Riph the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} (still there?) It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {lifebolt} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (48, 35, D) 4 large rocks (49, 12, D) the +4 short sword of Nidgh {venom, Will- rCorr Str+2 Int+7} Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Int+7: It affects your intelligence (+7). It cannot be enchanted further. (unseen) (49, 24, D) a +4 scimitar of holy wrath (49, 36, D) the +0 robe "Zayd" {Int+7 Archmagi} Int+7: It affects your intelligence (+7). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (50, 12, D) a +2 leather armour of cold resistance (50, 13, D) a +2 robe of positive energy (50, 24, D) the alchemy staff of Kindness {rPois Int+3 Alch} [staff of alchemy] rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Alch: It increases the power of your Alchemy spells. (50, 25, D) a +0 tower shield a +1 ring mail of positive energy (50, 36, D) a +0 giant spiked club a +0 giant club 4 large rocks a two-headed ogre corpse (skeletalised by now) (50, 37, D) a +0 giant club a +0 giant club a +1 mace of holy wrath a troll corpse (skeletalised by now) a two-headed ogre corpse (skeletalised by now) (51, 12, D) a parchment of Lesser Beckoning (51, 13, D) a +1 hat of willpower (unseen) (51, 24, D) a +1 long sword of flaming (51, 25, D) a +1 spear of venom (unseen) (51, 36, D) 6 large rocks a staff of alchemy a troll corpse (skeletalised by now) (51, 37, D) a +0 giant club a +0 giant club the +0 ring mail of Conscience {Str+4 Dex+2} Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (51, 39, D) 3 large rocks (52, 12, D) a +3 sling of electrocution (unseen) (52, 13, D) a +5 glaive of protection (unseen) (52, 16, D) a +0 shortbow (52, 24, D) a +3 falchion of flaming a +0 longbow a +0 robe (52, 25, D) a +1 sling of freezing (52, 27, D) a +3 glaive of holy wrath (52, 37, D) 5 large rocks a +0 troll leather armour the +11 great sword "Wuev Zysofy" {holy, rC++ Dex+4} rC++: It greatly protects you from cold. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a troll corpse (skeletalised by now) (53, 12, D) a staff of alchemy (unseen) (53, 13, D) a staff of fire (unseen) (53, 24, D) a +4 dagger of venom (53, 26, D) a +2 whip of holy wrath a +0 robe (53, 27, D) a +2 scimitar of flaming a +0 longbow a +0 robe (53, 36, D) a +1 trident of venom (53, 37, D) a +1 mace of holy wrath (54, 12, D) a +6 ring of strength (54, 13, D) a +0 robe (54, 14, D) a +0 scimitar (54, 16, D) +0 shadow dragon scales a shadow dragon corpse (54, 24, D) the +4 sling of the Tiger {drain, rF+ Will+ Str+3 Stlth-} rF+: It protects you from fire. Will+: It increases your willpower. Str+3: It affects your strength (+3). Stlth-: It makes you less stealthy. It cannot be enchanted further. (54, 25, D) a staff of alchemy (54, 36, D) a +0 vampiric falchion (55, 12, D) an amulet of reflection (55, 13, D) a +1 sling of flaming (unseen) (55, 16, D) a +0 battleaxe (55, 24, D) a +2 cloak of poison resistance (59, 36, D) a staff of air (unseen) (59, 37, D) a +0 short sword of draining (unseen) (60, 36, D) a +1 flail of holy wrath (unseen) (60, 37, D) a parchment of Silence (60, 40, D) 5 large rocks a cyclops corpse (skeletalised by now) (61, 26, D) a +2 chain mail of poison resistance (61, 36, D) a staff of cold (unseen) (61, 38, D) a +0 giant club a +0 giant club (61, 41, D) a +0 troll leather armour a troll corpse (skeletalised by now) (62, 4, D) a +0 dagger a +0 robe a +0 buckler a wolf corpse (skeletalised by now) (62, 8, D) a +1 troll leather armour (62, 17, D) a staff of earth (62, 19, D) a swamp drake corpse (skeletalised by now) (62, 27, D) a +4 battleaxe of venom (62, 29, D) a +0 club a +0 short sword a +0 chain mail an orc corpse (skeletalised by now) (62, 30, D) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (62, 38, D) 10 large rocks a cyclops corpse (skeletalised by now) a cyclops corpse (skeletalised by now) (62, 40, D) a +0 troll leather armour a troll corpse (skeletalised by now) (62, 41, D) a +0 dire flail a +0 giant club a two-headed ogre corpse (skeletalised by now) (62, 42, D) a +0 giant spiked club a +0 giant club a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (63, 4, D) a black bear corpse (skeletalised by now) (63, 8, D) a ball python corpse (skeletalised by now) (63, 17, D) the +1 short sword "Impslayer" {distort, Fly Str+3} Fly: It grants you flight. Str+3: It affects your strength (+3). It cannot be enchanted further. (63, 20, D) a rime drake corpse (skeletalised by now) (63, 26, D) a +0 pair of gloves of fire (63, 27, D) a +1 robe of positive energy (63, 28, D) a +0 orcbow a +0 war axe a +0 chain mail (63, 29, D) a +0 club a +0 dagger (63, 40, D) 4 large rocks a cyclops corpse (skeletalised by now) (64, 19, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (64, 29, D) a +0 dagger a +0 robe (64, 30, D) a +0 mace an orc corpse (skeletalised by now) (65, 26, D) the +5 ring mail "Erphiuk" {Harm Dex+3} Harm: It increases damage dealt and taken. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (67, 0, D) a ball python corpse (skeletalised by now) (68, 0, D) a +0 pair of gloves of hurling a ball python corpse (skeletalised by now) (69, 10, D) a wolf corpse (skeletalised by now) (69, 36, D) the +0 troll leather armour of the Jabberwock {rPois Regen+ rCorr Dex+4} rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (70, 29, D) a water moccasin corpse (skeletalised by now) (70, 37, D) a +4 spear of freezing (unseen) (70, 40, D) a +0 war axe (71, 8, D) a staff of necromancy (71, 9, D) a wolf corpse (skeletalised by now) (71, 11, D) a jackal corpse (skeletalised by now) (71, 16, D) a +2 halberd of distortion (unseen) (71, 19, D) a wolf corpse (skeletalised by now) (71, 26, D) a +5 dire flail of draining (unseen) (71, 27, D) a +3 scale mail of cold resistance (71, 28, D) a water moccasin corpse (skeletalised by now) (71, 30, D) an adder corpse (skeletalised by now) (71, 36, D) the +9 orcbow of Okawaru, Usurping {freeze, rF+ Str+3} rF+: It protects you from fire. Str+3: It affects your strength (+3). It cannot be enchanted further. (71, 37, D) a +2 robe of willpower (71, 39, D) a +0 halberd a +0 robe (71, 40, D) a +0 short sword (72, 17, D) a +4 spear of pain (72, 18, D) a +0 spear a spriggan corpse (skeletalised by now) (72, 19, D) a +0 rapier a +0 robe a +0 spear a spriggan corpse (skeletalised by now) (72, 37, D) a parchment of Silence (72, 40, D) a +0 battleaxe of electrocution (unseen) (73, 1, D) a +0 scale mail of archery (73, 17, D) a staff of alchemy (unseen) (73, 20, D) a +0 dagger a +0 robe (73, 26, D) a +2 leather armour of fire resistance (73, 27, D) a +2 leather armour of willpower (73, 36, D) a staff of conjuration (73, 37, D) the +0 plate armour "Kumoixzo" {rCorr MP+7 Dex+4 Stlth-} rCorr: It protects you from acid and corrosion. MP+7: It affects your magic capacity (+7). Dex+4: It affects your dexterity (+4). Stlth-: It makes you less stealthy. It cannot be enchanted further. (75, 1, D) a staff of fire