Riph Level 1 of the Dungeon (2, 4, D:1) a ball python corpse (skeletalised by now) (8, 17, D:1) a +0 dagger (11, 12, D:1) a +0 dagger a goblin corpse (skeletalised by now) (19, -3, D:1) 3 stones (24, -7, D:1) a +0 mace (31, -39, D:1) a +0 short sword (36, -46, D:1) 6 stones (37, -25, D:1) a +0 club (42, -17, D:1) a hobgoblin skeleton (42, -14, D:1) a +2 helmet (44, -22, D:1) a bat skeleton (52, -31, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (52, -24, D:1) a +0 club a goblin corpse (skeletalised by now) (52, -19, D:1) a +0 dagger (53, -34, D:1) a +0 robe (60, -26, D:1) a +0 pair of gloves Level 2 of the Dungeon [Shop] Moelo's Antique Weapon Shoppe a +2 vampiric demon blade (2349 gold) a +0 mace (81 gold) a +0 orcbow of flaming (248 gold) a +0 war axe (94 gold) the +11 whip "Tyir" {drain, rC+} (1984 gold) rC+: It protects you from cold. a +0 whip (67 gold) a +0 quarterstaff (135 gold) a +0 mace (81 gold) a +0 sling (40 gold) a +1 heavy quarterstaff (432 gold) (3, 0, D:2) a quokka corpse (6, 6, D:2) a +0 scale mail (6, 17, D:2) a +0 mace (7, 2, D:2) a +0 club (21, 19, D:2) an adder corpse (skeletalised by now) (23, 10, D:2) 2 stones (26, 1, D:2) a rat corpse (skeletalised by now) (29, 0, D:2) a +0 club (35, 19, D:2) a rat corpse (skeletalised by now) (39, -2, D:2) a +0 club a +0 robe (40, -2, D:2) a bat corpse Level 3 of the Dungeon (0, 0, D:3) a +0 sling a +0 dagger a goblin corpse (13, -10, D:3) a +0 mace a +0 leather armour (25, 2, D:3) a +0 short sword (27, -1, D:3) an adder corpse (37, -7, D:3) a +0 dagger a goblin corpse (38, -5, D:3) 6 gold pieces (39, -5, D:3) a hobgoblin corpse