Riph Level 1 of the Dungeon (0, 0, D:1) a +0 club (9, -32, D:1) a +0 club (14, -23, D:1) 9 stones (16, 0, D:1) a kobold corpse (skeletalised by now) (19, -12, D:1) a +0 spear (21, -6, D:1) a rat corpse (skeletalised by now) (21, 3, D:1) a ball python skeleton (22, -9, D:1) a +0 flail (29, -35, D:1) a +0 ring mail (34, -25, D:1) a +0 dagger 5 stones a kobold skeleton (41, -32, D:1) a +0 ring mail (44, -31, D:1) a ball python corpse (skeletalised by now) (47, -22, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a rat corpse (skeletalised by now) (0, 27, D:2) a +0 club a +0 dagger a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (0, 28, D:2) a +0 dagger (1, 19, D:2) a hobgoblin skeleton (1, 21, D:2) a +0 club a kobold skeleton (1, 25, D:2) a ball python skeleton (2, 29, D:2) a +0 spear a +0 animal skin the hobgoblin corpse of Robin (skeletalised by now) (3, 19, D:2) a +0 club a goblin corpse (skeletalised by now) (4, 18, D:2) a +0 club (4, 29, D:2) a +0 dagger a goblin corpse (skeletalised by now) (6, 51, D:2) a +0 dagger (16, 11, D:2) a +0 dagger a goblin skeleton (18, 12, D:2) a hobgoblin skeleton (22, 6, D:2) a +0 hand axe (29, 5, D:2) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (31, 50, D:2) a +0 hammer (31, 51, D:2) a +0 hammer (31, 52, D:2) a +0 hammer (32, 48, D:2) a +0 hammer (32, 50, D:2) a +0 hammer (32, 51, D:2) a +0 hammer (33, 32, D:2) a +0 dagger a goblin skeleton (33, 44, D:2) a +0 hammer (33, 46, D:2) a +0 hammer (33, 47, D:2) a +0 hammer (33, 50, D:2) the +4 hammer of Eramp {venom, *Noise rC++} *Noise: It may make a loud noise when swung. rC++: It greatly protects you from cold. (unseen) (33, 51, D:2) a +0 hammer (34, 43, D:2) a +0 hammer (34, 45, D:2) a +0 hammer (38, 4, D:2) a +0 dagger (38, 21, D:2) a storm talisman (43, 7, D:2) an adder corpse