Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 13557852484134129148 224 Riph the Poker (level 6, 0/48 HPs) Began as a Merfolk Gladiator on Sept 3, 2025. Succumbed to a scorpion's poison ... on level 3 of the Dungeon. The game lasted 00:04:07 (2582 turns). Riph the Poker (Merfolk Gladiator) Turns: 2582, Time: 00:04:08 Health: 0/48 AC: 8 Str: 14 XL: 6 Next: 0% Magic: 6/6 EV: 11 Int: 16 God: Gold: 232 SH: 4 Dex: 17 Spells: 5/5 levels left rFire . . . a - +0 trident rCold + . . i - +0 buckler rNeg + . . s - +1 ring mail {rN+} rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . r - +0 pair of boots Will +.... (no amulet) Stlth + n - ring of Mysticism {rC+ Will+ Int+8} HPRegen 0.28/turn (no ring) MPRegen 0.10/turn %: no passive effects @: brilliant, lethally poisoned (0 -> -5), hasted, very quick A: (nimble swimmer 2), mertail a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 232 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) m - a +0 halberd Missiles e - 3 javelins (quivered) Armour b - a +0 leather armour c - a +0 helmet (worn) i - a +0 buckler (worn) r - a +0 pair of boots (worn) s - a +1 ring mail of positive energy (worn) Jewellery n - the ring of Mysticism (worn) {rC+ Will+ Int+8} (You found it on level 3 of the Dungeon) [ring of protection from cold] rC+: It protects you from cold. Will+: It increases your willpower. Int+8: It affects your intelligence (+8). Scrolls g - a scroll of amnesia {unknown} h - a scroll of immolation {unknown} j - a scroll of fear {unknown} k - a scroll of summoning {unknown} l - 3 scrolls of teleportation {unknown} o - 3 scrolls of identify {unknown} q - a scroll of silence {unknown} t - a scroll of enchant weapon {unknown} Skills: + Level 3.7 Fighting * Level 7.3 Polearms - Level 2.0 Throwing + Level 5.4 Dodging You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 0% 1d3 58% 1 Searing Ray Conj 0% 2d4 73% 2 Fulminant Prism Conj/Alch 0% 3d5 100% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:1 : Annotations: D:2 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the scorpion but do no damage. The scorpion is moderately wounded. Your attacks no longer feel as feeble. You feel very sick. The scorpion stings you. You hit the scorpion but do no damage. The scorpion is moderately wounded. You feel sick. The scorpion stings you but does no damage. You hit the scorpion. The scorpion is moderately wounded. You feel sick. You block the scorpion's attack. The scorpion stings you but does no damage. You hit the scorpion but do no damage. The scorpion is moderately wounded. You feel sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You closely miss the scorpion. The scorpion is moderately wounded. You feel sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The scorpion poisons you! It was a potion of brilliance. You feel clever all of a sudden. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion closely misses you. You feel yourself speed up. * * * LOW HITPOINT WARNING * * * You feel sick. You block the scorpion's attack. The scorpion barely misses you. You hit the scorpion but do no damage. The scorpion is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion closely misses you. You hit the scorpion. The scorpion is severely wounded. You die... # #..........#.#.#.############## # #.########.###.#.####.# # #.##..................######### # #.##.#####.####..####.......... ###.##.#...#.#.....#############< .##.##.#.#.#.#.#...........###### .##.##.#.#.#.#.#................. .#.....#.#.#.#.).........#.###### .....[.......(.s@......#.#......# .........#.....).†.....#........# ###########.....#############.### #.#####....##.##..÷.#####.###.# #...##..####...####..##...#.#.# .##..........#..........##.##.# #(#...####..###..####...#.###.# ##.##........#........##.## #.# ##.#...####...####...#.## #.# You could see a scorpion. Vanquished Creatures A gnoll bouda (D:3) Jessica (D:2) An orc wizard (D:4) 6 gnolls 3 adders A dart slug (D:2) 3 orcs (D:4) 4 ribbon worms 6 endoplasms 8 hobgoblins 6 jackals A quokka (D:2) 3 ball pythons 3 bats 4 frilled lizards 2 giant cockroaches 2 goblins (D:1) 5 kobolds 3 rats 63 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Riph the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 67 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 362 | D:1 | Reached skill level 5 in Polearms 695 | D:1 | Found Xenoar's Vocational Training. 939 | D:2 | Reached XP level 3. HP: 28/28 MP: 3/3 939 | D:2 | Noticed Jessica 953 | D:2 | Killed Jessica 1118 | D:2 | Reached XP level 4. HP: 31/34 MP: 4/4 1178 | D:2 | Reached skill level 6 in Polearms 1213 | D:2 | Noticed Crazy Yiuf 1666 | D:3 | Reached skill level 5 in Dodging 1666 | D:3 | Reached XP level 5. HP: 41/41 MP: 5/5 1738 | D:3 | Identified the ring of Mysticism {rC+ Will+ Int+8} 2385 | D:4 | Reached skill level 7 in Polearms 2451 | D:3 | Reached XP level 6. HP: 15/48 MP: 6/6 2581 | D:3 | HP: 1/48 [poisoned by a scorpion] 2582 | D:3 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_a, layout_loops_corners, nicolae_shop_vocational D:2: layout_rooms, uniq_jessica, uniq_crazy_yiuf_cottage D:3: wad_crossroads, layout_basic D:4: layout_basic, hex_medium, roderic_roman_lattice, corner_web_ring Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Polearms | 5 6 7 | 7.3 Fighting | 3 | 3.7 Dodging | 5 | 5.4 Throwing | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Trident | 90 | 128 || 218 Throw: Throwing net | | 4 || 4 Javelin | | 4 || 4 Dart | | 7 || 7 Evoke: Wand | | 12 || 12 Use: Potion | | 5 || 5 Stab: Sleeping | 2 | 4 || 6 Armour: Leather armour | 27 | 30 || 57 Ring mail | | 35 || 35 Dodge: Dodged | 38 | 63 || 101 Block: Buckler | 7 | 20 || 27