Riph the Dungeon [Shop] Jefomena's General Store a book of Hexes (756 gold) the +0 crystal plate armour of the Kazoo {Harm rC- rN++ Int+3} (1612 gold) Harm: It increases damage dealt and taken. rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a scroll of identify (50 gold) a sack of spiders (840 gold) a +7 orcbow of electrocution (987 gold) the ring "Regeunnu" {rF+ rN+ Dex+3} (892 gold) [ring of protection from fire] rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). a parchment of Alistair's Walking Alembic (340 gold) a parchment of Polar Vortex (567 gold) (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 3, D) a +0 buckler a +0 scale mail (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {lifebolt} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 36, D) the amulet of Darkness {Alch+ Str+2 Int+3} [amulet of alchemy] Alch+: It enhances your alchemy spells and restores some MP when you drink potions. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). (unseen) (59, 37, D) a parchment of Spellspark Servitor (59, 41, D) 45 gold pieces (still there?) a staff of conjuration (still there?) (60, 37, D) a staff of conjuration (unseen) (60, 39, D) 45 gold pieces a +0 dagger a +0 robe (60, 40, D) 81 gold pieces (60, 41, D) 54 gold pieces (still there?) a +1 battleaxe (still there?) a +0 plate armour (still there?) (61, 12, D) a +0 giant club (61, 13, D) a +0 giant club (61, 16, D) a staff of fire (61, 26, D) a +2 morningstar of protection (61, 36, D) a staff of conjuration (unseen) (61, 37, D) a staff of conjuration (unseen) (61, 39, D) 108 gold pieces (61, 41, D) 54 gold pieces (62, 1, D) a +2 great mace of protection (62, 9, D) a +3 antimagic hand axe (62, 12, D) 4 large rocks (62, 16, D) a staff of alchemy (62, 17, D) a +6 sling (62, 18, D) a +0 short sword (62, 19, D) a +0 hand axe (62, 20, D) a +0 club a +0 chain mail (62, 36, D) a staff of conjuration (unseen) (62, 37, D) a +2 dagger of electrocution (unseen) (62, 38, D) 45 gold pieces a +0 war axe (63, 0, D) a staff of air (unseen) (63, 16, D) a staff of alchemy (63, 17, D) a +1 battleaxe of venom (63, 19, D) a +0 dagger a +0 robe (63, 20, D) a +0 mace 2 boomerangs a +0 chain mail (63, 26, D) a staff of necromancy (63, 27, D) a +1 heavy sling (63, 36, D) a parchment of Metabolic Englaciation (63, 37, D) a scroll of brand weapon (64, 20, D) a +0 dagger a +0 robe (64, 21, D) a +0 dire flail a +0 plate armour (64, 26, D) a +2 plate armour of cold resistance (64, 27, D) a +0 vampiric halberd (65, 26, D) a +4 spectral quarterstaff (67, 0, D) a +3 whip of venom (68, 0, D) a +0 shortbow of freezing (69, 36, D) a +5 battleaxe of venom (69, 39, D) a +0 shortbow (69, 40, D) a +0 trident (70, 36, D) a +2 robe of resistance (70, 37, D) a +2 morningstar of venom (70, 40, D) a +0 trident a +0 orcbow (70, 42, D) a +0 orcbow (71, 8, D) a parchment of Hoarfrost Cannonade (71, 20, D) a +0 war axe a +0 war axe a +0 scale mail a +0 arbalest (71, 26, D) the +10 flail of Crawling {drain, *Rage rPois rN+ SInv} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. rN+: It protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. (71, 27, D) a staff of alchemy (71, 29, D) a +0 halberd (71, 37, D) a +3 mace of holy wrath (71, 42, D) a +0 shortbow a +0 orcbow (72, 8, D) a staff of air (72, 9, D) a +2 shortbow of draining (unseen) (72, 17, D) a staff of air (unseen) (72, 20, D) a +0 long sword a +0 chain mail a +0 tower shield a +0 arbalest (72, 26, D) a staff of air (72, 36, D) a +2 rapier of venom (73, 1, D) a +2 heavy bardiche (73, 16, D) a +3 plate armour of willpower (73, 17, D) a +1 scimitar of electrocution (73, 20, D) a +1 dire flail of holy wrath a +0 ring mail (73, 37, D) a +1 chain mail of command (unseen) (74, 2, D) a +0 hand axe (75, 2, D) a +0 whip