Dungeon Crawl Stone Soup version 0.33.1-5-g432fff1de5 (webtiles) character file. Game seed: 16822570982277961352 0 Riph the Slasher (level 1, -3/23 HPs) Began as a Gnoll Chaos Knight on Sept 30, 2025. Was a Plaything of Xom. Slain by a gnoll ... wielding a +0 flail (10 damage) ... on level 1 of the Dungeon. The game lasted 00:00:05 (50 turns). Riph the Slasher (Gnoll Chaos Knight) Turns: 50, Time: 00:00:05 Health: -3/23 AC: 5 Str: 11 XL: 1 Next: 10% Magic: 1/1 EV: 10 Int: 11 God: Xom [..*...] Gold: 22 SH: 0 Dex: 11 Spells: 0/0 levels left rFire . . . a - +0 falchion (chaos) rCold + . . (no offhand) rNeg . . . b - +2 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training, cold resistance 1, strong-willed 1, MP-powered wands a: Renounce Religion You were on level 1 of the Dungeon. You worshipped Xom. You were a toy of Xom. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons a - a +0 falchion of chaos (weapon) Armour b - a +2 leather armour (worn) Scrolls c - a scroll of butterflies Skills: + Level 6.4 Fighting + Level 0.0 Short Blades + Level 6.4 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Ranged Weapons + Level 0.0 Throwing + Level 4.4 Armour + Level 2.3 Dodging + Level 0.0 Stealth + Level 0.0 Shields + Level 0.0 Unarmed Combat + Level 0.0 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Forgecraft + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Alchemy + Level 0.0 Invocations + Level 0.0 Evocations + Level 0.0 Shapeshifting You couldn't memorise any spells. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 0% 2d5 56% 2 Launch Clockwork Bee Frge 0% N/A 80% 3 Eringya's Surprising Cr Summ 0% N/A 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. You are cold resistant. (rC+) You are strong-willed. (Will+) You expend magic power (3 MP) to strengthen your wands. Message History A frilled lizard is nearby! A frilled lizard is nearby! A frilled lizard is nearby! You closely miss the frilled lizard. Your bite misses the frilled lizard. The frilled lizard bites you but does no damage. You hit the frilled lizard. You kill the frilled lizard! No target in view! No target in view! No target in view! No target in view! No target in view! HP restored. You now have 22 gold pieces (gained 12). You pick up My Sojourn through Swampland and begin reading... You add the spells Mercury Arrow, Launch Clockwork Bee and Eringya's Surprising Crocodile to your library. A gnoll comes into view. It is wielding a +0 flail. The gnoll shouts! A gnoll is nearby! The gnoll closely misses you. You closely miss the gnoll. Your bite misses the gnoll. The gnoll barely misses you. You slash the gnoll! The gnoll flies into a frenzy! Xom is amused. You bite the gnoll, but do no damage. The gnoll is heavily wounded. The gnoll hits you with a +0 flail. The gnoll hits you with a +0 flail! Ouch! That really hurt! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the gnoll. The gnoll is poisoned. The gnoll is severely wounded. The gnoll hits you with a +0 flail! You die... ################ ................ ##########.#########.# .....................# ................### # ..#..........##.####.... ####..#....#..@j...... .# ##..#....##.###.#... ...............# ....#.#...##..# ....#.#.#.......# ................# ###.####'#####.## #.#≈≈~~≈≈≈##... #~#~<~#≈# ### ∆ You could see a neutral gnoll (fast, strong, frenzied, very poisoned). Vanquished Creatures A frilled lizard (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Riph the Gnoll Chaos Knight began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 23/23 MP: 1/1 2 | D:1 | XOM: give mutations 2 | D:1 | Gained mutation: You are cold resistant. (rC+) [Xom's | grace] 2 | D:1 | Gained mutation: You are strong-willed. (Will+) [Xom's | grace] 2 | D:1 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [Xom's grace] 50 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: ncdulo_wetmaze, layout_basic Action || total ---------------------------++------- Melee: Falchion || 9 Bite || 1 Armour: Leather armour || 7 Dodge: Dodged || 4