Riph Level 1 of the Dungeon (0, 0, D:1) a +0 club (9, -7, D:1) a rat corpse (skeletalised by now) (9, 18, D:1) a bat corpse (skeletalised by now) (10, 24, D:1) 4 stones (15, -13, D:1) an inkwell talisman (16, 9, D:1) a frilled lizard corpse (skeletalised by now) (23, 11, D:1) a +0 club a goblin corpse (skeletalised by now) (25, -10, D:1) a rat skeleton (26, -11, D:1) a +0 club (34, 34, D:1) a hobgoblin corpse (skeletalised by now) (36, 3, D:1) a +0 club a goblin skeleton (37, 19, D:1) a +0 club (38, 31, D:1) a bat corpse (skeletalised by now) (42, 2, D:1) a +0 ring mail (42, 34, D:1) a +2 dagger of distortion 2 stones (46, -11, D:1) a +0 short sword (46, 6, D:1) a +0 ring mail (47, 2, D:1) a +0 dagger a goblin skeleton (56, 23, D:1) a +0 club 5 stones a kobold skeleton Level 2 of the Dungeon (0, 0, D:2) an adder corpse (0, 1, D:2) a +0 chain mail (0, 3, D:2) a stone (5, -4, D:2) a datura-tipped dart (5, -3, D:2) a hobgoblin corpse (6, -11, D:2) 18 gold pieces (9, -2, D:2) a +0 club (17, -1, D:2) a +0 short sword (23, -15, D:2) a +2 pair of boots