28, 6, D:1) a +0 whip (28, 27, D:1) a ball python corpse (skeletalised by now) (29, 6, D:1) a hobgoblin skeleton (31, 7, D:1) a +0 helmet (36, 4, D:1) a +0 club (36, 16, D:1) a +0 hand axe (37, 5, D:1) a +0 club a goblin corpse (skeletalised by now) (43, -6, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (8, 6, D:2) a +0 dagger (9, -1, D:2) a +0 dagger (9, 13, D:2) a +0 short sword (17, 24, D:2) a frilled lizard skeleton (26, 2, D:2) a ball python corpse (skeletalised by now) (27, -7, D:2) a +0 whip (47, 26, D:2) a +0 whip (52, 12, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (20, -16, D:3) 2 javelins (21, -25, D:3) a +0 dagger a +0 robe a +0 club 2 stones a +0 club (45, -15, D:3) a +0 robe (46, -18, D:3) a +0 short sword (49, -18, D:3) a frilled lizard corpse