Dungeon Crawl Stone Soup version 0.33.1-4-g5a2043f66b (webtiles) character file. Game seed: 1925130972277556389 18 Riph the Magician (level 2, -4/20 HPs) Began as an Armataur Hedge Wizard on Sept 26, 2025. Slain by a gnoll ... wielding a +0 whip (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:11 (554 turns). Riph the Magician (Armataur Hedge Wizard) Turns: 554, Time: 00:01:12 Health: -4/20 AC: 4 Str: 15 XL: 2 Next: 51% Magic: 1/5 EV: 8 Int: 14 God: Gold: 43 SH: 0 Dex: 9 Spells: 5/6 levels left rFire . . . i - +0 sling (flame) rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 43 gold pieces. Inventory: Hand Weapons a - a +0 dagger i - a +0 sling of flaming (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) h - an orb of guile Scrolls e - a scroll of vulnerability {unknown} f - a scroll of identify {unknown} g - a scroll of fear {unknown} j - a scroll of teleportation {unknown} k - a scroll of enchant armour {unknown} Potions d - a potion of magic Skills: - Level 1.3 Dodging - Level 2.1 Stealth + Level 2.8 Spellcasting + Level 2.0 Conjurations + Level 1.1 Summonings + Level 1.1 Necromancy + Level 1.3 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 28% 1d4 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 10% N/A 19% 2 Call Imp Summ 10% N/A 21% 2 Grave Claw Necr 10% 2d7 21% 2 Mephitic Cloud Conj/Alch/Air 3% N/A 45% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History A rat comes into view. The rat squeaks loudly. You hear a shout! You shoot a sling bullet. The sling bullet hits the rat. The sling bullet burns the rat. You kill the rat! A gnoll comes into view. It is wielding a +0 club. A gnoll is nearby! The magic dart hits the gnoll. The gnoll is moderately wounded. The magic dart hits the gnoll. The gnoll is heavily wounded. The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. A gnoll comes into view. It is wielding a +0 whip. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll shouts! You hear a shout! You roll towards the gnoll! You shoot a sling bullet. The sling bullet hits the gnoll. The sling bullet burns the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club. The magic dart hits the gnoll but does no damage. The gnoll is severely wounded. The gnoll hits you with a +0 club. The magic dart hits the gnoll but does no damage. The gnoll is severely wounded. The gnoll barely misses you. A gnoll comes into view. It is wielding a +0 whip. Your magical contamination has completely faded away. The magic dart hits the gnoll but does no damage. The gnoll is severely wounded. The gnoll shouts! The gnoll hits you with a +0 club. The gnoll hits you with a +0 whip! The gnoll attacks as it pursues you! The gnoll hits you but does no damage. There is a stone staircase leading up here. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 whip! You die... #.........# #.......<.# #.........# #.........# #.........# #.........# #....j....## #...@j.....# ########.#.# #..... ###....# #.#.# ..... .... .. You could see 2 gnolls. Vanquished Creatures An endoplasm (D:1) A giant cockroach (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) A quokka (D:1) 4 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) 3 goblins (D:1) 3 kobolds (D:1) A rat (D:2) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Riph the Armataur Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 4/4 84 | D:1 | Reached skill level 1 in Summonings 84 | D:1 | Reached skill level 1 in Necromancy 176 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 554 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: mushboom_english_gardens, layout_basic D:2: layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Summonings | 1 | 1.1 Necromancy | 1 | 1.1 Conjurations | 2 | 2.0 Dodging | | 1.3 Stealth | | 2.1 Spellcasting | | 2.8 Translocations | | 1.3 Action || total ---------------------------++------- Melee: Dagger || 19 Tailslap || 1 Fire: Sling || 17 Cast: Magic Dart || 31 Armour: Robe || 37 Dodge: Dodged || 21