Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 12979574283343008774 45 Riph the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on July 29, 2025. Constricted to death by a ball python (2 damage) ... on level 1 of the Dungeon. The game lasted 00:02:07 (1127 turns). Riph the Magician (Djinni Conjurer) Turns: 1127, Time: 00:02:07 Health: 0/25 AC: 7 Str: 6 XL: 3 Next: 90% Gold: 46 EV: 1 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . i - +0 cloak rCorr . (no gloves) SInv . (no amulet) Will +.... e - ring of willpower Stlth ++ f - +4 ring of protection HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying, constricted A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 46 gold pieces. Inventory: Missiles h - 5 silver javelins Armour a - a +0 robe (worn) i - a +0 cloak (worn) Jewellery e - a ring of willpower (worn) f - a +4 ring of protection (worn) Scrolls b - 3 scrolls of immolation c - 3 scrolls of identify {unknown} d - a scroll of vulnerability {unknown} Potions g - a potion of curing {unknown} Skills: + Level 2.3 Dodging + Level 1.7 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations + Level 4.1 Hexes + Level 4.1 Summonings + Level 4.1 Necromancy + Level 4.1 Translocations + Level 4.1 Forgecraft + Level 4.1 Fire Magic + Level 4.1 Ice Magic + Level 4.1 Air Magic + Level 4.1 Earth Magic + Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Slow Hex 84% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: an endoplasm (chance to affect: 71%) The endoplasm seems to slow down. The jackal bites you but does no damage. The ball python bites you but does no damage. The ball python constricts you. Casting: Slow (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (chance to affect: 71%) The jackal seems to slow down. The jackal bites you. The ball python bites you but does no damage. The ball python constricts you. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Casting: Slow (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (constricting you, chance to affect: 71%) The ball python seems to slow down. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. * * * LOW HITPOINT WARNING * * * The endoplasm hits you but does no damage. The ball python's grasp on you weakens, but your attempt to escape fails. The jackal bites you. * * * LOW HITPOINT WARNING * * * The ball python bites you but does no damage. The ball python constricts you. The ball python's grasp on you weakens, but your attempt to escape fails. The endoplasm hits you but does no damage. The jackal bites you but does no damage. The ball python completely misses you. The ball python constricts you. You die... ..# #.............#.# ..# #...............# ..# ######........#####).# ..# #.............# #..# ..# #.........##### #..# ### #.........# #... #..[......# #.## #.........# ####.## #...J@S...# #...... #....h....# #.##... ####### #.........# #.##### ##.....######....########...... ###.......'# #....'....)...##### #'.........## #....########.##### #...........###.........###...... .............##..##.........##### ..............##..+.........#.... You could see an endoplasm (slow), a jackal (slow) and a ball python (slow). Vanquished Creatures 5 dart slugs (D:1) 5 hobgoblins (D:1) 8 jackals 4 ball pythons (D:1) 2 bats (D:1) 3 endoplasms (D:1) 4 frilled lizards (D:1) A goblin (D:1) 4 kobolds (D:1) A rat (D:1) 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Riph the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Riph set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 138 | D:1 | Reached XP level 2. HP: 14/21 MP: 0/0 220 | D:1 | Found a faded altar of an unknown god. 389 | D:1 | Reached XP level 3. HP: 19/25 MP: 0/0 389 | D:1 | Learned a level 1 spell: Slow 1127 | D:1 | Constricted to death by a ball python Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_rhombus, layout_basic, hellmonk_ecumenical_altar_blasted D:2: layout_loops_corners, serial_rivers, chequers_serial_rivers_large_b, chequers_serial_rivers_small_3, chequers_serial_rivers_micro_e, chequers_serial_rivers_marsh, nicolae_half_adder Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.3 Stealth | | 1.7 Action || total ---------------------------++------- Cast: Magic Dart || 78 Searing Ray || 2 Slow || 5 Armour: Robe || 37 Dodge: Dodged || 11