Riph the Dungeon (0, 50, D) a +2 ring mail of fire resistance (unseen) (0, 52, D) an amulet of alchemy (1, 18, D) a +2 bardiche of flaming +0 fire dragon scales an oni skeleton (1, 34, D) the +3 dagger of the Maze {flame, rCorr Str-4 Int+4 Stlth+} rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (1, 50, D) a +4 hand axe of flaming (unseen) (1, 51, D) a +2 spectral quarterstaff (2, 14, D) the +4 short sword of the Cursing Ancients {heavy, Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (2, 15, D) a +0 vampiric hand axe (2, 16, D) a +1 spear of venom (2, 17, D) a +0 flail of protection (2, 32, D) a +0 ring mail (2, 33, D) a +1 halberd of protection (2, 34, D) a +0 dire flail (2, 50, D) a +1 trident of flaming (unseen) (2, 51, D) a +6 ring of strength (2, 52, D) a +2 short sword of protection (unseen) (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (3, 14, D) a +3 great mace of venom (3, 15, D) 4 potions of haste (3, 17, D) a +1 demon whip of flaming (3, 32, D) a +0 war axe (3, 34, D) the conjuration staff of Elyvilon's Anger {rPois Will+ Conj Ice} [staff of conjuration] rPois: It protects you from poison. Will+: It increases your willpower. Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. (3, 50, D) a +1 whip of pain (3, 51, D) the +9 plate armour "Epuptel" {-Tele rF- Regen+ Str+3} -Tele: It prevents most forms of teleportation. rF-: It makes you vulnerable to fire. Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). It cannot be enchanted further. (3, 52, D) a +5 heavy sling (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 partisan a +5 demon trident (4, 7, D) an orb of mayhem an orb of guile (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) the +1 chain mail of Space {Death, rPois rN+ Regen+ Dex-5} rPois: It protects you from poison. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (4, 15, D) a +0 spear of venom (4, 17, D) the +5 morningstar of Hyarchur {pain, Will+ SInv} Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. (4, 35, D) a +0 morningstar a +2 robe of cold resistance a ring of positive energy a human corpse (skeletalised by now) (4, 40, D) a +0 trident a +0 war axe a +0 war axe a +0 scale mail a goblin corpse (skeletalised by now) (4, 52, D) a staff of air (5, 14, D) a +4 heavy great sword (5, 15, D) a +4 vampiric rapier (5, 17, D) a +4 ring of protection (5, 20, D) a +3 demon whip of electrocution (5, 32, D) the +5 demon trident of Moclud {antimagic, Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (5, 33, D) a staff of necromancy (5, 37, D) 6 large rocks (5, 38, D) a +0 eveningstar of holy wrath a +0 ring mail a +0 dire flail a +0 plate armour a human corpse (skeletalised by now) (5, 40, D) a +0 scale mail (5, 50, D) a staff of air (unseen) (5, 51, D) a +1 orcbow of flaming (unseen) (5, 52, D) a +1 mace of protection (6, 14, D) a +0 battleaxe of freezing (6, 15, D) a staff of necromancy (6, 16, D) a +0 plate armour of cold resistance (6, 19, D) a +0 vampiric demon whip (6, 22, D) a +0 demon whip of freezing (6, 32, D) a parchment of Haunt (6, 34, D) the alchemy staff of the Beast {Fly rPois Str+5 Dex-3 Alch} [staff of alchemy] Fly: It grants you flight. rPois: It protects you from poison. Str+5: It affects your strength (+5). Dex-3: It affects your dexterity (-3). Alch: It increases the power of your Alchemy spells. (6, 36, D) a +0 great mace of protection a +0 chain mail a human corpse (skeletalised by now) (6, 38, D) a +0 arbalest a staff of conjuration a yaktaur corpse (skeletalised by now) (6, 39, D) a +0 trident (6, 41, D) a +2 great mace of protection a +0 ring mail (6, 50, D) a parchment of Detonation Catalyst (6, 51, D) a +2 vampiric spear (7, 0, D) a +0 buckler a +0 scale mail a +0 war axe (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (7, 14, D) a +2 hand axe of venom (7, 15, D) a staff of cold (7, 17, D) a +2 glaive of flaming +0 fire dragon scales (7, 19, D) a +2 vampiric demon whip (7, 23, D) the +8 demon blade "Lulepag" {heavy, *Rage rC+++ Str-5 Int+3} *Rage: It berserks you when you make melee attacks (+20% chance). rC+++: It renders you almost immune to cold. Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +11 morningstar of Zin's Esteem {freeze, Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. a +3 battleaxe of electrocution a +5 executioner's axe a +5 broad axe a +4 vampiric war axe (7, 34, D) 4 potions of haste (7, 37, D) a shadow dragon corpse (skeletalised by now) (7, 38, D) a +0 great mace a +0 chain mail a +4 ring of slaying a human corpse (skeletalised by now) an iron dragon corpse (skeletalised by now) (7, 50, D) a ring of protection from cold (7, 52, D) a parchment of Vampiric Draining (8, 15, D) a +2 dagger of electrocution (8, 17, D) a +0 demon whip of venom (8, 19, D) a +0 demon whip (8, 20, D) a +2 demon whip of electrocution an amulet of alchemy (8, 36, D) a +0 arbalest a +1 scimitar of holy wrath a +2 robe of willpower a yaktaur corpse (skeletalised by now) (8, 37, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (8, 38, D) an iron dragon corpse (skeletalised by now) (8, 41, D) a +0 glaive a +0 plate armour of willpower (8, 42, D) a +0 dire flail a +0 animal skin an ogre corpse (skeletalised by now) (9, 14, D) a staff of fire (9, 16, D) a +0 scale mail of command a hellephant skeleton (9, 17, D) a +1 demon whip of venom (9, 20, D) a +2 glaive of flaming +0 fire dragon scales (9, 28, D) a ring of protection from fire an amulet of dissipation an amulet of wildshape an amulet of the acrobat an amulet of regeneration (9, 32, D) a +2 helmet of intelligence (9, 33, D) a +0 trident (9, 34, D) a +2 long sword (9, 36, D) a +0 war axe a +0 leather armour a +0 morningstar a +0 leather armour a human corpse (skeletalised by now) (9, 37, D) a +0 war axe of venom a +0 orcbow of draining a +0 chain mail a +3 broad axe of electrocution a +0 arbalest a human corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) (9, 38, D) the +1 halberd of Spores {freeze, *Rage Int+4 SInv} *Rage: It berserks you when you make melee attacks (+20% chance). Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. It cannot be enchanted further. a +0 plate armour a human corpse (skeletalised by now) (9, 39, D) a +0 demon trident of venom a +0 trident a +0 ring mail (9, 50, D) the earth staff "Eqomoul" {*Slow Int+2 Stlth+ Earth} [staff of earth] *Slow: It may slow you when you take damage. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. (unseen) (9, 51, D) a +3 chain mail of willpower (9, 52, D) a +6 ring of strength (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 14, D) the cold staff of Qugegh {rF- rC+ rN+ Will++ Stlth+ Ice} [staff of cold] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. (10, 15, D) the +5 chain mail of Privacy {+Inv rC+ Stlth+} +Inv: It lets you turn invisible. rC+: It protects you from cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. (10, 16, D) a staff of air (10, 17, D) a +0 vampiric demon whip (10, 20, D) a +2 antimagic demon whip (10, 34, D) a +3 short sword of venom (10, 36, D) a +2 spectral lajatang a +0 chain mail a human corpse (skeletalised by now) (10, 51, D) the cold staff "Jearyogu" {Fly rC++ rN+ Str+3 Ice} [staff of cold] Fly: It grants you flight. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Ice: It increases the power of your Ice spells. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {lifebolt} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (11, 14, D) 4 potions of haste (11, 15, D) a ring of see invisible (11, 16, D) a +3 antimagic mace (11, 19, D) a +0 demon whip (11, 32, D) a parchment of Maxwell's Capacitive Coupling (11, 34, D) a +0 long sword (11, 50, D) the +4 falchion "Ipehuwki" {pain, rPois rC- Int-4 Dex+8} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Int-4: It affects your intelligence (-4). Dex+8: It affects your dexterity (+8). It cannot be enchanted further. (11, 51, D) the +0 arbalest "Putoer" {freeze, rC- rCorr Str+4 Int+3} rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (11, 52, D) a +0 great sword of freezing (12, 14, D) a staff of fire (12, 16, D) a staff of necromancy (12, 34, D) a +0 flail (12, 38, D) 3 large rocks (12, 50, D) a +3 plate armour of command (unseen) (12, 52, D) a +2 antimagic shortbow (unseen) (13, 32, D) a parchment of Summon Forest (13, 33, D) a staff of air (13, 34, D) a +2 pair of gloves of strength (13, 50, D) the +6 executioner's axe of the Harvest {protect, rF+ Str-5 Int+3} rF+: It protects you from fire. Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (13, 52, D) a +5 glaive of venom (unseen) (14, 38, D) a +0 great mace a +0 animal skin a ring of protection from fire (14, 50, D) a +3 great mace of draining (14, 52, D) a parchment of Forge Phalanx Beetle (18, 4, D) a human corpse (skeletalised by now) (18, 5, D) a +2 war axe (19, 0, D) a +0 falchion of venom (19, 1, D) the +1 robe of the Sea {Will+ Stlth+} Will+: It increases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. (19, 4, D) a +0 chain mail (19, 17, D) a +2 chain mail of fire resistance (20, 0, D) a +1 falchion of holy wrath (20, 1, D) a staff of alchemy (20, 6, D) a +0 plate armour (20, 8, D) a human corpse (skeletalised by now) (20, 16, D) the necromancy staff of the Median {rF- rN+ Int+7 Stlth- Necro Earth} [staff of necromancy] rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Int+7: It affects your intelligence (+7). Stlth-: It makes you less stealthy. Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. (20, 17, D) a +0 heavy glaive (20, 33, D) a +0 spear (20, 38, D) the +5 orcbow of Joyful Slaughter {flame, Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. a +0 trident a merfolk skeleton (20, 56, D) a +1 great sword of flaming (still there?) a +2 arbalest of freezing (still there?) a ring of willpower (still there?) (21, 4, D) a +1 war axe a +0 plate armour a human corpse (skeletalised by now) (21, 5, D) a +2 glaive of flaming the +2 chain mail of the Present {rN+ Int+3} rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (21, 16, D) a staff of alchemy (21, 17, D) a +0 great sword of holy wrath (21, 33, D) a staff of cold (21, 38, D) a +0 trident a merfolk skeleton (21, 40, D) a +6 rapier of protection a +0 robe a merfolk skeleton (22, 0, D) a +3 ring mail of fire resistance (22, 1, D) the +8 dagger of Hatred {vamp, Will- Dex+7} Will-: It decreases your willpower. Dex+7: It affects your dexterity (+7). It cannot be enchanted further. (22, 8, D) a +4 halberd (22, 33, D) a +3 rapier (22, 37, D) a +2 rapier of speed a +0 robe a ring of poison resistance a +2 trident of venom a +0 leather armour (22, 38, D) a +0 rapier 2 javelins a +3 chain mail of cold resistance a merfolk skeleton (22, 39, D) a +2 mace of venom a +0 robe a merfolk skeleton (22, 40, D) a +0 leather armour (23, 0, D) a +0 plate armour (23, 4, D) a +0 partisan a +0 plate armour a human corpse (skeletalised by now) (23, 5, D) a +0 long sword a +0 plate armour a ring of see invisible a human corpse (skeletalised by now) (23, 24, D) a +3 flail of holy wrath (23, 36, D) a +3 trident of freezing a +0 robe (23, 37, D) a +2 morningstar of protection a +0 leather armour a +0 trident a +0 robe a merfolk skeleton (23, 39, D) a +0 leather armour (23, 40, D) a +0 cloak (23, 42, D) a +1 cloak a +2 heavy spear a sphinx marauder corpse (skeletalised by now) (23, 43, D) a +1 rapier of venom a +0 robe a merfolk corpse (skeletalised by now) (23, 60, D) a +1 demon whip of electrocution (unseen) (24, 1, D) the +0 robe "Suryt" {Rampage *Corrode Int-2 Dex+6} Rampage: It bestows one free step when moving towards enemies. *Corrode: It may corrode you when you take damage. Int-2: It affects your intelligence (-2). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (24, 5, D) a +5 demon trident of pain (24, 6, D) a human corpse (skeletalised by now) (24, 7, D) a +0 chain mail (24, 17, D) a staff of cold (still there?) a +4 halberd of venom (still there?) (24, 18, D) a ring of poison resistance (24, 27, D) a +0 giant club an iron giant corpse (skeletalised by now) (24, 37, D) a +0 trident 2 boomerangs a merfolk skeleton (24, 39, D) a +0 spear of flaming a +0 cloak (24, 42, D) the +2 battleaxe "Peonaf" {drain, Str+4 Dex+2} Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. 2 boomerangs a merfolk corpse (skeletalised by now) (24, 56, D) a +2 bardiche of flaming (still there?) +0 fire dragon scales (still there?) an oni corpse (still there?) (24, 59, D) the +11 demon blade "Cisebuv" {flame, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. (unseen) (24, 61, D) a +2 demon whip of freezing (unseen) (25, 1, D) a staff of conjuration (25, 16, D) a +2 scimitar of electrocution (25, 17, D) a +2 partisan of freezing (25, 32, D) a +3 morningstar of protection (25, 33, D) an amulet of regeneration (25, 34, D) a +1 leather armour of positive energy (25, 37, D) a wind drake skeleton (25, 43, D) a +1 cloak (25, 56, D) a +1 demon whip of draining (still there?) the ring of Misconduct {Str+6 Dex+3} (still there?) [ring of strength] Str+6: It affects your strength (+6). Dex+3: It affects your dexterity (+3). (25, 62, D) a +0 demon whip of flaming (unseen) (25, 63, D) a hell hog corpse (26, 6, D) a +0 scimitar a +0 plate armour (26, 16, D) 4 potions of haste (26, 17, D) an orb of guile (26, 21, D) a +2 heavy great sword a +1 arbalest of flaming a +0 plate armour a +6 ring of strength (26, 32, D) a staff of earth (26, 33, D) a +0 trident (26, 37, D) a harpy skeleton (26, 40, D) a +2 vampiric trident a +0 robe an orb of attunement a merfolk skeleton (26, 57, D) a +2 flail of protection (still there?) a +6 ring of dexterity (still there?) (26, 58, D) an oni corpse (27, 0, D) the +8 orcbow of the Scorpion {flame, Str+3 Dex-3 Stlth+} Str+3: It affects your strength (+3). Dex-3: It affects your dexterity (-3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (27, 1, D) a ring of flight (27, 17, D) +1 swamp dragon scales (27, 23, D) a +1 battleaxe of pain a +0 chain mail (27, 32, D) an amulet of the acrobat (27, 58, D) a +0 demon whip of freezing (unseen) (27, 60, D) a +3 vampiric demon whip (still there?) the ring of Coeruuco {rC+ SInv Stlth+} (still there?) [ring of see invisible] rC+: It protects you from cold. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (27, 61, D) a +0 demon whip of venom (unseen) (28, 0, D) a +2 heavy spear (28, 1, D) a +1 great mace of pain (28, 6, D) the +9 flail "Umus" {venom, Will+ Str+2} Will+: It increases your willpower. Str+2: It affects your strength (+2). It cannot be enchanted further. a +0 plate armour (28, 16, D) a +6 scimitar of freezing (unseen) (28, 17, D) a parchment of Conjure Ball Lightning (28, 32, D) a +2 trident of venom (28, 33, D) a staff of cold (28, 39, D) a +0 leather armour a +0 spear a merfolk skeleton (28, 41, D) a +0 vampiric spear (28, 61, D) a +1 glaive of flaming (still there?) +2 fire dragon scales (still there?) an oni corpse (still there?) (28, 63, D) a +0 demon whip (29, 0, D) a +1 glaive (29, 1, D) a +0 pair of boots of rampaging (29, 16, D) a +0 flail of protection (unseen) (29, 17, D) a staff of earth (unseen) (29, 57, D) +0 fire dragon scales (still there?) a +1 bardiche of flaming (still there?) (29, 59, D) a +2 great sword of flaming (unseen) (31, 56, D) a +3 shortbow of flaming (still there?) the +3 broad axe "Zienin" {flame, rElec rF- Int+5} (still there?) rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (34, 28, D) a +4 chain mail of willpower (34, 29, D) the +11 orcbow of Wyrd {freeze, rC+ rN+++ Will+ Str-5} rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. Will+: It increases your willpower. Str-5: It affects your strength (-5). It cannot be enchanted further. a +0 shortbow a +0 leather armour (35, 0, D) a ring of wizardry (35, 2, D) a +3 heavy hand axe (unseen) (35, 14, D) the +0 pair of boots of Kuda {^Contam rPois rC+ Dex+3} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (35, 28, D) a +0 robe (36, 0, D) a +1 ring mail of willpower (36, 14, D) a +1 flail of protection (36, 29, D) a +0 long sword (36, 33, D) a +0 shortbow a +0 short sword a +0 plate armour of poison resistance a ring of resist corrosion a +2 scimitar of electrocution a +0 leather armour an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (37, 0, D) the +0 chain mail "Ajichil" {Harm Regen+ rCorr} Harm: It increases damage dealt and taken. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (37, 1, D) a ring of protection from cold (37, 16, D) a wind drake corpse (skeletalised by now) (37, 28, D) a +0 long sword (37, 29, D) a +0 robe (37, 34, D) a +0 rapier a +0 shortbow a +0 leather armour a +0 scimitar a +2 robe of resistance (37, 36, D) a +0 shortbow a +0 dagger a +0 leather armour a +6 ring of strength an elf corpse (skeletalised by now) (38, 0, D) a staff of cold (38, 1, D) a +2 mace of draining (38, 14, D) a +0 orcbow of flaming (38, 17, D) a +0 robe (still there?) the ring "Zikhumn" {^Drain rElec rCorr MP+9 Dex-2 Slay+4} (still there?) [ring of magical power] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). Dex-2: It affects your dexterity (-2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). a spriggan corpse (skeletalised by now) (still there?) (38, 20, D) the +7 spear of Ucziuq {freeze, rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. a +0 robe (38, 28, D) a +0 dagger (38, 29, D) a +3 plate armour of poison resistance (38, 34, D) the +1 trident "Fimaibb" {drain, *Corrode rElec rN+++ Dex+2} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +0 robe (39, 1, D) the +8 sling of Toevumar {flame, rC+} rC+: It protects you from cold. It cannot be enchanted further. (39, 3, D) a +2 demon whip of electrocution a +0 leather armour a demonspawn corpse (skeletalised by now) (39, 14, D) the +1 dagger "Busox" {venom, Will+ Int+3 Dex+4} Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (39, 19, D) a +0 robe (39, 22, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (39, 28, D) a staff of fire (39, 29, D) a +0 short sword (39, 33, D) a +2 morningstar of holy wrath a +0 robe an elf corpse (skeletalised by now) (39, 34, D) a +0 antimagic trident a +0 shortbow the +2 robe "Foadeu" {rPois Stlth+} rPois: It protects you from poison. Stlth+: It makes you more stealthy. It cannot be enchanted further. an elf corpse (skeletalised by now) (39, 35, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (39, 36, D) a +0 longbow a +0 leather armour a +0 longbow a +0 leather armour (39, 38, D) a +0 mace of pain (still there?) a +2 dire flail of holy wrath (still there?) (40, 5, D) a +2 demon trident of venom a +0 plate armour a +0 kite shield (40, 14, D) a +3 ring mail of willpower (40, 15, D) a +3 falchion of venom (40, 18, D) a titan corpse (skeletalised by now) (40, 19, D) a +0 robe (40, 28, D) a staff of necromancy (40, 36, D) a +0 robe (41, 0, D) a +2 scimitar of holy wrath (unseen) (41, 15, D) the +5 scale mail of the Turtledove {Bane Dex+8} Bane: It inflicts you with a random bane when you equip it. Dex+8: It affects your dexterity (+8). It cannot be enchanted further. (41, 28, D) a +0 dagger (42, -1, D) a +1 war axe of electrocution (unseen) (42, 19, D) a +0 robe (42, 28, D) a +0 leather armour (42, 29, D) a staff of necromancy (unseen) (42, 32, D) a +0 longbow a +0 leather armour (43, 1, D) a staff of fire (unseen) (43, 14, D) the spider talisman "Ytesovio" {*Silence rC+ Str+2 Dex+4} [spider talisman] *Silence: It may silence you when you take damage. rC+: It protects you from cold. Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). (43, 16, D) a ring of positive energy a ring of wizardry an amulet of alchemy a ring of wizardry a ring of protection from cold a +4 ring of protection a +4 ring of slaying a ring of poison resistance a ring of resist corrosion a ring of protection from cold a +3 kite shield a +3 buckler a +5 bardiche a +5 battleaxe a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (43, 29, D) a staff of air (unseen) (44, 28, D) a +0 dagger (48, 4, D) 3 large rocks (48, 16, D) a +0 arbalest (49, 0, D) a +1 scale mail of poison resistance (unseen) (49, 1, D) a staff of necromancy (unseen) (49, 4, D) 4 large rocks a cyclops corpse (skeletalised by now) (49, 5, D) a +0 giant club a +0 giant club (49, 12, D) a +0 dagger (49, 36, D) the alchemy staff of Bread {rPois rCorr Int+2 Alch} [staff of alchemy] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Alch: It increases the power of your Alchemy spells. (50, 2, D) 2 large rocks (50, 3, D) a +0 giant spiked club a +0 giant club 4 large rocks a cyclops corpse (skeletalised by now) (50, 4, D) a +2 great sword of holy wrath a +0 giant club a +0 giant club a fire giant corpse (skeletalised by now) a troll corpse (skeletalised by now) (50, 5, D) a +0 troll leather armour (50, 15, D) an orc corpse (skeletalised by now) (50, 36, D) a +0 crystal plate armour (50, 37, D) a +5 triple crossbow of freezing (50, 41, D) a ball python corpse (skeletalised by now) (51, 13, D) a +0 robe a +0 dagger (51, 15, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (51, 16, D) a +0 dagger of venom (51, 17, D) a warg corpse (skeletalised by now) (51, 25, D) a +1 heavy spear (51, 27, D) a +2 triple sword of protection a javelin a +0 leather armour a merfolk corpse (skeletalised by now) (51, 28, D) 3 large rocks a +0 arbalest (51, 29, D) a +0 shortbow a centaur corpse (skeletalised by now) (51, 36, D) a staff of fire (51, 41, D) a +0 dire flail a +0 robe a naga corpse (skeletalised by now) (52, 0, D) the conjuration staff "Catuako" {*Corrode Dex-2 SInv Stlth+ Conj} [staff of conjuration] *Corrode: It may corrode you when you take damage. Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. (52, 1, D) an orb of pyromania (52, 3, D) a +1 great sword of flaming (still there?) an amulet of dissipation (still there?) (52, 16, D) a +0 hand axe a +0 ring mail an orc corpse (skeletalised by now) (52, 17, D) a +0 great sword of protection a +5 orcbow of freezing a +0 chain mail a +2 great sword of protection a +0 robe (52, 25, D) a +0 vampiric scimitar (52, 26, D) a +0 arbalest a staff of necromancy a yaktaur corpse (skeletalised by now) (52, 27, D) 3 large rocks a +0 longbow a +0 leather armour a cyclops corpse (skeletalised by now) an elf corpse (skeletalised by now) (52, 36, D) a +1 quarterstaff of holy wrath (52, 37, D) a +2 heavy hand axe (52, 41, D) a +0 dire flail a naga corpse (skeletalised by now) (52, 43, D) a water moccasin corpse (skeletalised by now) (53, 0, D) a +6 sling of freezing (53, 1, D) a +0 giant club a +0 giant spiked club a +1 great sword of flaming (53, 3, D) a +0 giant club a +0 dire flail a +0 dire flail a +0 giant club a two-headed ogre corpse (skeletalised by now) (53, 14, D) a +0 hand axe a +0 plate armour a staff of conjuration (53, 27, D) 4 large rocks a +0 arbalest a cyclops corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) (53, 28, D) a +0 arbalest a +0 orcbow a yaktaur corpse (skeletalised by now) a centaur corpse (skeletalised by now) (53, 36, D) a staff of air (54, 0, D) a staff of alchemy (54, 6, D) a +1 battleaxe of freezing (unseen) (54, 12, D) a +0 short sword (54, 13, D) a +0 flail (54, 14, D) the +9 orcbow "Etaeh" {freeze, Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 chain mail an orc corpse (skeletalised by now) (54, 15, D) 5 large rocks a +0 flail a +3 leather armour of poison resistance a stone giant corpse (skeletalised by now) an orc corpse (skeletalised by now) (54, 25, D) a +1 scale mail of resonance (54, 28, D) a +0 arbalest (55, 13, D) a +0 robe (55, 14, D) a +2 mace of protection a +0 plate armour an orc corpse (skeletalised by now) (59, 41, D) a +3 plate armour of cold resistance a +6 ring of dexterity (60, 36, D) a staff of necromancy (60, 43, D) a +2 short sword of draining the +4 chain mail "Luizytuw" {Command, Rampage +Inv rN+ Dex+4} Rampage: It bestows one free step when moving towards enemies. +Inv: It lets you turn invisible. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (61, 3, D) a jackal corpse (skeletalised by now) (61, 8, D) a staff of necromancy (unseen) (61, 10, D) a +1 vampiric scimitar (unseen) (61, 16, D) a +6 scimitar of distortion (61, 26, D) a +4 short sword of draining (unseen) (62, 1, D) a staff of fire (62, 3, D) a bullfrog corpse (skeletalised by now) (62, 8, D) a staff of earth (62, 11, D) a +6 flail of freezing a +0 robe (62, 16, D) a staff of cold (62, 17, D) a +1 spear of flaming (63, 0, D) a +2 antimagic quick blade (63, 3, D) a jackal corpse (skeletalised by now) (63, 16, D) a +0 glaive of venom (63, 17, D) a +4 long sword of flaming (63, 26, D) the +2 war axe of the Inviting King {freeze, *Rage Int+3} *Rage: It berserks you when you make melee attacks (+20% chance). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (63, 27, D) a +3 plate armour of cold resistance (64, 16, D) a staff of cold (64, 17, D) a +1 dagger of venom (64, 27, D) a +5 long sword of holy wrath (unseen) (67, 0, D) a staff of necromancy (unseen) (68, 0, D) the +0 robe of Benevolence {rF+ rN++} rF+: It protects you from fire. rN++: It greatly protects you from negative energy. It cannot be enchanted further. (69, 0, D) a staff of air (unseen) (69, 4, D) a shapeshifter corpse (skeletalised by now) (69, 36, D) the +1 scale mail of Fefimis {rC- rN+ rCorr} rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (69, 38, D) a +2 short sword of draining an elf skeleton (70, 11, D) a yak corpse (skeletalised by now) (70, 42, D) a +1 mace of draining (still there?) a +0 robe (still there?) a storm dragon skeleton (still there?) (71, 8, D) a +2 arbalest of freezing (71, 11, D) a jackal corpse (skeletalised by now) (71, 17, D) a +0 vampiric lajatang (unseen) (71, 18, D) a +0 giant club a +0 giant spiked club (71, 23, D) a +0 giant spiked club a +0 giant spiked club (71, 32, D) a black bear corpse (skeletalised by now) a wolf corpse (skeletalised by now) (71, 40, D) a +0 longbow a +0 short sword a +0 leather armour a +0 robe a +0 robe a +0 rapier an elf skeleton (71, 42, D) a +2 antimagic war axe (72, 8, D) a parchment of Permafrost Eruption (72, 11, D) a river rat corpse (skeletalised by now) (72, 16, D) a staff of fire (72, 18, D) a +0 troll leather armour a troll corpse (skeletalised by now) (72, 19, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (72, 21, D) 4 large rocks a cyclops corpse (skeletalised by now) (72, 26, D) a staff of conjuration (72, 27, D) a staff of air (72, 32, D) a wolf corpse (skeletalised by now) (72, 36, D) a staff of conjuration (72, 37, D) a +0 robe a +0 long sword (72, 41, D) a +1 halberd of venom (unseen) (73, 1, D) a +2 shortbow (unseen) (73, 17, D) a +4 short sword of speed (73, 18, D) a +0 giant club (73, 27, D) the +4 robe "Womeor" {rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. (73, 32, D) a +0 quarterstaff a +0 robe a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (73, 33, D) a +0 dagger a +0 robe a +0 buckler (73, 36, D) a +1 dagger of speed (73, 37, D) a +0 dagger a +4 vampiric war axe