Riph the Dungeon (2, 14, D) a scroll of brand weapon (2, 15, D) a staff of alchemy (unseen) (2, 16, D) a manual of Dodging (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) the ring "Xihi" {AC+4 Int+4} [ring of protection] AC+4: It affects your AC (+4). Int+4: It affects your intelligence (+4). (unseen) (3, 15, D) a +0 short sword of electrocution (unseen) (3, 16, D) a parchment of Conjure Ball Lightning (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a parchment of Permafrost Eruption (4, 15, D) the conjuration staff of Spite {Str+2 Dex+3 Conj Alch} [staff of conjuration] Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. Alch: It increases the power of your Alchemy spells. (unseen) (4, 16, D) the ring "Xapnis" {Fly AC+4} [ring of protection] Fly: It grants you flight. AC+4: It affects your AC (+4). (unseen) (5, 14, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. It cannot be enchanted further. (unseen) (5, 15, D) a parchment of Starburst (5, 16, D) the +9 flail "Rejiolur" {reap, Will- Dex+3 Stlth+} Will-: It decreases your willpower. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (6, 14, D) a +0 demon whip (6, 15, D) the ring of Nobility {rF+ Str+3 Int-4 Dex+9} [ring of dexterity] rF+: It protects you from fire. Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). Dex+9: It affects your dexterity (+9). (unseen) (6, 16, D) the necromancy staff "Beastslayer" {rC+ rN+ SInv Necro Air} [staff of necromancy] rC+: It protects you from cold. rN+: It protects you from negative energy. SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. (unseen) (7, 14, D) a lightning rod (4/4) (7, 15, D) a +0 hand axe of freezing (unseen) (7, 16, D) a parchment of Awaken Armour (8, 14, D) a staff of fire (unseen) (8, 15, D) the +8 trident of Isitis {elec, Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (8, 16, D) a staff of air (unseen) (9, 14, D) a scroll of acquirement (9, 15, D) a +5 falchion of holy wrath (unseen) (9, 16, D) a wellspring talisman (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} (still there?) It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 14, D) a parchment of Olgreb's Toxic Radiance (10, 15, D) a staff of alchemy (unseen) (10, 16, D) a tin of tremorstones (2/2) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {lifebolt} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (11, 14, D) a +3 heavy sling (unseen) (11, 15, D) a staff of alchemy (unseen) (11, 16, D) a scroll of brand weapon (12, 14, D) a +5 ring of evasion (12, 15, D) a parchment of Forge Monarch Bomb (12, 16, D) a +2 leather armour of cold resistance (19, 0, D) the -2 pair of boots of Vanity {Harm rF+ Int+4 Dex-2} Harm: It increases damage dealt and taken. rF+: It protects you from fire. Int+4: It affects your intelligence (+4). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (19, 1, D) a +2 morningstar of holy wrath (19, 16, D) the air staff of the Immovable Tusks {rElec Air Earth} [staff of air] rElec: It insulates you from electricity. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. (19, 17, D) a staff of conjuration (19, 32, D) a staff of earth (19, 36, D) an amulet of faith a ring of wizardry an amulet of the acrobat a +4 ring of protection a ring of wizardry a +6 ring of intelligence an amulet of regeneration a +5 ring of evasion an amulet of dissipation a ring of poison resistance a +6 ring of intelligence a +6 ring of intelligence a ring of flight (20, 0, D) a +0 mace of protection (20, 1, D) a +2 antimagic arbalest (20, 32, D) a +2 scimitar of flaming (20, 33, D) a +2 chain mail of fire resistance (21, 17, D) a parchment of Petrify (21, 32, D) a ring of wizardry (22, 1, D) a +3 war axe of holy wrath (22, 4, D) a +3 dagger of chaos a +0 robe a kobold corpse (skeletalised by now) (22, 16, D) a +1 crystal plate armour (22, 31, D) a +1 battleaxe of flaming (22, 32, D) a +2 leather armour of willpower (22, 34, D) a staff of necromancy a hell hound corpse (23, 0, D) a +4 short sword of flaming (23, 4, D) a +2 demon blade of draining a +0 robe (23, 16, D) a parchment of Forge Monarch Bomb (23, 18, D) a +2 short sword of holy wrath (unseen) (23, 19, D) a +2 vampiric halberd (23, 20, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a human skeleton (23, 21, D) a +0 hand axe (23, 32, D) a +2 scale mail of cold resistance (23, 33, D) a +1 scimitar of flaming an amulet of faith (23, 34, D) a +0 demon whip (23, 35, D) a +0 demon whip of venom a +2 great sword of flaming a fire giant corpse (24, 0, D) a parchment of Orb of Destruction (24, 1, D) a +2 demon blade of venom a +0 robe the +5 great mace "Dragonbane" {flame, +Blink Will- Dex+3} +Blink: It lets you blink. Will-: It decreases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (24, 4, D) a glowing shapeshifter corpse (skeletalised by now) (24, 18, D) a +4 battleaxe of freezing a cognitogaunt skeleton (24, 20, D) a +0 scimitar a +0 bardiche a +0 chain mail a +0 partisan (24, 21, D) a +2 long sword of protection a +0 plate armour a +0 bardiche a +0 chain mail a cognitogaunt skeleton (24, 32, D) a +1 mace of protection (24, 33, D) a +0 leather armour of positive energy (24, 34, D) the +5 shadow dragon scales "Paytwo" {rF++ Stlth+} rF++: It greatly protects you from fire. Stlth+: It makes you more stealthy. It cannot be enchanted further. (24, 35, D) a hell hound corpse (24, 36, D) a +2 great sword of flaming (25, 1, D) the +5 plate armour of Varemioguz {rElec Int+7} rElec: It insulates you from electricity. Int+7: It affects your intelligence (+7). It cannot be enchanted further. a glowing shapeshifter corpse (skeletalised by now) (25, 2, D) a glowing shapeshifter corpse (skeletalised by now) (25, 3, D) a +2 dagger of draining a +0 robe a kobold corpse (skeletalised by now) (25, 4, D) a very ugly thing corpse (skeletalised by now) (25, 18, D) a +5 heavy sling (unseen) (25, 20, D) a +0 robe (25, 21, D) a +0 flail a +0 scimitar (25, 32, D) a +3 scimitar of flaming a manual of Armour (25, 33, D) a parchment of Bombard (25, 34, D) a +1 quick blade of venom (25, 35, D) a hell hog corpse (25, 36, D) a +2 demon whip of venom a hell hound corpse (25, 37, D) a +1 demon whip of pain (25, 38, D) a fire dragon corpse (26, 0, D) a +5 spectral lajatang (26, 1, D) a +3 dagger a +0 robe a +3 demon blade of venom a +0 robe a glowing shapeshifter corpse (skeletalised by now) (26, 17, D) the +8 quarterstaff "Beloo" {heavy, rElec Dex+2} rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (26, 20, D) a +3 battleaxe (still there?) a +0 plate armour (still there?) a +2 robe (still there?) a cognitogaunt skeleton (still there?) (26, 32, D) a +1 robe (26, 33, D) a parchment of Maxwell's Capacitive Coupling (26, 34, D) a +6 ring of intelligence (26, 36, D) a +0 demon whip of pain (27, 0, D) the +5 great sword "Ucyoh" {antimagic, rC+} rC+: It protects you from cold. It cannot be enchanted further. (27, 1, D) a shapeshifter corpse (skeletalised by now) (27, 17, D) a +3 chain mail of fire resistance (27, 32, D) a +0 robe of willpower (27, 33, D) a scarf of resistance (27, 34, D) a parchment of Borgnjor's Vile Clutch (28, 0, D) a +2 mace of holy wrath (28, 1, D) a staff of air a shapeshifter corpse (skeletalised by now) (28, 16, D) a +3 ring mail of cold resistance (28, 17, D) a +5 short sword of venom (28, 32, D) a staff of earth (28, 33, D) a parchment of Sigil of Binding (29, 1, D) a +2 shortbow of flaming (29, 32, D) a staff of necromancy (34, 28, D) a +2 glaive of flaming (35, 0, D) a staff of earth (35, 14, D) a staff of alchemy (35, 28, D) a +2 ring mail of fire resistance (35, 29, D) a +3 mace of protection (36, 0, D) the cold staff of the Real Monster {rC+ Will+ Str+3 Ice} [staff of cold] rC+: It protects you from cold. Will+: It increases your willpower. Str+3: It affects your strength (+3). Ice: It increases the power of your Ice spells. (36, 1, D) a +2 plate armour of command (36, 15, D) a +2 chain mail of cold resistance (36, 17, D) a +0 war axe (36, 18, D) a +0 war axe (36, 28, D) a +0 great sword of flaming a fire giant corpse (skeletalised by now) (36, 29, D) a +6 hand axe of freezing (37, 0, D) a +6 mace (37, 17, D) a +0 battleaxe (37, 19, D) a +0 short sword (37, 29, D) a staff of conjuration (37, 31, D) a +0 great sword of flaming (38, 1, D) a lupine talisman (38, 15, D) a parchment of Bombard (38, 18, D) a +2 rapier of venom a white draconian corpse (skeletalised by now) (38, 28, D) a +2 heavy broad axe (39, 1, D) a +2 flail of protection (39, 14, D) a +0 long sword (39, 17, D) a +0 long sword a white draconian corpse (skeletalised by now) (39, 19, D) a +0 hand axe (39, 20, D) a +0 hand axe (39, 28, D) a +1 great mace of flaming a +0 chain mail a +2 heavy mace (39, 29, D) a +2 great sword of flaming a +1 war axe of freezing a hell hog corpse (skeletalised by now) (39, 30, D) a hell hog corpse (skeletalised by now) (40, 0, D) the +2 shortbow "Caqekat" {flame, Will- Str+3 Stlth+} Will-: It decreases your willpower. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (40, 9, D) a +0 trident (40, 15, D) the +9 mace of Ysucil {flame, Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (40, 18, D) a +0 short sword a +0 cloak a white draconian corpse (skeletalised by now) (40, 19, D) a +0 short sword (40, 20, D) a +0 war axe a +0 battleaxe a yellow draconian corpse (skeletalised by now) (40, 21, D) the conjuration staff of the Viny God {rPois Will+ rCorr Conj} [staff of conjuration] rPois: It protects you from poison. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Conj: It increases the power of your Conjurations spells. a purple draconian corpse (skeletalised by now) (40, 29, D) a +1 short sword of protection (40, 30, D) a +2 heavy halberd a +0 chain mail (41, 14, D) a +0 short sword (41, 30, D) a +2 demon trident of distortion a +0 chain mail a human corpse (skeletalised by now) (42, 0, D) a +0 heavy spear (42, 1, D) a staff of conjuration (42, 5, D) a +0 flail (42, 14, D) a +1 heavy long sword (42, 28, D) a ring of poison resistance (42, 29, D) a staff of necromancy (43, 14, D) a staff of cold (43, 15, D) a +3 leather armour of fire resistance (43, 28, D) a +3 antimagic halberd (44, 28, D) a +1 scale mail of cold resistance (49, 24, D) a +0 dagger of speed (unseen) (49, 36, D) a staff of necromancy (49, 37, D) a +0 scale mail of resonance (49, 41, D) a +0 long sword a +0 plate armour a human corpse (skeletalised by now) (50, 0, D) a +0 short sword a +0 shortbow a +0 leather armour a staff of earth an elf corpse (skeletalised by now) (50, 1, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (50, 13, D) +0 storm dragon scales (50, 14, D) a +0 arbalest (50, 15, D) a +0 mace a +0 chain mail (50, 24, D) a +0 orcbow of freezing (50, 37, D) the necromancy staff "Ewnuokid" {rN++ Str+3 Necro Air} [staff of necromancy] rN++: It greatly protects you from negative energy. Str+3: It affects your strength (+3). Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. (50, 38, D) 6 large rocks a stone giant corpse (skeletalised by now) (50, 40, D) a +0 great sword of freezing a +0 plate armour 4 large rocks a human corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (50, 41, D) a +0 battleaxe a +0 chain mail a +0 war axe a +0 chain mail a human corpse (skeletalised by now) (51, 0, D) a +0 dagger of venom (51, 2, D) a +0 scimitar a +0 robe an elf corpse (skeletalised by now) (51, 12, D) a +1 great mace of protection (51, 14, D) a +0 long sword a +0 chain mail a +0 glaive a +0 chain mail an orc corpse (skeletalised by now) (51, 15, D) a +0 troll leather armour a +0 halberd a +0 chain mail a troll corpse (skeletalised by now) (51, 24, D) a +2 shortbow of freezing (51, 25, D) the air staff "Igafuz" {rElec rF- rN+ Int+5 Summ Air} [staff of air] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). Summ: It increases the power of your Summonings spells. Air: It increases the power of your Air spells. (51, 30, D) a +1 scimitar of flaming (unseen) (51, 37, D) a +0 broad axe a +0 chain mail (51, 40, D) a +0 long sword a +0 chain mail a +0 tower shield (51, 41, D) a +0 battleaxe a +0 plate armour a human corpse (skeletalised by now) (52, 1, D) a +0 long sword a +0 shortbow a +0 robe a +2 long sword of protection an elf corpse (skeletalised by now) (52, 2, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (52, 3, D) a +0 rapier a +0 rapier a +0 leather armour (52, 4, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (52, 12, D) a ring of poison resistance (52, 13, D) the earth staff "Karphy" {rPois rN+ Stlth+ Earth} [staff of earth] rPois: It protects you from poison. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. (52, 14, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (52, 15, D) a +0 giant club a +0 giant club an ogre corpse (skeletalised by now) (52, 16, D) a +0 scimitar a +0 plate armour an orc corpse (skeletalised by now) (52, 29, D) a +0 great sword of flaming (unseen) (52, 36, D) a +2 flail of holy wrath (52, 37, D) a +0 helmet of sniping (53, 0, D) a staff of alchemy (53, 3, D) a +0 long sword a +0 leather armour a +0 long sword a +0 robe a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (53, 12, D) a staff of necromancy (53, 13, D) the +8 halberd of the Grinning Enemy {holy, rN+ Str+4 Stlth+} rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (53, 14, D) a +0 glaive a +0 chain mail an orc corpse (skeletalised by now) (53, 16, D) a +0 halberd a +0 chain mail an orc corpse (skeletalised by now) (53, 27, D) a +2 great sword of flaming (still there?) a +1 great sword of flaming (still there?) +0 fire dragon scales (still there?) a fire dragon corpse (skeletalised by now) (still there?) (53, 36, D) a staff of conjuration (53, 37, D) the +5 spear of the Grinning Gods {flame, Str+4} Str+4: It affects your strength (+4). It cannot be enchanted further. (54, 3, D) a +0 long sword a +0 ring mail an elf corpse (skeletalised by now) (54, 25, D) a +0 flail of holy wrath (unseen) (54, 27, D) a +2 great sword of flaming (unseen) (54, 36, D) a +0 shortbow of electrocution (55, 0, D) a +3 ring mail of fire resistance (55, 1, D) a +1 cloak of stealth (55, 13, D) the +9 plate armour of the Leaf {Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (55, 24, D) a staff of air (unseen) (59, 36, D) a +1 heavy halberd (59, 37, D) a +2 chain mail of cold resistance (60, 36, D) the +0 plate armour "Oqauf" {Harm rC+ Slay-6 SInv} Harm: It increases damage dealt and taken. rC+: It protects you from cold. Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). SInv: It lets you see invisible. It cannot be enchanted further. (60, 37, D) a +2 robe of willpower (60, 40, D) a cane toad corpse (skeletalised by now) a death yak corpse (skeletalised by now) (60, 42, D) a cane toad corpse (skeletalised by now) (61, 8, D) a +0 pair of boots of stealth (61, 37, D) a +4 heavy hand axe (61, 40, D) a +0 quarterstaff a +0 robe a polar bear corpse (skeletalised by now) a komodo dragon corpse (skeletalised by now) a yak corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (61, 41, D) a +4 antimagic war axe a +0 animal skin (62, 0, D) a +4 bardiche of protection (62, 8, D) a staff of necromancy (62, 16, D) the +1 scale mail of a treasure trove {rPois rC- Str+6 Stlth+} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Str+6: It affects your strength (+6). Stlth+: It makes you more stealthy. It cannot be enchanted further. (62, 26, D) a +0 dagger of draining (62, 28, D) a +0 short sword a +0 scale mail (62, 29, D) a +0 dagger a +0 robe (62, 37, D) a +2 long sword of freezing (63, 0, D) a +0 chain mail of poison resistance (63, 16, D) a +2 rapier of speed (63, 27, D) a staff of earth (63, 28, D) a +2 hand axe of electrocution a +1 dagger of electrocution a +0 robe a +0 flail a +0 chain mail an orc corpse (skeletalised by now) (63, 30, D) a +0 club an orc corpse (skeletalised by now) (63, 36, D) a +0 short sword of speed (unseen) (64, 16, D) a staff of cold (64, 17, D) the +1 flail of the Depths {drain, Will+} Will+: It increases your willpower. It cannot be enchanted further. (64, 26, D) a +4 war axe of freezing (64, 27, D) the +7 whip "Okleam" {speed, rElec rC+ Stlth+} rElec: It insulates you from electricity. rC+: It protects you from cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. (64, 28, D) a +0 dagger a +1 robe of positive energy an orc corpse (skeletalised by now) (64, 29, D) a +0 flail a +0 chain mail (65, 26, D) a +5 antimagic orcbow (67, 0, D) a +3 short sword of venom (68, 0, D) a +0 dagger a +0 robe a +4 lajatang of electrocution (69, 0, D) a staff of alchemy (69, 36, D) a +1 glaive of venom (70, 37, D) a +4 scale mail of cold resistance (70, 41, D) a yak corpse (skeletalised by now) (71, 11, D) a +0 dagger a +0 dagger a +0 robe a +0 flail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (71, 16, D) a staff of air (unseen) (71, 26, D) the +8 shortbow "Cajiud" {holy, *Corrode Dex+5} *Corrode: It may corrode you when you take damage. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (71, 27, D) a +3 antimagic long sword (71, 37, D) a staff of earth (71, 41, D) a bullfrog corpse (skeletalised by now) a wolf corpse (skeletalised by now) a wolf corpse (skeletalised by now) a wolf corpse (skeletalised by now) (72, 8, D) a staff of cold (72, 9, D) a staff of earth (72, 10, D) a +1 vampiric trident (72, 11, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 17, D) a staff of air (unseen) (72, 36, D) a +2 long sword of freezing (72, 41, D) a cane toad corpse (skeletalised by now) (73, 1, D) the +2 spear of Baajij {flame, Int+3 Dex-5 SInv} Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. It cannot be enchanted further. (73, 17, D) a +0 hand axe of flaming (unseen) (73, 26, D) a staff of fire (73, 27, D) an orb of mayhem (73, 28, D) a +1 spear a +0 robe (73, 36, D) a +3 great sword of protection (73, 37, D) the conjuration staff "Uwkeadoe" {rElec rC- Will+ Conj Fire} [staff of conjuration] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. (75, 1, D) a +2 scimitar of draining