Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 9410366508426833340 44 Riph the Magician (level 3, -1/25 HPs) Began as a Djinni Conjurer on July 28, 2025. Slain by a black bear (2 damage) ... on level 2 of the Dungeon. The game lasted 00:02:25 (1089 turns). Riph the Magician (Djinni Conjurer) Turns: 1089, Time: 00:02:26 Health: -1/25 AC: 2 Str: 6 XL: 3 Next: 85% Gold: 75 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 75 gold pieces. Inventory: Missiles h - 3 poisoned darts Armour a - a +0 robe (worn) c - a +0 tower shield Wands l - a wand of flame (14) Scrolls b - a scroll of poison {unknown} d - 2 scrolls of identify {unknown} f - a scroll of brand weapon {unknown} g - a scroll of vulnerability {unknown} k - a scroll of blinking {unknown} m - 2 scrolls of teleportation {unknown} Potions e - 2 potions of curing {unknown} i - a potion of berserk rage {unknown} j - a potion of resistance {unknown} n - a potion of attraction {unknown} o - a potion of lignification {unknown} Skills: - Level 2.3 Dodging - Level 1.6 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations + Level 4.1 Hexes + Level 4.1 Summonings + Level 4.1 Necromancy + Level 4.1 Translocations + Level 4.1 Forgecraft + Level 4.1 Fire Magic + Level 4.1 Ice Magic + Level 4.1 Air Magic + Level 4.1 Earth Magic + Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Shock Conj/Air 84% 1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A frilled lizard comes into view. The frilled lizard hisses angrily. There is a stone staircase leading down here. A frilled lizard is nearby! The magic dart hits the frilled lizard. You kill the frilled lizard! A black bear comes into view. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (wandering, hasn't noticed you, 81% to hit) The zap hits the black bear. The black bear is moderately wounded. The black bear growls angrily. The magic dart hits the black bear. The black bear is moderately wounded. The magic dart hits the black bear. The black bear is heavily wounded. The magic dart hits the black bear. The black bear is severely wounded. The magic dart hits the black bear. The black bear is severely wounded. The magic dart hits the black bear. The black bear is severely wounded. The black bear goes berserk! The magic dart hits the black bear. The black bear is severely wounded. The magic dart hits the black bear. The black bear is almost dead. The black bear bites you. The black bear claws you. x2 The black bear bites you. * * * LOW HITPOINT WARNING * * * The black bear claws you. * * * LOW HITPOINT WARNING * * * The black bear barely misses you. The black bear bites you. * * * LOW HITPOINT WARNING * * * The black bear claws you. You die... ## #. #. ..########## #. .......>h@.# #. #.#..##.##.# #. #.. #....# ##### #. . #.#..# #...# #. #.#..# #...# ## #.##.# #...# #### #.##.# #...# #..< #....# #...# #... #..#.#####...####... You could see a black bear (berserk). Vanquished Creatures 2 adders (D:2) An endoplasm (D:1) 4 giant cockroaches 2 hobgoblins (D:1) A quokka (D:1) 2 ball pythons (D:1) 4 bats 4 frilled lizards 7 goblins 5 kobolds 2 rats (D:2) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Riph the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Riph set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 230 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 483 | D:1 | Found Mebleb's Weapon Emporium. 635 | D:2 | Found a faded altar of an unknown god. 650 | D:2 | Reached XP level 3. HP: 24/25 MP: 0/0 650 | D:2 | Learned a level 1 spell: Shock 1079 | D:2 | Noticed a black bear 1089 | D:2 | HP: 1/25 [black bear (2)] 1089 | D:2 | Slain by a black bear Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_rings, layout_rooms, serial_shops, shop, minmay_misc_feat_diagonals, st_stairs_1 D:2: layout_basic, dreamdust_ecumenical_altar_statues Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.3 Stealth | | 1.6 Action || total ---------------------------++------- Cast: Magic Dart || 60 Shock || 1 Searing Ray || 1 Armour: Robe || 10 Dodge: Dodged || 8